Help Us Optimise TerraTech

Tinywar

Well-Known Member
Aug 13, 2014
273
98
435
48
C - Poor frame rate is an issue that occurs when there's 3 large invaders attacking at once!

Processor: intel i5 6600k
Installed Memory (RAM): 16GB DDR3 2133
System type: 64bit
OS: Windows 7
GPU: NVIDIA GeForce GTX 660.


Graphics Options
Resoultion:
1600x1050 window
Quality: beautiful
Depth of Field: Off
High Dynamic Range: On
Ambient Occlusion: On
Full Screen: Off
Anti-aliasing: On
Gamma: 10%
Draw Distance: 50%
 

Mindl3ss

Mindless Dominion Fleet Admiral
Nov 5, 2015
577
772
505
okay, so i dont have my specs off hand, and im pretty sure im just overdoing it, but when i do this:
20161225155059_1.jpg
it takes about 30 seconds for my computer to recover and go back to a playable framerate. Im not sure of the exact number, but thats somewhere around 50 HE small Missiles going off at once. also on a tech that is as long as the game allows and has over a hundred HE Rotor fans and over a hundred Gyros. As i said, i think it's because im just pushing it a little bit, but Mass Missile Lag might be something worth lookin into. also im noticing that HE Fans animation is still a little twitchy sometimes, particularly when there are a lot of them.
 

Zed

Well-Known Member
Dec 23, 2016
1,256
1,188
515
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C - Poor frame rate is an issue that occurs when large techs (Bricky the "doomed cube" is the best example ) spawn in response to gangland missions.
20161227015439_1.jpg
Otherwise system performs above 30fps consistently with the exception of minor (under 1s) hiccups for generating additional terrain. (HDD is 7200 RPM)

Processor: Intel (R) Core(TM) i7-3610QM CPU @ 2.30 GHz 2.30GHz
Installed Memory (RAM): 16GB CAS 9
System type: 64-bit Operating System, x64-based processor
OS: Windows 7 64 bit SP 1

GPU: nVidia 650M GT 2048MB DDR3

Graphics Options
Resoultion:
1280 x 720
Quality: Fastest
Depth of Field: Off
High Dynamic Range: Off
Ambient Occlusion: Off
Full Screen: Off
Anti-aliasing: Off
Gamma: 10%
Draw Distance: 40%
 
Last edited:

harpo99999

Ah kick till it starts
Aug 14, 2014
2,234
1,130
570
australia
personally I would suggest a 256gb as a better size for a boot windows & other programs drive size, the 128gb's tend to run out of space too quickly
 

harpo99999

Ah kick till it starts
Aug 14, 2014
2,234
1,130
570
australia
the samsungs are a good drive, BUT in the last year some samsung products have started fires, not saying that a ssd will start a fire but there is a potential threat that it could given the brand's recent history
 

Dellamorte

Well-Known Member
Feb 10, 2015
1,289
637
520
42
Cairns, Australia
the samsungs are a good drive, BUT in the last year some samsung products have started fires, not saying that a ssd will start a fire but there is a potential threat that it could given the brand's recent history
LOL, the batteries were provided by a 3rd party the same 3rd party that supplies Apple from what I gather. It could have been Apple with the exploding phones. I would not be worried about Samsung products for the most part they are sound and fit for purpose.
 

Nightblade Greyswandir

Nothing is good enough!
Feb 3, 2017
2,737
3,020
575
45
Terraland
ngttadventures.blogspot.se
ASUS G751JT
i7-4710HQ @2.50GHz
16GB RAM
NVIDIA GeForce GTX 970M
Updated Win 10 x64

Graphics Options
Resoultion: 1920x1080
Quality: Fastest
Depth of Field: Off
High Dynamic Range: Off
Ambient Occlusion: Off
Full Screen: Off
Anti-aliasing: On
Gamma: 10%
Draw Distance: 100%

Drastic slow down on missiles fire, and fps drop on encounter of those cubes and even more drop when they are destroyed and all blocks are on ground. And if I fire from my biggest tech on them it take 2-3 seconds to unfreeze.
superlag.jpg
 

MMOJJOOOJJJ

New Member
Feb 9, 2017
7
0
2
29
I lag when it is night and i fight large enemys even if i have no lights on my tech or on the enemys (because those cause lag) and I am fine in the day so it isnt the guns.

Processer:x8 intel i76th gen 3.2ghz
RAM:8GB, 7.99GB useable
system type:64-bit Operating system, x64- based processor
OS:Windows 10

Graphics Options
Resolution
: 1176x664
Quality: Fast
Depth of Field: On
High Dynamic Range: On
Ambient Occlusion: On
Full Screen: on
Anti-aliasing: On
Gamma: 10%
Draw Distance:___|________
 

refinedskillz

Well-Known Member
Oct 13, 2014
76
38
415
46
FPS drops when:
Pip Machine Guns, Oozee's, or the Hawkeye Machine Guns are fired.
Flamethrowers are fired.

Processor: AMD 8 core FX-8350 Black Edition 4.5 GHZ
Installed Memory (RAM):16GB HyperX Fury 1666mhz
System type:
64-bit Operating System, x64-based processor
OS: Windows 7
Graphics Card: MSI GAMING AMD RADEON R9 380
SSD: Samsung 850 EVO
Mainboard: MSI 970 GAMING
Cooling: C00ler Master Hyper 212 EVO
Power Supply: EVGA Supernova 650GS

Graphics Options
Resoultion:
1920x1080
Quality: Good
Depth of Field: Off
High Dynamic Range: Off
Ambient Occlusion: On
Full Screen: On
Anti-aliasing: On
Gamma: 10%
Draw Distance: 100%
My FPS is pretty much 60 100% of the time, but since there have been loads of new techs added, that are essentially walls of SMG's, it kills my FPS. EVERY ONE of the hawkeye ambush, kill, etc missions make me lag since every Hawkeye tank has like 8 SMG's. Venture Flamethrowers make me stutter every 1 second, like the frame just freezes.
I would suggest to give a maximum weapon count on each weapon for each tech. This would prevent stupid techs that simply lag up your game.
P.S: Im making another post due to the new update and ive updated my graphics drivers, Windows 10, etc.
 
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Reactions: Jamie

HappyGuy

Well-Known Member
Feb 18, 2017
2
1
205
53
C - Poor frame rate is an issue that occurs when the game progresses

When starting a new game: blazing fast. Now at level 4-3-3-2, unplayable, even at very low graphic settings.

Processor: Intel (R) Core(TM) i7-4770K CPU @ 3.50GHz 3.50GHz
Installed Memory (RAM): 16GB
System type: 64-bit Operating System, x64-based processor
OS: Windows 10 Home

Graphics Options
Resoultion: 1920x1080
Quality: Fantastic
Depth of Field: On
High Dynamic Range: On
Ambient Occlusion: On
Full Screen: On
Anti-aliasing: On
Gamma: 10%
Draw Distance: 100%
 

SiMoNtEcH

Well-Known Member
Jan 17, 2017
26
9
105
40
Hi, today I start crafting in my base. FPS droped to 5-6 its unplayable. When I get out of base (1 mile) frames go to 135.
 

Vehicle Killer

Well-Known Member
Jun 30, 2016
36
6
110
19
poor frame rate occurs for everyone when they get to the point where there are lots of resource chunks in silos or on ground and lots of parts are on the ground this doesn't have anything to do with computer specs every computer no matter how good it is it will get to the point where graphics of resources and parts destroy it
 

harpo99999

Ah kick till it starts
Aug 14, 2014
2,234
1,130
570
australia
vehiclekiller, what you are describing is the physics load (which unity pushes onto the cpu), and there has been mention by the devs that they will be turning OFF the physics for suspended chunks in a future update
 

GamerParrish

Well-Known Member
Aug 14, 2016
1,114
1,086
520
In a Tank Tinkering
I get low framerates whenever I play past GSO Grade 3, it seems to be almost constant, I've done everything to optimize the PC, but it still doesn't work.
PC Specs
OS: Windows 10 64 Bit Home
GPU: NVIDIA GT 8800 (NOT GTX!)
CPU: Intel Core 2 Quad 2.50 GHz
RAM: 8 GB (6 GB available for use in TT)
STORAGE: 1 TB HDD
Motherboard: The label melted :confused:
Cooling: Standard gaming fan, bought off amazon

GRAPHIC SPECS
Resolution: 1200x800
Quality: Fastest-Fast (Depends on how big the tech)
Depth of field: Off
Anti Anilising: Off
Ambient Occlusion: Off
High Dynamic Range: Off
Fullscreen: On
GAMMA: 10-15%
Draw Distance: 0%

If this helps, when TT isn't running 10% CPU usage 6% GPU usage 12% RAM Usage 5% Disk usage

Amount of extra programs running in background: 18 (All of these use less then 1% on everything, in the background anyway)

My PC is not legendary, but it is reaching the requirements for TT and going beyond in a bunch of ways.
 

Zudakas

Well-Known Member
Oct 7, 2016
167
79
430
Just about anywhere in the U.S.
Processor: Intel (R) Core(TM) i7-6700HQ CPU @ 2.59GHz
Installed Memory (RAM): 16GB
System type: 64-bit Operating System, x64-based processor
OS: Windows 10

Graphics Options
Resoultion:
1920x1080
Quality: Fastest
Depth of Field: Off
High Dynamic Range: Off
Ambient Occlusion: Off
Full Screen: On
Anti-aliasing: Off
Gamma: 10%
Draw Distance: 100%

C/B: Any time I have a base or tech with more than 3 or 4 silos full, and more than 2 or 3 shield/regen blocks.

Prior to the 0.7.3.4 patch, it would have been A (comes & goes)

Currently, I get 1 second pause, 1 second running, 1 sec pause, 1 sec running, continuous lag spikes at every tick (literally, when a resource moves along a conveyor, the game stops, then it moves, then it stops, then it moves... so my game runs in ticks almost to the point of being turn-based.
 
Last edited:

TTOTALMAXOUTT

breaker of techs, games, and spines (my own)
Apr 24, 2017
115
58
425
18
@Jamie, i am just wondering what the goal here is. are you trying to make this a average citizen average computer playable game without lag, or will it be more above average? its amazing and really the only problem with game that is major is lag issues.