Hawkeye Black Labs - Released Blocks

Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
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Jotnar FR3 Frigate Engine

This smaller, 1x1x4 plasma engine provides powerful thrust, but is heavy and expensive. It is has a hair more thrust than the BF medium ion engine (with the same overall volume). Grab it in the flight blocks .zip folder.

Also another bug fix on some accessories. Make sure you're using the most up-to-date versions.
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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
2,285
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Update: I made a mistake with the IDs of the Cruiser Engine, the Muninn Heavy Antimatter Engine, and the Frigate Engine. This caused these blocks to override other existing Black Labs blocks. This problem is now fixed, but if you've saved a snapshot with a tech containing one of these blocks, it will require fixing. Sorry for the inconvenience.
 

Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
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New Black Labs block today. This is the Foreblaze Plasma Mortar. Built out of a desire for a proper endgame mortar, the Foreblaze's excels in explosion damage. Its explosion radius is massive and has aggressive homing. It is good at hitting it's target, and small enough that you can stack several in a relatively small area. Personal recommendation - use on the underside of airships to make plasma bomber.

Special thanks to @Sozin for the Particle Systems document and the code for the lovely plasma cannons which helped make this.

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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
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Major Update:

Today I am pleased to release the most sophisticated and challenging block I've made so far. It took me more than 30 hours to draw this, and another 15 to code it, so please enjoy my hard work.

I present the Ragnarok Railcannon Battery. This colossus is a 24x18x4 cell turret able to swing in a 180 degree arc. All its barrels fire simultaneously, and together they are the highest damaging weapon in Black Lab's arsenal. For its astounding damage, it is very energy hungry. Each pull of the trigger consumes the energy of 8 GSO batteries.

This block features a lot of small details that took a lot of work to implement. You might notice the hydraulic pistons which elevate each barrel. Special thanks to @Legionite for first figuring out the code (which you can see at work in the really cool TAC legs) as well has helping me implement it myself.
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I have also made considerable and wide-sweeping improvements to all Black Labs railguns. These range from bug fixes, price and recipe adjustments, to adding extended targeting range to every railgun.

A few adjustments have also been made to flight blocks, so please make sure to update both your Black Labs Weapon and Flight block folders.
 

Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
2,285
505
Two wheel blocks to expand Hawkeye's options.

The first is the Big Daddy Dually Wheel - this wheel shares the performance of the Big Daddy, but with APs on both sides for building columns or for use inside techs. Without the armored hubcap, it does lose a bit of HP though, so make sure to protect vulnerable wheels.

The second is the Chopper Wheel - a front mounted bike wheel. It's heavier than the Big Daddy and has a more limited turning radius, but it's top speed is moderately improved.

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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
2,285
505
New Black Labs Block: Blutgang ETC Howitzer

This is a 1x1x14 true fixed barrel cannon and behaves more-or-less as a straight upgrade from the HE battleship cannon, but with absolutely no gimbal. You'll need to build that ability yourself with swivels (from WhitePaw's control blocks mod) or through very careful engineering. I designed this block for use with custom-turreted tanks or artillery platforms.

ETC is a real-world electric gun technology which hybridizes conventional chemical propellants and high-energy plasma to create extremely powerful launches. Though it lacks the shield piercing ability and blistering speed of Black Lab's railguns, the Blutgang carries a highly explosive payload with slight homing abilities and still manages a much faster speed than virtually anything in the vanilla game.

Finally, to illustrate the gun I've attached a snapshot of a tech which makes good use of it. Beyond regular car controls, you can tap 1 and 2 to increase or decrease the turret aim elevation.

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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
2,285
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New Black Labs Blocks: Right and Left Tank Tusks

The tank tusk is a melee weapon for hawkeye which doubles as heavy duty front-facing armor. Damage is based on how fast you're going. Nothing fancy, just heavy duty military hardware.

Visually I based these on the M1A1 Abrams tank's minesweeping plow. Their shape makes them excellent at clearing rocks and trees and their sheer armor makes it very difficult to blow them off by accident. The spikes will inflict impact damage, but will not catch on the ground, minimizing interference when going up and down hills.

Look out for a center piece in the near future.

HE_Right_Tank_Tusk.pngHE_Left_Tank_Tusk.png

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Attachments

Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
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Big block update tonight. I'm releasing a Black Lab's light and accessory pack. This pack includes:

  • Large Armored Window - like the already existing medium but larger
  • Small Armored Window - like the already existing medium but smaller
  • Jewel Light - a small red ambient light, great for visual highlights
  • Headlight - a powerful front light for seeing at night
  • Cage Light - good as tail lights or accent lights for your tech.
  • Cascade Engine Nose Fairing- I've been meaning to give the Cascade Engines a proper front end for a while, and these serve as both a visual cap as well as a altimeter/speedometer combo.


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And a fun modded bomber snapshot using Black Labs upgrades:

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[Edit]: Hotfix for a collider issue on the headlight.
 
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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
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Some exciting news today. I asked @Rafs if he would be willing to make the official Black Labs skin for me and he graciously accepted! The skin is now complete and published on the workshop for everyone. You can find it here:


And if you haven't by now, please check out Rafs other skins on the workshop as well as his custom blocks thread. Thanks again!

For this update, some of the weapon block required a bit of texture updates to make them compatible with the new skin, so please re-download the weapons folder if any of your blocks have parts which aren't properly changing color.

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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
2,285
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You may have seen the large bomber in some of the above posts. Frustrated at the lackluster dps of the paladin, I decided to move my planned plasma bomb up. I present the Valflame Plasma Clusterbomb. This uses a similar design to the Foreblaze Plasma Mortar, but is meant as an air-to-surface bomb. Use it on the underside of aircraft. This is also my first animated weapon, so please enjoy!

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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
2,285
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Black Labs Nidhogg Railcannon:

The origin of this block was that I wanted a truly fixed tank gun-style railgun in my lineup, like the Blutgang. Performance-wise, the Nidhogg takes its cues from the Ragnarok Railcannon Battery, basically being one barrel from the Ragnarok. However, the Nidhogg is not near as thirsty from an energy standpoint.

Remember, with not ability to aim on its own, its up to you to provide aiming. Use control blocks (swivels/pistons) or clever engineering. Without something to help, it will be *very* difficult to hit your target, so design wisely.

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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
2,285
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Black Labs Gleipnir Nuclear Reactor and fuel cells

I am excited to show this next set of blocks. Given that Black Labs uses energy hungry weapons, I felt it necessary to make a robust, end-game energy generating system. I didn't want it to just be the same as what's already in-game, but the coding limitations make some things a bit challenging. I had to scrap several ideas and spend lots of hours debugging to get this thing working in a manner I'm pleased with. After a lot of toil, I got there.

Fuel Cells: They're batteries. The small one has the same energy as the regular HE battery (3500), and the large one has the same energy per cell as the BF and Megareactor batteries (1875 per cell for a total of 16875). They are ghastly heavy, though, being even more dense than typical HE power blocks.

Reactor: The reactor makes every fuel cell generate power constantly, anchored or not. The power generation is moderate, but *every* fuel cell will begin generating regardless of how many are placed on the tech. However, the consequence of this very powerful behavior is a very serious drawback. If the reactor explodes, there will be no surviving it. On all but the very largest of mega builds, the entire tech will be obliterated and virtually every block will be destroyed and unsalvageable. The reactor's HP isn't low, but it's not armored like many HE blocks. It is also the heaviest block I've ever made, and possibly the most expensive. Protect it well.

Important Notes:
1.) The reactor does nothing on its own. You must pair it with fuel cells to gain any benefit.
2.) The reactor requires BuffBlocks to work. Make sure you have it downloaded and enabled.
3.) Reactor effects do not stack. Only the first reactor does anything.


Because of the way the code for the reactor works, a very astute observer may notice some odd things happening with other power blocks in certain conditions. It's harmless, and will not negatively impact your tech's performance, but I cannot remove these bugs at the moment.

Please enjoy! Let me know if anything isn't clear on how these work.

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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
2,285
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Thank you everyone who's posted expressing your enjoyment of Black Labs. I have had the thread cleaned up in preparation for releasing more content, so if you see a post of yours has disappeared, that's what happened. If you have a Black Labs tech you'd like me to see, feel free to post it in the techs section of the forum or in #fanworks on discord and tag me.

Thread Purpose
I will be posting Black Labs blocks in this thread. Feel free to post bug reports or balance feedback on specific blocks here. However, please keep the thread clear of general discussion so other players can easily find new Black Labs content. If you'd like to offer new ideas, show Black Labs techs, submit requests, or discuss Black Labs as a concept, please use this thread or find me on discord.
 
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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
2,285
505
Hawkeye Odin's Eye Spinal Laser

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After about a month break, I've returned with a new toy: the Odin's Eye Spinal Laser. This weapon is designed to be stacked in a column to allow the player to construct behemoth laser cannons. The original Death Star laser was a big source of inspiration.

A few notes about this block - In order for it to fire correctly when stacked, it has no ability to aim. You must engineer this yourself using swivels or clever engineering. Because this is a continuous laser, its area of impact is very small, making it a particular challenge even with swivels. Build carefully.

Secondly, while the damage is very very powerful at 2000/s each, it is also very energy hungry. Just one of these will completely drain a GSO battery in 3 seconds. Carry a lot of batteries, or use your favorite reactors to offset the drain. This is a powerful block, but requires equally powerful infrastructure to use effectively.

Special thanks to @Rafs for the original idea, and @Sozin for help with the particle effects.

If you have the rest of Black Labs, try this snapshot.


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Other Black Labs weapons have received minor tweaks as well, so please updated your entire Black Labs Weapons .zip folder.
 
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Saelem Black

Tinker, Tailor, Soldier, Spy
Aug 25, 2018
578
2,285
505
Hawkeye Forseti Plasma Locus

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I keep thinking I've made my most difficult block before attempting something new. Then find out I haven't scratched the surface. This weapon is deceptively simple for how complicated it was to code. Many nights of hair-pulling when into this, mostly in dealing with the particles effects. So once again, I've broken my personal record (and pain threshold) for the most complicated block I've made.

The Forseti Plasma Locus is an omni-directional weapon. The sphere floats upward to give it clearance, and the beam can swing in any direction very quickly. It does the same damage as a GC plasma cutter, but at significant range and with very good tracking (being proportionately expensive as a result). I envision this weapon to be more defensive, providing solid rear-defense regardless of placement and even has decent application as an anti-air weapon. Finally, unlike many Black Labs weapons, it requires no energy.

Once again, a huge thank you and shoutout to particle effect Grandmaster @Sozin ,who rescued me from death-by-particle-effects on no less than 3 occasions over the course of developing this. Check out his blocks if you haven't already.

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Important note: The weapon blocks .zip has gone over the upload size threshold for the forums. As a result, I have have split off energy weapons from the others and added them to post #2 in a new .zip file. The Forseti is the only new block, but all energy weapons have been moved to the new location.