Giant Angled Treads

Lyons

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#1
This is a combination of ideas. First of all @Nerf Craft 's idea for angled treads https://forum.terratechgame.com/index.php?threads/angled-tracks-for-hills.19267/ . Great idea! And like 20 different people including my suggestion for larger treads. I want a giant tread. Very high level. There could be a huge like 30x5 one for GeoCorp and a 20x3 for HE. These treads would be angled at the front and back. I feel like I dont even need to explain why this would be a good idea. It would actually make tracks relevant. The end
 

ZeroGravitas

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#2
These treads would be angled at the front and back.
So like this? Which is to say, kinda like the current HE tracks, but with a longer sloped area that rises further?:

large_thumbnail.jpg


What about what Matt seemed to be hinting at (maybe being thought about already) on the other thread - has no one suggested having larger tracks that pivot about their centre a little (say 20-30 degrees) so they are better able to keep the main flat part of the tread on the ground when going up/over slope transitions.
Due to issues with attach points on moving parts (why we can't have pivots/hinges ect) there wouldn't be any APs on the tracks itself. But it's not like there are any on existing tracks anyway or that you're even suggesting that
They'd be like the (bigger) Venture Hurricane tracks, with attach points only at the middle-top (but potentially either side depending upon design). This kind of more complicated block model would make more sense on a bigger block (say, 2 wide, 6-8 long and 4-5 tall, for pivot clearance).

I don't know if you'd need to make them asymmetric, with a sloped front that's mostly off the ground, on the flat (as seems to be the topic of the linked thread). Or both symmetric and asymmetric versions, to accommodate the bigger land ship tech designs that will inevitably use a load of them in series along their length.
 
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Epb7304

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#5
This is a combination of ideas. First of all @Nerf Craft 's idea for angled treads https://forum.terratechgame.com/index.php?threads/angled-tracks-for-hills.19267/ . Great idea! And like 20 different people including my suggestion for larger treads. I want a giant tread. Very high level. There could be a huge like 30x5 one for GeoCorp and a 20x3 for HE. These treads would be angled at the front and back. I feel like I dont even need to explain why this would be a good idea. It would actually make tracks relevant. The end
we do now have more angled tracks in Hawkeye, the 'PX Small Track'
 
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#8
To simulate the climbing power of a track like that I think they'd just need to apply some traction effect to the block faces on the front and rear ends of the track. (From what I understand the ends of the tracks aren't really angled because the TT block model simply doesn't allow for it.) This could theoretically allow those surfaces to pull the tech upwards while the other blocks getting traction pushed it forward or backwards. It would require some fine-tuning to achieive the desired effect of propelling a tracked tech over very square objects or nearly-vertical terrain. The devs have done plenty of work on this already and they eventually increased traction a LOT to allow techs to climb semi-realistically. The real problem with the ground-based physics model in TT is that weight is a huge factor. If you make the weight distribution too realistic your tall, heavy tech will probably wheelie over backwards as you're climbing a steep hill or slide like mad. Thus the devs have been forced to cheat a bit and somehow apply more "downforce" than you would really expect to get. Unfortunately there doesn't seem to be enough downforce generated by spoilers so lightweight racers are still tricky to get working.
 
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Sea_Kerman

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#9
Yeah. I think the reason the tracks don’t seem to work like they should is that the front angled part doesn’t actually produce traction to drive it. It’s basically a line of wheels. Perhaps the devs should experiment with putting what is essentially another wheel in the angle, raised a bit relative to the bottom of the track.
 
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