General rules for the kingdoms sub-forum. (Open for suggestions)

Zargn

Administrator
Nov 30, 2015
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I know, this is very late. But it is finaly time to vote for the rules you want.

How to vote:
1. Make a short list with all the numbers of the rules. (1 - 13)
2. Then just write Yes (if you want the rule) or No (if you dont want it) after each number.
If a rule has more "Yes" votes than "No" votes then it will be added as a official rule.

These are the current rules to vote for:
1. No UBER OP WEAPONS.
2. Don't start a war unless you have a good reason.
3. No making your kingdom OP in a short amount of time. This makes it so that everything is fair and that you have to work for things.
4. No making non-player controlled kingdoms. An example of this is EFF, which did not work because everyone just kept doing random stuff to the AI.
5. You should be able to keep at least on HQ or something like that so that your kingdom can't be completely destroyed by other kingdoms.
6. No bullying other kingdoms. ex. Making an alliance and continuously attacking a kingdom for no reason and attacking their last HQ because it cannot be destroyed.
7. You have to a blueprint (snapshot) of the tech before you can start using it.
8. You can't kick someone out for no reason when they join in.
9. You're welcome to leave a kingdom whenever you want.
10. Kingdoms won't be interacted with if they don't want to be interacted with.
11. New kingdoms should have a (Two? Three?) week grace period to prevent older kingdoms from immediately attacking them.
12. Keep it friendly, keep it fun, do not bully, do not take it THAT serious!
13. You have to announce that you plan to make a kingdom beforehand and get the majority vote that it is okay to create it.

If you dont want others to see what you vote for then you can tell me what you want/dont want in a pm instead of posting here.

And finaly, please do not be angry at people who might vote "no" for a rule you suggested. Posts that are hostile to others because of what they vote for is not tolerated, and will be removed from this thread.
 

{insert_name_here}

[REDACTED]
Mar 15, 2017
592
907
505
nowhere
1. Yes
2. Yes
3. Yes
4. Yes (as in, no completely non-player controlled kingdoms)
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. Yes
11. Yes
12. Yes
13. Yes

Yes for all of them! They all seem like fair rules to me.
 
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ZenithEevee

Procrastinator of the New World Order
Oct 20, 2016
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'Murica
1. No UBER OP WEAPONS.
2. Don't start a war unless you have a good reason.
3. No making your kingdom OP in a short amount of time. This makes it so that everything is fair and that you have to work for things.
4. No making non-player controlled kingdoms. An example of this is EFF, which did not work because everyone just kept doing random stuff to the AI.
5. You should be able to keep at least on HQ or something like that so that your kingdom can't be completely destroyed by other kingdoms.
6. No bullying other kingdoms. ex. Making an alliance and continuously attacking a kingdom for no reason and attacking their last HQ because it cannot be destroyed.
7. You have to a blueprint (snapshot) of the tech before you can start using it.
8. You can't kick someone out for no reason when they join in.
9. You're welcome to leave a kingdom whenever you want.
10. Kingdoms won't be interacted with if they don't want to be interacted with.
11. New kingdoms should have a (Two? Three?) week grace period to prevent older kingdoms from immediately attacking them.
12. Keep it friendly, keep it fun, do not bully, do not take it THAT serious!
13. You have to announce that you plan to make a kingdom beforehand and get the majority vote that it is okay to create it.

1: Yes (This will affect a kingdom or two)
2: Yes, Dont need any more them Anti-New kingdom Crusades
3: Ehh.. Yes? Define a "Short amount of time" And whether Lorematic reasoning comes into play
4: Yes, But mostly because in the end, It just doesn't SOUND like it'd work
5: Yes, Given I dont see any reason to Destroy a kingdom completely.. Except for a few..
6: Yes. Being a dick is a bad thing.
7: Ehh.. Yes for battle techs, No for Cargo Carriers.
8: No. well, Yes, but no. Yes because its stupid, But no because there are some times the reasons are more between the leader and the person being kicked, Than just for the public.
9: Yes. Dont know why this needs to be a rule, But yes.
10: Ehhhh... To be honest, At that point, Why make a kingdom? (Aka: No)
11: Yes.
12: I mean, If we are making rules, then there must be some seriousness to it Yes
13: no. While i would vote Yes for the "Announcement" part (As i have been working on that quite well as someone who has a general understanding) I have to vote No because the "Majority Vote" Can be swayed between spite and favoritism, And ofcoarse no clear definition of "Majority" or any sense of time-scale for said voting to happen.
 
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Boomik

...
Apr 2, 2017
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Stalk me not
We can have UBER OP WEAPONS if we want, as long as it's not glitched (compound techs). Because what prevents us from making them? It's not really fair to prevent those.

1- no
2- yes
3- yes
4- yes
5- maybe (they can choose if they want to fully be wiped)
6- yes
7- yes
8- yes
9- yes
10- yes
11- maybe (they can choose if they want)
12- yes
13- yes

1. No UBER OP WEAPONS.
2. Don't start a war unless you have a good reason.
3. No making your kingdom OP in a short amount of time. This makes it so that everything is fair and that you have to work for things.
4. No making non-player controlled kingdoms. An example of this is EFF, which did not work because everyone just kept doing random stuff to the AI.
5. You should be able to keep at least on HQ or something like that so that your kingdom can't be completely destroyed by other kingdoms.
6. No bullying other kingdoms. ex. Making an alliance and continuously attacking a kingdom for no reason and attacking their last HQ because it cannot be destroyed.
7. You have to a blueprint (snapshot) of the tech before you can start using it.
8. You can't kick someone out for no reason when they join in.
9. You're welcome to leave a kingdom whenever you want.
10. Kingdoms won't be interacted with if they don't want to be interacted with.
11. New kingdoms should have a (Two? Three?) week grace period to prevent older kingdoms from immediately attacking them.
12. Keep it friendly, keep it fun, do not bully, do not take it THAT serious!
13. You have to announce that you plan to make a kingdom beforehand and get the majority vote that it is okay to create it.

1: Yes (This will affect a kingdom or two)
5: Yes, Given I dont see any reason to Destroy a kingdom completely.. Except for a few..
13: no. While i would vote Yes for the "Announcement" part (As i have been working on that quite well as someone who has a general understanding) I have to vote No because the "Majority Vote" Can be swayed between spite and favoritism, And ofcoarse no clear definition of "Majority" or any sense of time-scale for said voting to happen.
1. See stuff above

5. dont hurt me pls

13. How about just the announcement thing, not the majority vote thing?
 
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BenBacon

Founder Of Bacon, Inc
Jan 15, 2017
1,563
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Gulag
1. Yes, as long as everyone understands the difference between OP and powerful
2. Yes
3. Yes
4. Yes
5. Yes, as long as that kingdom that the HQ belongs to is taught a lesson
6. Yes
7. Yes, though they don't have to be on the fourms eg. google drive or NONCOMPRESSED image links
8. Yes, but you can decline their request to join
9. Yes
10. Yes, unless they were attacking someone recently
11. I don't see and reason to do this, and it would be considered bullying
12. Yes
13. No opinion
 
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Zargn

Administrator
Nov 30, 2015
967
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Sweden
I have updated the main post to have all the rules that you wanted. I also edited the rules slightly to be more clear and easy to understand.

And one more thing, do you want me to change rule nr 13 to only have the announcement part, or keep it as it is?
 

Boomik

...
Apr 2, 2017
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Stalk me not
I have updated the main post to have all the rules that you wanted. I also edited the rules slightly to be more clear and easy to understand.

And one more thing, do you want me to change rule nr 13 to only have the announcement part, or keep it as it is?
Change.
 

Soviet_Samuelson

On the path to becoming a grand-master idiot
Feb 9, 2018
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My box
forum.terratechgame.com
We could try setting up a dedi server for kingdoms, and having the devs make an ULTRA LARGE map. So that way we can have certain borders and wild zones. With set amount of blocks and only harvesting is for money. And money isn't used in payload terminals, only for trading with other kingdoms.
I think that money should be able to be used in terminals, otherwise kingdoms would have to craft all their blocks from resources.
 
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Soviet_Samuelson

On the path to becoming a grand-master idiot
Feb 9, 2018
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forum.terratechgame.com
The server should also auto-install the water mod and we would have to wait for terrain manipulation, or we can wait for water to be officially added. We could also use a seperate server for space stuff w/ the Gravity slider mod that's somehow linked to the normal server.
 
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Icarus_The_King_Of_Angels

S H I N Y Mad Scientist
Nov 6, 2015
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Winterpeg
We could try setting up a dedi server for kingdoms, and having the devs make an ULTRA LARGE map. So that way we can have certain borders and wild zones. With set amount of blocks and only harvesting is for money. And money isn't used in payload terminals, only for trading with other kingdoms.
I like the sound of this, having an actual, (digital) physical place for the kingdoms to be!
 

Boomik

...
Apr 2, 2017
3,527
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670
Stalk me not
We could try setting up a dedi server for kingdoms, and having the devs make an ULTRA LARGE map. So that way we can have certain borders and wild zones. With set amount of blocks and only harvesting is for money. And money isn't used in payload terminals, only for trading with other kingdoms.
Slight problem... I don't play Terratech anymore... and even if I did, I won't play it often.
 
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Gexgekko

Well-Known Member
Jun 15, 2015
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E V E R Y W H E R E
Hi! I wanted to create a kingdom for roleplaying, mostly a pacific kingdom that shares its tech and accepts anyone friendly. If people want to go to war and they have reasons of course we'll go but my main focus is to create a story for the origin of the kingdom and to share techs with others. Where should I post the request for creating a kingdom?

Thanks in advance!
 
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