Finally, what I'm more perplexed about is:
We haven't explicitly listed bug fixes [...]
So where does fixing crafting
I'm worried that this means it would continue to be put off, while new features (and conclusion of MP work) are prioritised. Crafting is a complex system to work on, hence why it's not been possible to quickly fix it (as I've been told). The crafting AI must be at least as complex as the friendly mobile AI - not something that can be simply chipped away at piecemeal. So surely a significant amount of time must be allotted. Is it just something that wouldn't have looked attractive to admit on the plan...?