FSI, Flagg-Ship Industries. Blocks and tweaks for fun.

Zetsumi

Well-Known Member
Feb 24, 2020
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0
203
How the hell do I install it?
There are no instructions, I have been looking for a clear answer to this question for two hours now, all I can find is links to a mod manager that seems to have no clear way of actually adding/managing this mod, or talk about technical things I do not understand.
 

Licflagg

Well-Known Member
Sep 30, 2015
81
262
465
How the hell do I install it?
There are no instructions, I have been looking for a clear answer to this question for two hours now, all I can find is links to a mod manager that seems to have no clear way of actually adding/managing this mod, or talk about technical things I do not understand.
There is a folder in your Terratech location (/[steam location]/steamapps/common/TerraTech [Beta]/Custom Blocks
Add the blocks from the download to the folder, unzipped.

With that in mind,
I have managed to fix up the implosion shield and repair bubbles!
They've been overhauled as well.
 

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Licflagg

Well-Known Member
Sep 30, 2015
81
262
465
July 3rd, with the addition of 5 new blocks!

Suspension/Catcher wheels!


5 types of Grade 2 RR wheels that, while they have horrid torque and movement, have excellent carrying capacity, and some springing to them.
Going from as low as 3 blocks to as high as 15! Go nuts with them!
 

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Licflagg

Well-Known Member
Sep 30, 2015
81
262
465
The MK1 Power complex has been reworked completely! Any techs with the old MK1 need to be replaced first before updating to the new one!

-Block is now a 5x10x5 instead of a 5x9x5
-Model has been reworked completely with fancy effects.
-LEDs are custom, with 7 points instead of 5. A bit more precision.
-APs are now on the sides instead of the top and bottom.
-Energy capacity has been increased from a random number to 3 million.
-Grade has been moved from 1 to 2

MK1_Complex_2_Icon.png
 

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Licflagg

Well-Known Member
Sep 30, 2015
81
262
465
Reticule Research "Barrel" Resource blocks are now available!
Resource Barrels.gif
These are rather simple block that, when scrapped, procure 300 of a refined chunk. When the RR Fabricator allows crafting for modded blocks, it will request them too
Just... Don't let them take too much damage or your hard-earned chunks will be gone.
 

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Adamo55f

Well-Known Member
Jul 31, 2020
3
3
410
Launching my game thru TTSMM, an error occurs for the utility block GeoCorp 'Mammoth' Receiver, is completely invisible, but still fully functional. Game version is 1.4.20.Missing model.png
 

Licflagg

Well-Known Member
Sep 30, 2015
81
262
465
Launching my game thru TTSMM, an error occurs for the utility block GeoCorp 'Mammoth' Receiver, is completely invisible, but still fully functional. Game version is 1.4.20.View attachment 37881
I Believe it's something to do with how I did their rendering before, i'm fixing that now,
for some odd reason the extra blocks i have won't work anymore.
Do you have the legacy block loader in the TTSMM enabled, and added my pack?

Also yes, I'm BACK
 

treevis

New Member
Feb 10, 2023
1
0
2
For some reason, I cant buy any of the blocks added by this beast of a modpack from the terminals, and nothing is dropping from reward crates. I'm doing a normal campaign, with the mods TACtical AI, RandomAdditions, and the Mod Config Helper. My current rank is high enough to get them, so I dont know why it wont let me.