Current Version:
0.5.1 "The Unpopping" (Huge bugfix and more)
0.5.1 "The Unpopping" (Huge bugfix and more)

TAC "Corp":


[TAC_Pack Dropbox/Downloads Link]
If you are interested in joining the AI Revolution and being a part of a bigger TAC-Oriented community, the TAC Kingdom is also here: [Link]
User to bother if TAC things go wrong: @Legionite
For all TAC Pack mod-related issues, please contact Legionite#8477 on Discord or post it here.
Leg may love game bugs, but bugs in this pack are not really the fun bugs!
There are 160+ Blocks in this Pack!
Currently you can reskin TAC blocks with Hawkeye Textures.
TAC is all for high-quality Techs.
This means high speeds, outstanding armor, and effective weapons at small scales and unreasonable costs.
There will be no intimidation from TAC Techs, but there sure will be underestimation.
It is advised you combine TAC blocks with other corporations because making a Tech out of entirely TAC blocks is not very economical.
Retro-Future is the style it was aesthetically aiming for. A mix of not too retro-sci-fi backed up by modern designs, and a bonus splash of experimental aspects.
Most of the inspiration came from past TAC concept art and Techs as well from the [Kiwi Wars].
If you would try to compare it to vanilla corps, it would be:
Hawkeye(Warlike), GSO(Retro aspect), Better Future(SHEER COST), Reticle Research(Experimental weapons), and Venture (SPEEEED) in a unholy mixed-up jumble.
It's far from the Lemon Kingdom mentality of being big, powerful, and nearly indestructable.
It's also not manipulation of elements and environment like GreenTech.
It's demands too much order to be free-willed like Darklight Corp.
It's not as classic or as affordable as the good olde Lone Star.
It's not as dedicated to warfare like Black Labs.
TAC wants to go fast, furious, and far.
This means manipulating the enemy and your allies to your advantage as well as the projectiles that fly across the battlefield.
This means high speeds, outstanding armor, and effective weapons at small scales and unreasonable costs.
There will be no intimidation from TAC Techs, but there sure will be underestimation.
It is advised you combine TAC blocks with other corporations because making a Tech out of entirely TAC blocks is not very economical.
Retro-Future is the style it was aesthetically aiming for. A mix of not too retro-sci-fi backed up by modern designs, and a bonus splash of experimental aspects.
Most of the inspiration came from past TAC concept art and Techs as well from the [Kiwi Wars].
If you would try to compare it to vanilla corps, it would be:
Hawkeye(Warlike), GSO(Retro aspect), Better Future(SHEER COST), Reticle Research(Experimental weapons), and Venture (SPEEEED) in a unholy mixed-up jumble.
It's far from the Lemon Kingdom mentality of being big, powerful, and nearly indestructable.
It's also not manipulation of elements and environment like GreenTech.
It's demands too much order to be free-willed like Darklight Corp.
It's not as classic or as affordable as the good olde Lone Star.
It's not as dedicated to warfare like Black Labs.
TAC wants to go fast, furious, and far.
This means manipulating the enemy and your allies to your advantage as well as the projectiles that fly across the battlefield.
TAC Blocks have generally more health than HE blocks.
Same weight class as GSO in some cases. The more powerful blocks are heavier.
You could build small and not worry too much about being destroyed in one heavy hit.
The main problem being costs of said blocks of other corps has overall greater efficiency than what TAC blocks provide from overinflated build costs.
(Weaknesses to shotguns, plasma and lasers)
Below: railgun bees swarming a threat.

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Forum Version
Oh and if you are interested in just good old, simple explosions, Shido's got you covered with an ICBM

{Latest version details are in the most recent post}
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