Original (shamelessly stolen from Steam):

https://steamcommunity.com/sharedfiles/filedetails/?id=1552742643

My "Russian" refit of the frame:

Modernization with Better Future stabilization tech

- Thread starter Sozin
- Start date

Original (shamelessly stolen from Steam):

https://steamcommunity.com/sharedfiles/filedetails/?id=1552742643

My "Russian" refit of the frame:

Modernization with Better Future stabilization tech

Refit of the old "Dreadnought" frame using new blocks & mods.

Zerstorer-0:

Features:

- 2x2 MK 0 MB (A/Y) turrets

- 6x2 MK 0 DP secondary/aa turrets

- Complement of depth charges on hull bottom

- Cruising speed of 50 mph

- Can "anchor" in place

- Dynamic rangefinder

Downsides:

- Requires power for the antigrav engines to float.

- (Standard) Explodes when shields are gone.

Zerstorer-0:

Features:

- 2x2 MK 0 MB (A/Y) turrets

- 6x2 MK 0 DP secondary/aa turrets

- Complement of depth charges on hull bottom

- Cruising speed of 50 mph

- Can "anchor" in place

- Dynamic rangefinder

Downsides:

- Requires power for the antigrav engines to float.

- (Standard) Explodes when shields are gone.

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Original frame by: https://steamcommunity.com/sharedfiles/filedetails/?id=1607786841

Civil Transport Volksflug-0

Comfortable cruising speed of 90 mph, balanced lift is somewhere in the vicinity of +87.5 Y.

Civil Transport Volksflug-0

Comfortable cruising speed of 90 mph, balanced lift is somewhere in the vicinity of +87.5 Y.

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Abandoned because despite the update we still CANNOT HOVER IN PLACE. seriously. Literally impossible unless you have godly luck.

B/c you have to:

1) Go up, so set thrust to above gravity neutralization

2) Slow down to below gravity neutralization (if you're equal, then you maintain your upwards velocity)

3) Speed up to the exact speed that you need to have the exact same lift as gravity forcing you down at the precise moment when your velocity is 0

If your lift needed is not at 0.1 thrust level, then you're SOL. The fact that lift increases in rough increments of around 0.3 makes this even worse.

seriously. It's easier to just flutter the thrust than to try that rocket science (literally)

(control blocks mod used)

Banshee Mk I:

Can roughly hover at lift power ~87-88, until you decide to move, at which point it tilts and loses massive height

Can technically fly without antigrav at 100 lift, but it's reaaaaally close to the ground

Has enough space under-rotor to place a pair of HE Cannons if you reaaaally want to.

Banshee Mk II:

Swaps out a major axis gyro with an experimental gyro (the smaller one) for more stability: doesn't tilt around as much as prior version.

Everything else (except minor aesthetics) left untouched.