If you look in the image above, when I go to fabricate something, the refinery will only accept those ores being used. When the ores are refined, it should go to the fabricator.
However, this does not account for other ores. I couldn't dump a bunch of freshly mined ores into the base and have the ores not being used by the fabricator to be refined and then sold. What really happens is the unused ores would just be stuck on the conveyor belt before the refinery and be unable to pass through. The thing is, this effects every refinery. I couldn't place another refinery before or after the one above to refine the ores not being used.
This seems like a unintentional feature, and it highly annoying. Basically, I can't have a base refine and fabricate ores at the same time if the ores being refined are different from the ones being used. Their is no way to create a filter like system to filter out blocks I need to fabricate while also refining them. That could all be fixed by changing this one feature.
What about raw materials
I also don't think fabricators should work with raw materials. They should change the crafting recipes or just remove those items from the fabricators. All of the raw material items are so cheap that even early game they are not used by the time you even get a fabricator.
Likes: Mr-Vagabond and Saelem Black