Earth Federation Forces Outpost Thread

pssst: What are your plans for the EFF?


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Legionite

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I am High Commander JimmyBlether of SILVER FLEET SYSTEMS, an intergalactic military, trading, shipbuilding and exploration corporation. You should know of our existence. We are commanded from Kepler 452B if you want to speak to us.
Admiral AI Supercomputer:
Please state the nature of this war declaration:
A1- Frenemies
A2- Enemy
A3- Opponent
A4- Raider
A5- Territorial Trespassing
A6- I just want to destroy you for being so ignorant and NOT LISTENING TO WHAT I SAAAAAAAYY!

I choose option nein.
Admiral AI Supercomputer:
Initiating second thread...

More options:
B1. Have a job for us?
B2. General Complaints
B3. Complaints about this service
B4. Update this AI with some better AI
B5. "Chatter Mode"- speak to the AI in a slightly more advanced format!- Not Recommended...
B6. AI Version #
B7. Surrender
B8. Issue a warning to EFF Primary HQ
B9. Send a hate message
B#. Even moar options

You don't know them... They will probably not attack it, but there are crazy people. If they get defeated in case they still attack, they have probably done some damage.
Admiral AI Supercomputer! I disallow any further spying on us or our allies. We have sensitive data (whoops this one leaked dammit) that we consider private! If you want to enter our Area Of Operations (AOO), you have to ask for it or we will disable and interrogate (not destroy because there/they might be emergencies etc.) any EFF ship that enters our AOO! We have put out warning satellites and we will send messages to ships that come too close. TGT out.
Admiral AI Supercomputer:
Thread Three
Error Command not recognized: Available options are:
1- Make a Treaty
2- Establish a Trading Route
3- Speak with Officials
4- Universal Help Line
5- Current Status
6- Current Actions
7- Declare War
8- Access Restricted Information Database
9- Additional Options
#- Report an Error with this Outpost Operating AI

Well, we picked up something a few minutes ago:

EFF Scout detected via system defence arrays: Patrol squadrons proceeding to intercept- EFF scout jumps into hyperspace with defence data (hardly any but enough to see what we have).

(this is at the Kepler 452 system)
Admiral AI Supercomputer:
Error: Those operations are already complete a while ago.
Chances are that those scouts are just "status updaters".
 

The Grand Teki

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Feb 17, 2017
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Admiral AI Supercomputer:
Initiating second thread...

More options:
B1. Have a job for us?
B2. General Complaints
B3. Complaints about this service
B4. Update this AI with some better AI
B5. "Chatter Mode"- speak to the AI in a slightly more advanced format!- Not Recommended...
B6. AI Version #
B7. Surrender
B8. Issue a warning to EFF Primary HQ
B9. Send a hate message
B#. Even moar options
Option before b-hashtag.
B4, B#.
 
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Boomik

...
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Admiral AI Supercomputer
Current Actions: Proceeding to eradicate nearby hostile Omega Juicer...

Deploying Mega Masher- Extending GEO Corp multi-hammer arms...

Spectator TAC: Sayy WHAAAAAT?

Omega Juicer fired in defense! Shield hit 13483x Megaton Cannon, 2126x HK Autocannon!
Light damage overall done to Mega Masher
Spectator TAC: WHAAAAAAAAAAATTTTTTT?!?!?!?!?!

Mega Masher swings both of it's massive arms with GEO Corp Hammer Pistons lined up on it!
Massive damage was done to the left and right Omega Juicer Sub-Techs that make up the additional firepower!
25+ "The Big One" Blocks were destroyed!
100+ Megatons were detached!
20+ HK Autocannons were detached!
Shield bubbles and repair bubbles have fallen off in the affected region!
Omega Juicer fired in defense! Shield hit 12040x Megaton Cannon, 1826x HK Autocannon!

Light damage overall done to Mega Masher
Spectator TAC: Mad hax!

Omega Juicer backs off at an alarming speed!

Mega Masher lost it's grip on the opposing Tech!
Omega Juicer fired in defense! Shield hit 10587x Megaton Cannon, 1401x HK Autocannon!
Light damage overall done to Mega Masher

Mega Masher is unable to keep up!
Omega Juicer fired in defense! Shield hit 6200x Megaton Cannon, 430x HK Autocannon!
Omega Juicer is almost out of engagement range!

Omega Juicer escaped!

Operation Complete: Now proceeding to finish buildings
How about NO. That is way too OP for any sane person to think about, and they've only been here for not even a day. Also, omega juicers need to be nerfed. They're just not fair, even if they're supposed to be menacing and powerful, not THAT powerful. Unless if you have a snapshot of either tech, they should not exist.
 

Boomik

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Also, they're investigating and learning about our private kingdom information without our permission, which is a declaration of war on the Kebabs.

PREPARE THE NUCLEAR MISSILES!!!!!!!!!
 

Boomik

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Admiral AI Supercomputer:
Threat Detected: Deploying countermeasures...
Deploying countermeasures for the countermeasures. Deployed: 6 Liberators to bomb the site.

6 Liberators arriving! ETA 5 turns.
8 Countermeasures have been spotted! ETA 5 turns.

8 countermeasures have fired their megaton cannons! All shots missed the flying Liberators! ETA 4 turns.

6 Liberators unloaded 30 cruise missiles each onto the countermeasures! 3 countermeasures have catastrophic shield failure! 3 countermeasures have been destroyed!

Countermeasures are reloading their megaton cannons! ETA 3 turns.

Liberators are reloading their cruise missiles! ETA 3 turns.

5 countermeasures have fired their megaton cannons into the air! 4 Liberators shield drain 60%! ETA 2 turns.

6 Liberators unloaded 30 cruise missiles each! 3 countermeasures have catastrophic shield failure! 3 countermeasures have been destroyed! ETA 2 turns.


Countermeasures are reloading their megaton cannons! ETA 1 turn.
Liberators are reloading their cruise missiles! ETA 1 turn.

2 countermeasures have fired their megaton cannons into the air! 1 Liberator has catastrophic shield failure! 1 Liberator has been fatally harmed! It is now retreating for repairs!!! ETA 0 turns.

5 Liberators have unloaded 30 cruise missiles each! 2 countermeasures have catastrophic shield failure! 2 countermeasures have been destroyed! ETA 0 turns.

KEBAB KINGDOM WINS THE BATTLE!!!

Gained:
289 megaton cannons!
19334 GSO blocks!
3729 shields!
2938 repairs!
293 batteries!

Admiral AI Supercomputer:
ARRGRHRHHRRHRH NOOOOO!!!!!!!!!!!!!-----!-! bzzz-by-zbasjdjeh-djdueyjeishUWHSHDIHEHEHHHEHHAJSKKDKEKE *gets fried from anger*
 

Legionite

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KEBAB KINGDOM WINS THE BATTLE!!!

Gained:
289 megaton cannons!
19334 GSO blocks!
3729 shields!
2938 repairs!
293 batteries!
Wait, even I am confused in this action...
The countermeasures were actually just a bunch of lone cabs thrown outside EFF Outpost to fool the missile...
(The above event never existed to reduce confusion on the perspectives)

3 Options if you are confused:

Attack canceled, they didn't pull off an offensive action.
Nothing happens...
TAC's Comment: Smart choice, just ask the ChaOS to hack the Admiral AI Supercomputer and this shouldn't be that much of a problem.

Attack on the Countermeasure cabs!
Umm, did you forget the defenses!?!?
Missile Turret #4- at 100% integrity
Missile Turret #5- at 100% integrity

Liberator air wing destroyed 37% of the countermeasure cabs!
Missile Turret #4-5 fired their missiles, but none hit the target!

Liberators escaped successfully
END RESULT:
Liberator air wing destroyed 37% of the countermeasure cabs!
All other EFF units are unaffected by the attack

EFF Outpost is outputting a distress signal to its Main HQ back on Earth!!!
Advanced Manned EFF forces are now heading inbound to the Off-World!

Allied Techs that made it:
All

TAC's Comment: What have you done... Good luck, you will need it.
All of the Kingdoms are now in deep (stuff not going to be referenced at all) unless we can figure out some sort of trade deal before they arrive...

If you actually decided to attack the base head on as hinted by this:
Admiral AI Supercomputer:*gets fried from anger*
Umm, did you forget the defenses!?!?
Missile Turret #1- at 100% integrity
Missile Turret #2- at 100% integrity
Missile Turret #3- at 100% integrity
Missile Turret #4- at 100% integrity
Missile Turret #5- at 100% integrity
Missile Turret #6- at 100% integrity
Missile Turret #7- at 100% integrity
Missile Turret #8- at 100% integrity


Missile Turret #1-8 launched revenge missiles! Fire combined is 30xHK Seekers 20xHK Cruise Missiles each:
That's 240xHK Seekers and 160xHK Cruise Missiles!!! - REVENGE ATTACK (some didn't hit)

Liberator 1 took serious tail damage and is now unable to maneuver!
Liberator 2 was destroyed by the Missile onslaught!
Liberator 3 lost a wing and is losing control!
Liberator 4 took critical damage to fuel tanks!
Liberator 5 took minor damage - on the cruise missiles!
Liberator 6 Took no damage

Liberator 1 is in a nosedive and is unable to recover!
Liberator 3 is spinning out of control!
Liberator 4 exploded!

Liberator 1 crashed into the ground and was destroyed by the resulting explosion!
Liberator 3 is going to collide with the ground!

Liberator 3 collided with the ground!
Liberator 3 was destroyed by the impact!

END RESULT:
Liberator air wing destroyed 7% of the countermeasure cabs!
EFF Outpost took major damage on the 10000 Auto-cannon Walls! reduced to 35% integrity!
EFF Outpost HQ is completely destroyed!
EFF Outpost Admiral AI Supercomputer is no more!

All other EFF units are unaffected by the attack.
EFF's Massive(smaller than TAC's Mothership, but decently comparable in combat caliber) Arc-Tormark Atmospheric Battlecruiser is now seeking reprisal with Kebab Kingdom! Beware it's many mounted weapons that can target and destroy entire armies of Techs at once! (Do expect it to have point-defense systems...)
EFF Outpost was unable to transmit a distress signal to its Main HQ back on Earth!

TAC Mothership is planning to shoot the hostile Arc-Tormark Atmospheric Battlecruiser ASP when the Main Cannon is finished being rebuilt.

Allied Techs that made it:
Liberator 5 Took minor damage- No more cruise missiles!
Liberator 6 Took no damage

TAC's Comment: Good, they cannot contact their HQ, but they are going to send a massive weapon to your door! TAC will try to destroy the thing as soon as the Mothership Main Cannon is available.
 
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Boomik

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Wait, even I am confused in this action...
The countermeasures were actually just a bunch of lone cabs thrown outside EFF Outpost to fool the missile...
(The above event never existed to reduce confusion on the perspectives)

3 Options if you are confused:

Attack canceled, they didn't pull off an offensive action.
Nothing happens...
TAC's Comment: Smart choice, just ask the ChaOS to hack the Admiral AI Supercomputer and this shouldn't be that much of a problem.

Attack on the Countermeasure cabs!
Umm, did you forget the defenses!?!?
Missile Turret #4- at 100% integrity
Missile Turret #5- at 100% integrity

Liberator air wing destroyed 37% of the countermeasure cabs!
Missile Turret #4-5 fired their missiles, but none hit the target!

Liberators escaped successfully
END RESULT:
Liberator air wing destroyed 37% of the countermeasure cabs!
All other EFF units are unaffected by the attack

EFF Outpost is outputting a distress signal to its Main HQ back on Earth!!!
Advanced Manned EFF forces are now heading inbound to the Off-World!

Allied Techs that made it:
All

TAC's Comment: What have you done... Good luck, you will need it.
All of the Kingdoms are now in deep (stuff not going to be referenced at all) unless we can figure out some sort of trade deal before they arrive...

If you actually decided to attack the base head on:
Umm, did you forget the defenses!?!?
Missile Turret #1- at 100% integrity
Missile Turret #2- at 100% integrity
Missile Turret #3- at 100% integrity
Missile Turret #4- at 100% integrity
Missile Turret #5- at 100% integrity
Missile Turret #6- at 100% integrity
Missile Turret #7- at 100% integrity
Missile Turret #8- at 100% integrity


Missile Turret #1-8 launched revenge missiles! Fire combined is 30xHK Seekers 20xHK Cruise Missiles each:
That's 240xHK Seekers and 160xHK Cruise Missiles!!! - REVENGE ATTACK (some didn't hit)

Liberator 1 took serious tail damage and is now unable to maneuver!
Liberator 2 was destroyed by the Missile onslaught!
Liberator 3 lost a wing and is losing control!
Liberator 4 took critical damage to fuel tanks!
Liberator 5 took minor damage - on the cruise missiles!
Liberator 6 Took no damage

Liberator 1 is in a nosedive and is unable to recover!
Liberator 3 is spinning out of control!
Liberator 4 exploded!

Liberator 1 crashed into the ground and was destroyed by the resulting explosion!
Liberator 3 is going to collide with the ground!

Liberator 3 collided with the ground!
Liberator 3 was destroyed by the impact!

END RESULT:
Liberator air wing destroyed 7% of the countermeasure cabs!
EFF Outpost took major damage on the 10000 Auto-cannon Walls! reduced to 35% integrity!
EFF Outpost HQ is completely destroyed!
EFF Outpost Admiral AI Supercomputer is no more!

All other EFF units are unaffected by the attack.
EFF's Massive(smaller than TAC's Mothership, but decently comparable in combat caliber) Arc-Tormark Atmospheric Battlecruiser is now seeking reprisal with Kebab Kingdom! Beware it's many mounted weapons that can target and destroy entire armies of Techs at once! (Do expect it to have point-defense systems...)
EFF Outpost was unable to transmit a distress signal to its Main HQ back on Earth!

TAC Mothership is planning to shoot the hostile Arc-Tormark Atmospheric Battlecruiser ASP when the Main Cannon is finished being rebuilt.

Allied Techs that made it:
Liberator 5 Took minor damage- No more cruise missiles!
Liberator 6 Took no damage

TAC's Comment: Good, they cannot contact their HQ, but they are going to send a massive weapon to your door! TAC will try to destroy the thing as soon as the Mothership Main Cannon is available.
Well, I said PREPARE the nuke. I never said LAUNCH it. Also, I go with option 1... FOR NOW!!! BUM BUM BUM!!! Once the Missile is complete, we will nuke their HQ with no warning and it'll be too late for them to react.

P.S. they never saw this post, okay?
 
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Legionite

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Well, I said PREPARE the nuke. I never said LAUNCH it. Also, I go with option 1... FOR NOW!!! BUM BUM BUM!!! Once the Missile is complete, we will nuke their HQ with no warning and it'll be too late for them to react.

P.S. they never saw this post, okay?
The nuke is being guided by target signatures right?
Might be a 18% chance to directly hit with all of those cabs thrown about...

Painting the target is more accurate(100%), although you have to risk the chance of failure if the painter is destroyed.

The TAC Mothership can just bombard them from orbit if you don't want to waste resources using a nuke. We have to wait for the Main Cannon to be completed though...
 

Boomik

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The nuke is being guided by target signatures right?
Might be a 18% chance to directly hit with all of those cabs thrown about...

Painting the target is more accurate(100%), although you have to risk the chance of failure if the painter is destroyed.

The TAC Mothership can just bombard them from orbit if you don't want to waste resources using a nuke. We have to wait for the Main Cannon to be completed though...
If you've read my post on the Kebab Kingdom, it's coated in Celestite to make it remote controlled (as you all know, Celestite is the material used in most AI and things of those sorts), so it can't be fooled. Also, call them "Plasmite Missiles" for now on as Kebissiles MK2 is sorta a tough twister.
 

Legionite

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it's coated in Celestite to make it remote controlled (as you all know, Celestite is the material used in most AI and things of those sorts)
Technically Erudite is the resource that is most commonly used in the creation of AI modules.
Screen Shot 2017-09-14 at 3.19.19 PM.png

"A common ingredient used in the construction of AI Modules"
Screen Shot 2017-09-14 at 2.59.42 PM.png
Gasp! More Erudite is required than the Celestite!

And Celestite is actually used to "Manipulate gravity" as mentioned in the official wiki:
Screen Shot 2017-09-14 at 3.00.32 PM.png
Trust me, TAC knows stuff about the AI.
In and out, even Enemy AI.


So basically you are creating a Seismic Missile.
That would destroy the planet if it hit the surface and exploded! Okay, maybe not, but it will severely damage all of the land Techs and destroy bases on a quarter of the planet...
(TAC is now very suspicious of your actions...)
Good thing I caught that error before it was too late...

Wait, do you need help with the weapon's AI? Because it looks like you are obviously lost...
 
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