Here comes my first mod ever, the adaptive armors. The idea is that these armor plates are embeded with trillions of nanobots so than they can actively adapt to incoming damage, dispersing it through the entire structure. These are bulkier, heavier HE armors, which is basically 8 of the large HE plate bundled together, which makes it 8 times more durable, but also 8 times more expensive. The recipe (if it ever gets implemented
/*it has!!!*/) is Seed AI, Mother Brain, Coffman Cell, Sensory Transmitter, 3 Plubonic Alloy, 3 Titanic Alloy, 3 Rugged Fiblar, and 3 Dervish Gel, the windowed version requires an additional Erudium Crystal
ver2.4
Reworked colliders from the ground up, every piece has their own custom collider now
Remodeled the big wide window part on sloped pieces, into slits like the other windowed pieces
steamcommunity.com

Originally i was thinking of making a window block to make something like a bridge/command center for my ships, but i thought why stop ther, slap an armor on it, better yet, use nanobots and AI. And this is the product of that thought process


The corner pieces works really well to act as bunker walls, so here's one

/*it has!!!*/) is Seed AI, Mother Brain, Coffman Cell, Sensory Transmitter, 3 Plubonic Alloy, 3 Titanic Alloy, 3 Rugged Fiblar, and 3 Dervish Gel, the windowed version requires an additional Erudium Crystal
ver2.4
Reworked colliders from the ground up, every piece has their own custom collider now
Remodeled the big wide window part on sloped pieces, into slits like the other windowed pieces
Steam Workshop::Darvin's Adaptive Armors 2.4

Originally i was thinking of making a window block to make something like a bridge/command center for my ships, but i thought why stop ther, slap an armor on it, better yet, use nanobots and AI. And this is the product of that thought process


The corner pieces works really well to act as bunker walls, so here's one

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