CUSTOM SKINS

stickman_king_28

Getting into Titanfall 2!
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#61
starcraft skin ideas:
Terran gso and hawkeye: Mostly blue and with secondary grey and tertiary orange
Zerg venture and legion geo?: Fleshy pink with bright acid green secondary and purple tertiary.
Protoss BF and idk: Mostly gold with cyan secondary and dark blue tertiary.

also idk give us corp swaps
 

SadKen

PAYLOAD STUDIOS
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#62
I have a proposal for @SadKen and @Rafs . It's sad to see this "customs skins" feature in the game neglected and forgotten after all the hype. The rest of the dev team clearly has bigger things on the mind, then new skins. At the same time, we have these awesome paint-jobs, that are inaccessible to code-noobs, like myself. So let's just integrate these into the game and make them official! I don't know how much work that would be, but it's surely less, than starting from scratch.
From what I gather, a corp can have up to 15 alternate paint-schemes, so when all of Rafs' stuff is imported, you can pick and choose for the vacant spots. I'm sure, the rest of the mod team would gladly contribute.

They may seem a bit neglected but we certainly haven't forgotten about custom skins. Unfortunately it's been fairly low on our list of priorities as there's code involved as well as the art.

On a technical note, we wouldn't put modded textures straight into the game as we author the source files at higher resolution and use platform overrides to define the size and compression. The in-game textures and mip maps then get built for each platform depending on the hardware requirements.
 

WhitePaw2002

The Core of Mods
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#63
a technical note, we wouldn't put modded textures straight into the game as we author the source files at higher resolution and use platform overrides to define the size and compression. The in-game textures and mip maps then get built for each platform depending on the hardware requirements.
It should be possible to rescale an image loaded at runtime internally to the scale being used by the build of the game. The skins as I have checked are being appended to a large image to be used by blocks, generated when the game starts.
 

Rafs

Director-General of GreenTech
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#64
For the time being, what makes me sad and frustrated is the skin support limit the game has. At over 9 skins on any corp, my game won't load. For others, it seems to vary, the absolute limit being 15 skins on any given corp.
I have a ton of cool ideas I'm holding myself on doing because that could force people to sacrifice skins for choosing others, as I am already doing, and this is a terrible experience.
I eagerly wait for some kind of code magic to increase that limit.
 
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SadKen

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#65
It should be possible to rescale an image loaded at runtime internally to the scale being used by the build of the game. The skins as I have checked are being appended to a large image to be used by blocks, generated when the game starts.
It's more an image quality thing; the in-game textures are scaled down from a higher res source file, we wouldn't use an already resized and compressed image as source.
 
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SadKen

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#66
For the time being, what makes me sad and frustrated is the skin support limit the game has. At over 9 skins on any corp, my game won't load. For others, it seems to vary, the absolute limit being 15 skins on any given corp.
I have a ton of cool ideas I'm holding myself on doing because that could force people to sacrifice skins for choosing others, as I am already doing, and this is a terrible experience.
I eagerly wait for some kind of code magic to increase that limit.

I can understand the frustration but as I said above - it's low on the priority list given the code commitments elsewhere at the moment.
 
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Zonko

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#70
So, i have some skins, now that i know how they work.
screen23.png screen24.png screen26.png screen25.png

Applejack, Fluttershy, Rainbow Dash, Pinkie pie, Twilight Sparkle, and Rarity.
Along with a second Rainbow Dash, to have a more rainbow-ish theme.

All Venture.

Sorry, no idea where a Cutie-mark would go, But if someone can tell me, i'll update.
 

Attachments

Rafs

Director-General of GreenTech
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#71
Custom skins limit has been lifted, we don't know how high but it seems very high.

Feel free to download and use as many skins as you want and if anything breaks report to us.

Thanks Payload for the support!
 

DatGamrTho

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#73
Okay so I got no clue when I'll be online again but if I'm gonna play with mods should I stop steam from updating the game? Or are mods working with the latest stable version?
 
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Zonko

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#74
Okay so I got no clue when I'll be online again but if I'm gonna play with mods should I stop steam from updating the game? Or are mods working with the latest stable version?
nope. Does not work with modes yet.
Apparently the skins are ok, but the block injector is busted.
 

retrogue

ГГ Corps Founder
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#75
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#77
can anyone assist me a little? i am trying to install custom skins. i have a "Custom Textures" folder in the root of my terratech folder. i am extracting the skins into that folder. is there anything else i need to do? do i need to remove the individual folders from the unzipped directory? or leave them like this
1580398962225.png
 

gwlegion

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#78
all looks good ... do you have installed TTMM , the patch and the skin loader mod ?
 

HeX

TerraTech Modder Manager
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#79
can anyone assist me a little? i am trying to install custom skins. i have a "Custom Textures" folder in the root of my terratech folder. i am extracting the skins into that folder. is there anything else i need to do? do i need to remove the individual folders from the unzipped directory? or leave them like this
View attachment 30663
Take them out of the rr skins folder you have. The mod doesn't look for skins in folders that don't have the proper name format. It will work if you just place them in the custom textures folder. The mod will ignore any folders without the proper name format so it won't do anything if you categorize the skins.
 
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#80
Take them out of the rr skins folder you have. The mod doesn't look for skins in folders that don't have the proper name format. It will work if you just place them in the custom textures folder. The mod will ignore any folders without the proper name format so it won't do anything if you categorize the skins.
Awesome thanks!