Saw one of Northwind's snapshots on the workshop recently, opened my eyes to the whole "Mods exist?!" thing.
Started working on a skin (set) with a uniform look across all factions. Glossy burgundy, matte cream, bit of dark gray. Currently done for Venture and Better Future, 'bout 70% done with Hawkeye (tricky bugger, that one), and GC/GSO still to go.
As part of streamlining my workflow when editing textures, I made a bunch of .xcf files(the default GIMP file type) to use as templates, corresponding to the 1, 2, and 3 .png files. I grouped together a bunch of empty layers tailored to the sizes and shapes of different regions textures are applied to entities in the game. A little tricky to explain, but it makes sense to me. Nothing particularly ordered or labeled; I tried with one set of layers but it's too much effort for too little usefulness. Anyways, I made it mostly for me, but I figured I'd put it up in case anyone else wants to give it a shot?
Would it be too much to ask that you tell me my file is too big before you attempt to download it? Could you? Would it really be that hard? You can read the file size before you download. I know you can.
Alright, here's the Hawkeye template in the .tar.xz and .7z (for Windows and Linux (Mac works with either)), as I needed the extra compression to get it to work. Heccckkkkiiinnnnggg heck. Yes, they are both then wrapped in .zip files. I work with what I have, so sue me.
I mean, the .xcf files are going to be pretty big; they're basically a bunch of blank layers in the shapes of the different regions of the .png. I've found that editing layers above the spot I want to work on, then changing the layer to Overlay mode or something, greatly increases my ability to go back and fix mistakes. That's still a pretty ridiculous file size for the .png's, though.