Note: All mods only currently work in TT version 1.3.5. The reason why I'm still making mods is because I haven't updated my game yet.
LK Esquire R30 Turret
This gun's designed as a support weapon for larger guns that this faction tends to use (like the Knightfall and the others I have planned). Somewhat effective against fast Techs (up to 50-60 mph).
It'll fire a rapid burst of 30 3-pounder shells before reloading. It has a much longer range than a GSO 3-Pounder cannon, slightly higher damage, definitely higher HP, but the downside is the weight, cost and recoil of this thing. The gun also can't aim downwards.
It's nice to listen to, as long as you're not using more than 2 of them lol
To get 1.3.5 back, use this link to open steam console, and paste this: download_depot 285920 285926 5796941714856594366
It'll download 1.3.5, and you can overwrite the files in the normal TT install folder or rename the default and replace it with the downloaded one. From there, you can install the mod manager and all the other mods as normal. Hope this helps you guys play modded until the Devs get back and do something.
This is a turret that shoots 6 Megaton shells in rapid succession before reloading. It has a faster projectile speed, more HP and a slightly faster aiming speed. But it's heavier, more expensive and has a strong recoil per shot - make sure that your Tech is either heavy, large, anchored or well-designed to use this gun.
It's also not very flashy since it's designed to be an alternative to stacking 4 Megaton Cannons together - a common technique for large Megaton pyramids and other large Techs. At least with this, your gun-brick would look nice lol.
TAC Wheels Pack
(placeholder Hawkeye paint scheme for now while corps are being worked on)
This is the first time the TAC parts are being posted on these forums.
They are generally unfairly expensive in construction, but are fairly potent when they do get some time in the action. Included (in order from left to right):
+ TAC Speedomatic Tank Treads
Fast treads that cruise around 88 unloaded, and have a decent load capacity.
Turning with these is easy peasy if they aren't past their weight limit.
"Fast treads, because slow tanks are trash"
+ TAC Trundle Wheel
"A VERY fast wheel, overshadows the F1 in terms of weight tolerence, and carries more load than GSO, all at the cost of being rather wonky.
This wheel has a WHOLE gearbox and dual XXL motors dedicated to it, loads better than those pathetic motors they throw in all the other wheels.
The catch here is that the wheel itself suffers as a result. WARNING! Do NOT use on rough terrain! It will scratch up the gearbox!"
+ TAC Maglev Spheroid Wheel
"The TAC Maglev Spheroid Wheel is an experimental wheel that involves a semisphere of very powerful electromagnets and a small computing system to manipulate a metal ball wheel to allow strafing on the ground!
Don't put too much weight on this! The ball WILL stall.
It all started with sticking a ball on a stick, because SCIENCE"
Much of the pack is still in active development and balancing atm, can't release it all just yet, but aiming to get some more out before the end of the year.
This is a punny name turned into a meme block. Thanks @Rafs, this is your fault lol.
LK Lemon-Aid Repair Projector
This armored repair bubble projector has a much higher heal than a GC Projector (about 12 times as much), with about 8 times the repair radius. But, it's half as slow when repairing, consumes about 10 times the power per second and requires a lot more to start.
Most of you probably already have this from the Discord. but due to issues with older versions, here is the most current version of Cyclops Head.
it is not actually a cab yet. so you will still need to put a cab on your tech. just FYI. iv wrecked a few tech saves by not putting a cab. R jumps you to first person veiw, and you target aim will rotate your veiw to face the target. also FACE LASER!!!
This absurdly large tank tread is my offering for my fellow builders who think that the treads in this game is too small. It's extremely tough with an excellent grip. As a bonus, its wheel layout is geared for climbing and its suspension is soft enough to ensure that all wheels touch the ground.
Unfortunately, it's also absurdly expensive, heavy and slow. It also doesn't run well on flat surfaces and it doesn't have a lot of APs due to the game's technical limitations.
Quick update: Increased suspension strength from 400,000 to 1,000,000
I made this gun as a gift. It's a more powerful Battleship Cannon. Doubled strength, longer range, more accuracy, stuff like that. Pretty good gun, works well as turrets for certain flying ships and the like. Comes with its own recipe so it can be acquirable in Campaign for whoever does that. Have gun- FUN, fun have fun.
Lemurian Bulkhead Covering and Hawkeye XL Armored Slope @Scallywag Mag and Venom's blocks. (idk what Venom's tag is here sorry ;-; )
These were both made as gifts for Scally and Venom respectively. The Lemurian Bulkhead Covering is a 2x4 Hawkeye armor plate, your tech will die before this falls off of it. The Hawkeye XL Armored slope is a very sturdy XL slope, who would have thought.
These are my first publicly released custom blocks, might make more in the future, knows.
Update: Fixed the Hawkeye XL Armored Slope (hopefully), it had an extra JSON in the folder and was using the wrong one. >~<
The Decal Blocks Pack 1 and 2
PACK 1: Contains Generic Terratech Related Symbols such as the No Block Image on the wiki, the Block Rarities and the Old and new EXP symbols
PACK 2: Contains the Symbols for Basic Blocks, Wheels, Weapons, Accessories and Power.
Decal block pack 3:
Contains 5 Decals, 3 of which might explain why I have taken custom corp ID 90
Their weight is also 10 times lower than the decals in the other packs, so no more unbalanced techs due to decals (but only with this pack so far) Now with the actual .zip file.