CUSTOM BLOCKS

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#62
The GSO Thermal Beam, a static long-range beam which deals fire-type damage. That's it really. screen225.png
screen229.png
Update log:
-Made the beam actually do fire damage
-Made beam cheaper, now requires 2 Heat Coils instead of 2 Plasma Emitters
-Lowered damage to 750, from 850

IMPORTANT:
I'm lazy so any future updates to this block will be found HERE: https://forum.terratechgame.com/index.php?threads/quackblocks™.20014/
 

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#63
Big news:

I am an idiot and forgot to tell the Thermal Beam to only do fire damage. However, @Licflagg has used it to make a miner and suggested I keep the broken Thermal Beam around for that purpose. As such, the old version of the thermal beam will soon be rebranded the Plasma Beam, a shorter range beam which uses a modified thermal beam model and deals plasma damage. The original post of the Thermal Beam will contain both the new and old versions of the beam until I make the model for the Plasma Beam.

Any existing creations with the old Thermal Beam will have them replaced with the Plasma Beam once it's finished, the new Thermal Beam will have its own block ID.
 
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#64

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#65
The GSO Thermal Beam, a static long-range beam which deals fire-type damage. That's it really. View attachment 29558
View attachment 29559
Update log:
-Made the beam actually do fire damage
-Made beam cheaper, now requires 2 Heat Coils instead of 2 Plasma Emitters
-Lowered damage to 750, from 850

IMPORTANT:
Delete old Thermal Beam folder before adding the new one.
Update available!

Go get it.
 

Potato

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#66
LK Bunker Cab

A very tough cab with all the Tech UIs installed. It also has twin 3-pounders on top. It doesn't have wheels though.


The goal for this Cab are the following:
  1. Create a block that combines all functionalities of the UI blocks (Altimeter, Speedometer, Fuel and Power Gauge)
  2. Create a very tough cab that can finally be used outside of a Tech, instead of being hidden.
Both of those goals are perfect for large Techs, both in function and aesthetics.

INSTRUCTIONS:

Unzip the file. If you already have an existing "Lemon Kingdom Blocks" folder, do not delete it, as the cab will be automatically be placed there.

Edit: Prior to update 1.3.4 Stable, the LK Bunker Cab has a gun bug that removes its textures. Please download the update below to fix this.


LK_bunker_cab_icon.png

 

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Potato

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#68
LK Sloped , Corner and Inverted Corner Blocks

These are plain armor blocks that look cool. No special attributes apart from having a high HP. As usual, it's also heavy and expensive, the most expensive so far being the Inverted Corner block.

Instructions: Unzip this file. If you already have an existing "Lemon Kingdom Blocks" folder, don't delete it, it'll add the files for you in there.

LK Armor Slopes.png

LK slope example.png
 

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Potato

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#69
This is @Licflagg 's idea - the madlad wanted a Lemon Reactor strung together by copper wire. Of course the holiest of fruits must have the proper seating for them to work lol. Credits to Liccflag for the original concept, coding and model.


LK Lemonade Ion Generator

This is a passive generator: it will make energy for your Tech as long as it's attached to it. On its own, it's very powerful, but when compared to an array of GSO solar panels of the same size, it's only 10% as powerful. To compensate, it's very tough - you can use this as a centerpiece for your base or display it on your giant Landships.

Instructions: Unzip this file. If you already have an existing "Lemon Kingdom Blocks" folder, don't delete it, it'll add the files for you in there.

Capture1.PNG

Capture3.PNG
 

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Sozin

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#70
First, logistics. I've created a thread for easier mass block updates, which hasn't been a problem until now. You can find the thread here.

Now, introducing the

Adaranth-Pattern Macrocannon
macrocannon.png

Future enhanced detailing may or may not happen.

Update: updated recoiler so only the muzzle moves
 

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garr890354839

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#71
This is my first mark on the modding community. It is a ball with three spikes, but it has the ore/shards to get you the Factorius Achievement. All you have to do is get to Better Future grade 3 and unlock it. It is only raw ore, so you have to make a crafting base. Other than that, it is a cheaper alternative to buying, and an easier alternative than finding the raw ore needed. In terms of cash saved, it has a 64% cost reduction from just buying 5 payload terminals.
Efficient Crafter.png
Here is a crafting base that you can use. You attach the silo(s) of your choice, scrap this, and let it do the work for you.
 

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WhitePaw2002

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#72
GWLegion's Autominer V2

gc autominer v2.png
This is a recreation of @gwlegion's GeoCorp Autominer. A new model, bucket for resource chunks, and a spinny cap at the top.
There are a few problems, as some resource chunks actually have a huge collider for some reason, and there isn't a dial on this. (And the model got flipped a bit on loading.) But it produces chunks fast! (Also, update the block injector to remove the skinned mesh renderer)

This is my #ThankYouPatrons gift for GWLegion. I've (mostly) completed a set of Fusion Reactor Blocks for Flan prior to releasing this.
 

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WhitePaw2002

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#73
Update the block injector again, because now we have External Block Referencing!

GeoCorp DESPACITO Cab
1575126663287.png 1575126689998.png

This is a singular cab block, that has a GC strip light welded on the top, and an actually functional weapon borrowed right off of the plasma cutter. And it explodes in violent flames.
More of a reference block for referencing blocks in JSON ( ;) )

The "Reference|" mechanic works a lot like the self-referencing added a bit ago, where you can give a path with transforms and properties to get stuff for a value in the subobject targeter parameter, or values for the object deserializer.
( Such as "Object/Child_Object/Class.Property", "Object", "Class.", or even "Class.Property.Property_Object/Child_Object" )

Except, this one is for the deserializer only, and can be used to borrow both child objects and the value of a path for a property.
( The name "Deserializer" can be used in place of "JSONBLOCK" as well now (no, not at the same time). They are both same exact thing )

Download
the only reason i had to zip a singular file is because the forum does not like raw .json

MineCab summoning noises
 

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Potato

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#75
sooooo just copy the textures from the ion boi into the other folders?
Yep. The newest blocks have the latest textures. In the meantime, I've updated all the LK block ZIP files with the latest textures, that way, you can get whatever block you want without downloading the others.



Right, so this is more for utility than anything. The goal for this block is to clean up the mess of shields and repair bubbles that large Techs tend to have.

LK Iron Rind Projector

It's a Repair-Shield Bubble Projector hybrid that has a huge radius. While its healing per pulse is huge and its shields are power-efficient, its pulse speed is slow, forcing the player to still depend on good armor than healing to survive. Plus it also has a large power consumption, using up to 2 bars of a single GeoCorp battery to start and requiring the power equivalent of 8 Hawkeye shields and 8 GeoCorp repair bubbles just to keep running.

LK_Iron_Rind_Projector_icon.png


unknown.png
 

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WhitePaw2002

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#78
Here we go again
A BIG update to the block injector.
  • Cell optimization permits blocks with up to 255 APs
    • Block placement system is still not well-suited for large techs. Not mod related
  • Cells and block extents can now be defined in negative placements
  • Copy modules (at least their values) from other blocks to yours
  • Duplicate game objects using paths
  • Define a reference block explosion without using a deserializer
  • Use IDs or names interchangeably for prefab referencing, explosion referencing, deserializer referencing
  • Recipes can now use a string, array, or object for defining
    • RecipeTable parameter has been added / exposed
  • Fix sprite disabling to error-causing block until reparse. A pink block icon should now appear for any error-block
  • Modularized deserializer setter types internally, and added proper array deserialization
    • Creates a new array using the one already defined as a reference if existing.
      • If the new array is bigger than the original, the last item of the source array will be copied as a modifiable reference where applicable
    • Allows use of deserializer functions, such as referencing
And now, the example cab.
Hawkeye Flying DESPACITO 2 Cab
1576501434677.png
It's a HE Guard AI cab, with a propeller and wings. It has FPV and explodes in fire (Despacito style :cool:).

The JSON file demonstrates a handful of the new functionalities added by the update described above. It has comments to try and make more sense of things. A good reference for figuring out how to use this stuff, or just having a singular plane cab.
 

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HeX

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#79
Blocks for Giant Tony. Be warned the cab by itself is useless as the wheels are purely decorative. The Omega Wheels, on the other hand, can be used. Here's Giant Tony;
Giant Tony.png
Oh and hi my first blocks which I totally didn't steal from WhitePaw.
Also turning is pathetic.
Also also the blocks apparently have negative health so have fun.
Also also also these blocks require your block injector to be fully updated to handle the APs and they are very stingy about how they connect to each other.
 

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