I mean maybe just like a two or three player thing. Maybe we could go and have some stuff likeBut then people would spawn their most powerful biggest techs and crash the game.
Too bad I lost all my techs.
*sobbing*I want a fortnite like multiplayer
We vote on how much money we have. ranging from enough for small tech all the way to massive behemoths
It teleports us randomly to different parts of the map but we are still relatively close. We can then create techs with money or buy ones we have already made. The circle we are in starts to close in slowly. If you get out of the circle you have 10 seconds to get back in before you die!!!
Fortnite, PUBG, etc are not what ruined gaming (if such a thing is true). When I was young we had to load games from cassettes (or type them in manually from the program listed in magazines). Gaming has evolved into what it is now and I bet in ten years time there'll be people saying how when they were young everyone was doing battle royal and how games now are so much inferior to what they were when they were young.*sobbing*
NO! NO! NO! ...just no
you know back when I was young we didn't have multiplayer and DLC wasn't a thing and loot crates were an end of mission reward and game devs didn't charge you a subscription fee to play the game you already paid for and its games like fortnite and battlefront that ruined that and people like you let them get away whith it by heralding a stupid low quality pile of trash as the new jesus
so hay what about abandoning the whole battle royal fortnite thing and making actual multiplayer you know co-op that thing we used to have before battle royal
I'll remind you that the finest computer ever is in your (our) head(s) (the brain)...Need I remind you that the first/oldest known computer is thousands of years old, and designed so accurately that it doesn't seem possible for it to have been made at the time. I'm talking about the Antikythera Mechanism again, by the way.
IMO the game shouldn't be released until a full multiplayer server is ready but I suspect that the devs know more about how to release games than me...could we maybe have like factions servers that allows for coop and fighting? or even allow third party servers to develop the game further in other tangents while payload studios work on the core of the game.
ok let me just clear up I enjoy the game and I find making complex sorting systems to store resources and craft new blocks etc but it said multiplayer not battle royalFortnite, PUBG, etc are not what ruined gaming (if such a thing is true). When I was young we had to load games from cassettes (or type them in manually from the program listed in magazines). Gaming has evolved into what it is now and I bet in ten years time there'll be people saying how when they were young everyone was doing battle royal and how games now are so much inferior to what they were when they were young.
As for the question you carefully didn't ask. The devs as I understand it do plan on adding a coop multiplayer (SMP) however they're concentrating on getting the game ready for release (end of summer) and pushing the solo play engine into cooperative play multiplayer is non-trivial. It'll come if they want the game to have any longevity, but don't hold your breath.
Answers. Still a sandbox. Battle Royale is a different mode. Doesn't give you anything different in game. ALSO NOT A BATTLE ROYALE. More like a deathmatch. You respawn and there is no last man standing. You don't have to play multiplayer but in case you haven't noticed this whole thread is the community pressuring them for multiplayerI'd like to add that I was a bit leery about the existence of multiplayer from the start.
This, was when I still assumed "multiplayer" would be like Minecraft servers, where players can be creative or competitive together.
The reason? Because if you didn't plan for a game to be multiplayer from the start, editing it to make it multiplayer is extremely difficult: to the point that you may as well tear down the entire game engine and rebuild it from scratch (Assuming you're optimizing as you go. If you're not then you have no business being a game studio).
No matter how you cut it, proper multiplayer would have been a massive undertaking either way, so personally I felt it better to finish singleplayer, release the game, and then release multiplayer as a form of Terratech 2.0.
Rushing into it is a bit worrying, but if multiplayer is to be the new direction of the game, period, then fine. I can understand starting work earlier before the game is finalized because then you have less work to tear down and rebuild.
Note, that that is *entirely* separate from what we got.
Now, certain YouTubers may be far right ideologues, but that does not mean they do not have a point sometimes.
The point I'm talking about? Trying to appeal to "a wider audience" is often a signal of critical design failure.
You cannot please everyone. You'd have to be omnipotent, and perpetually mind control everyone to like you and everything associated with you to do so. Pick an audience, and tailor your game to them.
Why do I bring this up? In the game design phase, what you decide is 1) what form your game will take, and 2) what your target audience is.
Now, normally I'd say "make the best game you think is possible", but that kind of thinking leads to modern art. I have a less than charitable opinion of modern art. Some level of practicality is required, hence 2).
I did not realize TerraTech was designed as a game to appeal to the FortNite community. I did not realize it was supposed to be some sort of battle royale game. If that was how it was marketed, I would never have bought it. I bought it precisely because it looked to be a sandbox game, with some elements of combat thrown in. Because it was in a similar vein as From the Depths and Avorion, but filling a different niche (and actually runnable on my pc. cough FTD cough).
This seems to me like a reaaaally scummy move. If I didn't know this wasn't premeditated, I'd view this as a purposeful misdirection, and a masterful use of false advertising.
Step 1) Draw in the sandbox community by making a sandbox game
Step 2) Suddenly focus all efforts on battle royale to bring those players in
Step 3) Profit
I'm 98% certain that's not what happened, but most of the alternatives are worse.
1) This was just a standard game design decision (games change, after all, mostly out of necessity, and to make a better game)
2) You don't know the basic principles of game design (Pick something and stick with it, or you lose credibility with your original audience)
3) You're running out of funds and desperately needed multiplayer to attract more funds
Note, that I'm not criticizing the base game. I still think regular, singleplayer TerraTech is a great game. Multiplayer, eh maybe not so much, but I'm biased (I don't really like battle royale style games).
But what I am, is worried about the trend.