Control Blocks (Pistons, Swivels, MTMags, etc)

Lost Ninja

Well-Known Member
Jul 17, 2015
1,213
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Yorkshire Dales under a rock.
Like the mod but am experiencing difficulties.

Used many different types, but each type after a time will either cause me to die and then be unable to respawn (connectors) or drop me through the terrain Pistons & Swivels.

Mostly played in Campaign Mode, seldom use more than one or two of each (and mostly a single function (not linking many together), when not used (off) I don't recall having any issues, but as soon as there are turned on I start having issues.
 
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Lost Ninja

Well-Known Member
Jul 17, 2015
1,213
870
520
47
Yorkshire Dales under a rock.
Oddly spent around five hours in a creative save tonight with multiple pistons/swivels (on same tech & interconnected) with no issues at all. I have updated several mods since the initial issues I had I'll have to play around in Campaign and see if that's the issue. :/
 

SUPERMECHM500

Music Creator
Mar 1, 2019
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Mechanising the world
www.youtube.com
@WhitePaw2002, Here is the save file I mentioned. I could not attach it in a conversation or profile post.
So yeah, the spider seems to be slipping in place.

How to use:
W / Toggle - Move forward
S / Toggle - Move backward
A and D / Hold - Turn (Cant because it won't move)

i - Move back cannon up
J - Move back cannon left
K - Move back cannon down
L - Move back cannon right

Up Arrow - Move front cannon up
Down Arrow - Move front cannon down
Left Arrow - Move front cannon left
Right Arrow - Move front cannon right

These AA guns also have Target Aim mode on.

Uses control blocks, obviously.
 

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Marshmelly Bean

Well-Known Member
Dec 6, 2017
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415
Hello,

Do the swivels have any support in using multiple key bindings for clockwise and counter clockwise rotations?
Example: CW: alpha 1, alpha 2 CCW: alpha 3, alpha 4
 

Zazi

Well-Known Member
Jul 18, 2020
9
19
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Hello,

Do the swivels have any support in using multiple key bindings for clockwise and counter clockwise rotations?
Example: CW: alpha 1, alpha 2 CCW: alpha 3, alpha 4
If you right click on a swivel it brings up a menu to customize everything you could ever want, key binds, different commands for how you press a button, and you can even make swivels act as weapons that can aim at enemies
 

ycofish

Well-Known Member
Jul 6, 2020
3
1
105
i download control blocks mod in TTMM that it just have two pistons block in menu...
 

mrshark

Active Member
May 18, 2022
3
1
41
if i try to use the control blocks it just creates an error and it doesn't work and the block just stays in place
 

clanf

Well-Known Member
Jan 4, 2018
3
1
405
35
yeah, broken after one of the updates
<b>Error:</b> MissingMethodException: bool Extensions.Approximately(UnityEngine.Vector3,UnityEngine.Vector3,single)
Control_Block.ModuleBlockMover.CreateHolder () (at
<0bd819d2caac4166885f65414a32b071>:0)
Control_Block.ModuleBlockMover.Attach () (at
<0bd819d2caac4166885f65414a32b071>:0)
EventNoParams.Send () (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
TankBlock.OnAttach (Tank t) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
BlockManager.AddBlockToTech (TankBlock block, IntVector3 localPos, OrthoRotation rot) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManLooseBlocks.DoAttach (Tank tech, TankBlock block, IntVector3 pos, OrthoRotation rot, System.String attacher) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManLooseBlocks.RequestAttachBlock (Tank tech, TankBlock block, IntVector3 pos, OrthoRotation rot) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManTechBuilder.ReleaseDraggingBlock (TankBlock block, UnityEngine.Vector3 screenPos, System.Boolean allowPlace) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManTechBuilder.OnDragItem (Visible item, ManPointer+DragAction dragAction, UnityEngine.Vector3 screenPos) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
Event`3[A,B,C].Send (A paramA, B paramB, C paramC) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManPointer.ReleaseDrag (System.Boolean allowPlace, System.Boolean applyVelocity) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManPointer.TryPlacePaintingBlock (System.Boolean allowAttach) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManPointer.OnMouse (ManPointer+Event mouseEvent, System.Boolean touchDown, System.Boolean clicked) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
Event`3[A,B,C].Send (A paramA, B paramB, C paramC) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManPointer.CheckMouseEvent (System.Int32 button, ManPointer+Event eventType, UnityEngine.Vector3& downPos) (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
ManPointer.UpdateMouseEvents () (at
<8f9b0a35e9cf451db2311cb7f1c882d5>:0)
(wrapper dynamic-method) ManPointer.ManPointer.Update_Patch2(ManPointer)
 

Expenta

Well-Known Member
Oct 4, 2018
2
0
403
25
Does anyone know if there are plans to update the mod and make it work again? Had a look at the Trello, but I can't seem to find anything.