sooo. 1600 hours after... it is like i worked for Payload for almost full year. And I saw huge steps forward... in all direction at once... Which doesn't have to be bad at all... Just... few small things that will make HUGE Impact... @Matt can you forward this to other team members please 1. I just talk to one too many streamers who complains that helicopters are not possible to build... I told him about hoverBUG but he said he know and he will not use BUGs in his design to prevent tech from be ruined once devs repair that BUG. So if it is not big fuss can you make hover-BLOCK as functional replacement for hoverBUG so players stop running from possibilities just because of unconventional solutions and naming of them??? People really skip helicopters because of this. 2. as you noticed i love to make planes.... and it is bit annoying for me (as partial airspace engineer) when people mix propeller and jet engines on same tech.. but fact is that people DO MIX them and that makes planes that fly in very annoying and stupid ways. Can you please finally separate Jets to CTRL and props to SHIFT. 3. There is HUGE bug hidden in the open... that is how difficult is to drive around in medium and big techs. Just because trees and rocks are toooooo small and stuck in to wheels or weapons can't destroy them in front of the tech. Anyway i think that we can separate this in to three smaller issues, first is GC weapons (machines) inefficiency, second is tree and rocks size, and third is existence of rock leftovers after destroying them. GC machines are too hard to use in original game context and that is chopping trees and clearing rocks and crystals. GC machines have to be more area oriented so the destroy all that is in front of tech without need to pixel-hunt crystal or rocks with sharp point of plasma weapon.... So just increase volume where weapon is active and it will do the trick, customize area for each machine so when you drive around you can not stuck tree between weapons. Trees and rocks are too small. they fit only starting tech (first hour of gameplay) and they are overgrown too fast and then they are just like annoying bushes and pebbles. Increase size at least three times and test it, it will be much more fun and you will happily implement it in to game. This way you will partially solve first issue as there will be no possibility that plasma cutter that is one block from ground can miss annoying rock!!! remove rock rubble from ground completely, it is annoying, have no purpouse, beside to make people pissed off on game, and there is no, not even remote, logical point of having it in game. It RUIN!!! the gameplay when your 15x15x25 size tech stuck on rock rubble. I will not even tell how frustrating it is for smaller techs to get stranded in middle of nice ride or even worse battle. Thank you.