Concepts

Legionite

Wants to play modded Campaign MP
Joined
May 20, 2017
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Location
Proving my worth at TAC
Website
forum.terratechgame.com
#4
Links coming soon
Tread-Tech (propulsion by pressing in treads)
AGALS
Axial Stabiliser
HaVCS


Ideas:
Tread-Tech assisted AI multi-Tech ram
Return home harvester (Follow AI + Tech with a bunch of collectors with a separate rotating bed Tech with hovers on it + resource-powered hovers)
Multiple iterations of HaVCS builds


Make TAC “StratoCarrier” 3-Tech long behemoth that possibly shadows over the LK’s Light Seeder.
-Runways that support tons of mass utilizing the almighty AGALS, complete with areas to “lock down” planes to the carrier
-Stability assistance by a pair of perpendicular Axial Stabilizers
-The HaVCS as the core movement system that controls elevation and movement
(Ground controls plus Space to decend [GEO Scoops to push down track contacts], and Shift to ascend [HK Heliblades])
-Advanced weapon turrets (Zargn double-turret) with tri-barrel battleship cannons. 4 on top, 4 on bottom.
-Estimated Tech count for:
1 Primary HaVCS Control Station
2 Axial Stabilizers
3 Base hull (Batteries, Shields, Regens, Generators, and Chargers)
3 Aircraft runways
4x2 Tri-Turrets (Top)
4x2 Tri-Turrets (Bottom)
= Whopping 25 Tech Count

3 Manually Attached Techs form this design and will be a separate option for the STEAM Edition.

(Save for forum users as well as a GIF)

!WARNING!
ONLY FOR HIGH-END COMPUTERS!

Instructions:
Warp in the 3 parts of the Carrier
Match colors of the three parts to their respective sides
Add (attachment method here) to secure the parts together
Press X on each part
Control the HaVCS part by changing to the control tower

CONTROLS:
SHIFT TO GAIN ALTITUDE
SPACE TO LOSE ALTITUDE
ATTACKING WILL BE DONE AUTOMATICALLY BY THE TURRETS ON THE SHIP

Provide power to the ship by grabbing resources for it with an aircraft
 

Potato

Tinkerer of Titäns
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Oct 8, 2016
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#5

Multi-Tech artillery that is adjustable on the fly. Tried to make it as less finicky as possible, so it's just a 2-step firing sequence: Aim and Fire.

Yeah, I'm quite proud of this build. It's very robust and it doesn't use bugs. :D

Since 0.8.0, the devs changed the collider of some blocks - the current version will not work as intended (it only rotates at a 30 degree traverse), so I didn't provide the snapshot.
 
Last edited:

Amtarew

Well-Known Member
Joined
Oct 25, 2018
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#6

Is that is a cool concept? I hope yes! But all inovations need improvements. I use the latest version of TT_Unstable. It's quite funny but it isn't usefull even if the propulsion does some damage! Enjoy your flight on the Amtarew Air Company! :D