Introduction
I’ve been meaning to make this guide for a while after questions from several community members concerning how to make airships around linear motion engines. From a historical perspective (as in 1.0 Stable and before) there were only two ways to make a true aerial tech. These were the good old airplane (yes I’m an American, don’t judge me) and then by use of the hoverbug. The hoverbug was essential because, aside from the source of thrust, it fooled the game into thinking the tech was on the ground, allowing techs to continue being controlled like a car no matter the height (ordinarily a tech would “switch” into aerial mode after lift-off which was meant for planes, not helicopters). In the 1.0 era, any airship that wasn’t a plane needed a hoverbug to function.
With the inclusion of control schemes, Better Future, and the new adjustment thrusters, hoverbug is no longer strictly necessary for airship building. In this guide, I will attempt to discuss how to make a well controlled airship using LMEs instead of hoverbugs. I’ll also discuss how to make a ship which handles well in the air.
Control Schemes
Linear Motion Airships are fundamentally constructed according to how you want to control it. I’ll be focusing on two types of control schemes as described below. Make sure you’re familiar with the control scheme interface and terms like yaw, roll, pitch, and the vector thrust indicator.
Dirigible Control Scheme: This control scheme is the simpler of the two. Lift is controlled exclusively by the upward thrust vector and turning is handled exclusively by yaw. Pitch and roll are LOCKED. This control scheme is how blimps and zeppelins function (hence the name).
Starfighter Control Scheme: This control scheme is how you would expect a scifi starfighter to pilot. With this scheme, the weight of the tech is lifted by LMEs, but you control your altitude by pitching up or down while travelling forward. These handle very similarly to planes in that you need to be moving in order to climb or descend. However, if you stop moving, you should simply hover in place. This control scheme is the more advanced of the two and requires a good handle on general principles first.
Basics of the Linear Motion Engine (LME)
The LME is a 1x1x2 Better Future Flight Block with attachment points on all sides. It has two functions; 1.) it provides a vectored thrust in the direction it’s pointing and 2.) it converts all adjustment thrusters and propellers pointing in the same direction to vectored thrust. This is very important. The thrust of one LME at 100% by itself is enough to lift a total mass of 16. The LME itself weighs 2, so you have 14 more to play with (remember that a GSO One block weighs 1).
I’ve been meaning to make this guide for a while after questions from several community members concerning how to make airships around linear motion engines. From a historical perspective (as in 1.0 Stable and before) there were only two ways to make a true aerial tech. These were the good old airplane (
With the inclusion of control schemes, Better Future, and the new adjustment thrusters, hoverbug is no longer strictly necessary for airship building. In this guide, I will attempt to discuss how to make a well controlled airship using LMEs instead of hoverbugs. I’ll also discuss how to make a ship which handles well in the air.
Control Schemes
Linear Motion Airships are fundamentally constructed according to how you want to control it. I’ll be focusing on two types of control schemes as described below. Make sure you’re familiar with the control scheme interface and terms like yaw, roll, pitch, and the vector thrust indicator.
Dirigible Control Scheme: This control scheme is the simpler of the two. Lift is controlled exclusively by the upward thrust vector and turning is handled exclusively by yaw. Pitch and roll are LOCKED. This control scheme is how blimps and zeppelins function (hence the name).
Starfighter Control Scheme: This control scheme is how you would expect a scifi starfighter to pilot. With this scheme, the weight of the tech is lifted by LMEs, but you control your altitude by pitching up or down while travelling forward. These handle very similarly to planes in that you need to be moving in order to climb or descend. However, if you stop moving, you should simply hover in place. This control scheme is the more advanced of the two and requires a good handle on general principles first.
Basics of the Linear Motion Engine (LME)
The LME is a 1x1x2 Better Future Flight Block with attachment points on all sides. It has two functions; 1.) it provides a vectored thrust in the direction it’s pointing and 2.) it converts all adjustment thrusters and propellers pointing in the same direction to vectored thrust. This is very important. The thrust of one LME at 100% by itself is enough to lift a total mass of 16. The LME itself weighs 2, so you have 14 more to play with (remember that a GSO One block weighs 1).
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