Archived Community Core Submit

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Matt

PAYLOAD STUDIOS
Jul 23, 2018
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Community Core is a live stream where we showcase the best creations players have made in TerraTech.

If you'd like to have your Tech showcased you can submit it by attaching a Snapshot/Screenshot or linking to it on the Steam Workshop in this thread.

You'll be able to watch them in action on Wednesday 6th April from 4pm UK Time on Twitch:

www.twitch.tv/terratechgame

Due to time constraints, we will only be able to show a maximum of ONE Tech per player.

NOTE: INSTRUCTIONS for your Tech is to be highlighted in RED. This includes any Official Mods that your Tech uses.

This thread will be archived just before the stream to make way for the next wave of Community Core submissions.
 
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Darvin

TerraTech Arms Dealer
Jun 13, 2020
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[REDACTED]
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Hi Matt, I've got a sneak peek for an upcoming mod




Further test on ship-based LOKI system


19 launcher tubes of heat resistant rods made from titanic-ignite alloy capable of withstanding atmospheric re-entry. The projectile has no guidance system so it can be easily evaded on the ground, ideal for pounding bunkers and bases. Since it's pretty much a dumb-fire needle-launcher with no guidance, we can mass produce the projectile very efficiently, resulting in cheap operation cost and very high firing rate
 
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Attacktacos

Member
Apr 4, 2022
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All three are unique in their own right. You don't have to show them all if you don't want to, just one works for me! I'll be happy if any of them make it tbh.
[Edit:] The GeoCorp Sled was made before the update was out. You can't blame me too much for the BF skids.

Skimmer Sled V2: https://steamcommunity.com/sharedfiles/filedetails/?id=2789387593

Guadalajara Sled V5: https://steamcommunity.com/sharedfiles/filedetails/?id=2789387460

GeoCorp Sled: https://steamcommunity.com/sharedfiles/filedetails/?id=2789387312
 
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Sebby

Less serious but still competent pvp guy
Dec 18, 2019
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The AR2P Arcidrome is a mostly GC airship I built in one session during the unstable because I felt that this was the ideal creation with the rotors. It's large, but not quite so laggy.

I know Matt's gonna have a hard time with this one.
Controls:
Pageup/Pagedown lift
(Hovers around 73.5%-ish)
W/S throttled acceleration
A/S turning
The steering is slow, especially when moving forwards
Everything below here is optional
Don't use Q/E
Uparrow/Downarrow pitch
Leftarrow/Rightarrow roll

Uses Rafs' mega skin pack and crosscorp BF
You probably shouldn't use this for the turret run since it is 95% decorative, but you can give it a try. Doesn't need power or any setup


also where is last week’s ToTW?
 
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ScienceDiscoverer

New Member
Apr 6, 2022
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Is submission still open? Can I submit fixed base? Not sure about this 2 points, but I'll try submitting my Mass Factory MKII:

fact.png


It can produce any block in the game fully automatically, just load the base resource cubes! Simple recipes can be crafted from unrefined chunks too, but component production works on compacted cubes only. MKI version worked only on raw resources, which was cool in it's own way, but it will be harder to showcase on stream, I guess...

I compiled instructions on how to set up specific factories in this picture:

comp_fact_schematic.png
Basic resource is indicated by filters to ensure that correct one is inserted in correct scrappers, so should be no problems with this. Other that this, it should work by itself. Just give it some time to produce component reserve and try to craft something. You can add other corporation Fabricators if needed.
 
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