Alright, this is
The Toaster V4, the LDA engineers have been busy once again, tearing out entire chunks of hull and replacing it with cheaper and lighter hull so additional funds can be allocated to other systems... most notably, weaponry and I believe 2 additional GMBs while
staying within the 10m BB budget!
Matt, set gamma to 0 (please). Have all the mods on the workshop page, this is a SAVE! So do not go into the tech menu to find it and go "huh.. that's weird, where is it?" for the 5th time on stream. Use PHOTO MODE to explore the tech's details, mainly the bridge which had an interior overhaul (thank you Darvin for the screen blocks!).
SUBMISSION LINK:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2513028890
Now as for what has changed. It has been debated that most of the heavy armor hull actually does not get shot normally, pushing a strive to swap significant volumes of armored hull with light and cheap hull, opening the budget to allocate for additional weaponry and other systems. It has became apparent that with every new version, it's due to some new "revolutionary" discovery within the heads of LDA engineering and numerous policy changes.
Version 4 has EVEN MORE superior mobility to it's previous version(s), now capable of turning on the spot efficiently and quickly, no longer pathetic, it's now simply "acceptable". Multiple engines have been swapped for smaller, cheaper, and more efficient systems, mainly the removal of armored engines for lightly armored engines due to the new armor allocation policy, only areas that will get hit will be armored even considering non-ideal circumstances.
With the allocations providing additional funds, numerous flying fortress hovers have been added, restoring The Toaster's ability to be stable while idle and is no longer dependent on anti-gravity to float but 0G systems provide substantial maneuverability assistance so the systems haven't been removed. Along with this, the allocations allowed the placement of some additional GMBs, not many, but in V3, it was determined no more could be fitted inside, V4 proved this dead wrong after hull allocations where endued.
The Toaster with every iteration gains substantial quantities of additional firepower and this version is no different, whenever the budget was not fully utilized, lighter weapons were replaced by heavy weapons and additional support weapon installations were placed, such as the addition of 4 cruise missiles and numerous support weapon emplacements in available areas, making V4 the most deadly version while sustaining survivability standards. It even has two keel-like hull formations under it's larger hover complexes to provide the hovers with additional protection and a unique firing angle for weapons placed on them.
The bridge tower has been overhauled with the addition of an AI computer along with <REDACTED>. So I lied when I would make a decorated version after seeing how cheap the decorations were for the budget.
Summary: V4 is a direct upgrade to V3, with ground-breaking maneuverability capabilities compared to the previous versions with additional energy capacity and efficiency that can provide The Toaster with multiple hours (real actual hours) of energy uncharged. It has also had substantial additions to it's offensive capabilities with the addition of massive quantities of support weaponry and notable additions of heavy weapons along with the addition of GSO Missile Batteries for general-purpose reliable damage providing. A V5 is extremely unlikely for the coming 8+ months, makes me really wish to have a re-do of the TT Naval Warfare Challenge.