Archived Community Core Submit

Matt

PAYLOAD STUDIOS
Jul 23, 2018
816
2,634
505
Community Core is a live stream where we showcase the best creations players have made in TerraTech.

If you'd like to have your Tech showcased you can submit it by attaching a Snapshot/Screenshot or linking to it on the Steam Workshop in this thread.

You'll be able to watch them in action on Wednesday 31st March from 4pm UK Time on Twitch:

www.twitch.tv/terratechgame

Due to time constraints, we will only be able to show a maximum of ONE Tech per player.

NOTE: INSTRUCTIONS for your Tech is to be highlighted in RED. This includes any Official Mods that your Tech uses.

This thread will be archived just before the stream to make way for the next wave of Community Core submissions.
 

Darvin

Commander-in-chief of Carrier Strike Group NOVA-01
Jun 13, 2020
249
263
270
BlackWing STC-50 Storm Cloud
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BlackWing STC-50 is the first heavy cargo airplane from BlackWing Operation that deploys the 20 series side-firing cannons. Just recently declassified for civilian and/or commercial use, these hull mounted cannons currently bolsters the best firepower in BlackWing arsenal, excluding [REDACTED]. This heavy gunship is capable of laying waste onto enemy compound/base from a safe altitude, far from enemy fire and the sight of its carbon black hull when seen from the ground is said to resemble a cloud of black metal storm, raining hellfire into the surface, hence the name Storm Cloud

Mods Required:
Be advised to constantly monitor your altitude when flying this gunship
 
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Vertu

Well-Known Member
Jun 10, 2020
100
136
245
Did somebody say.... COM CORE???
*Enters secret layer, uses electric chair on a rail to whoosh to tech storage, looks at techs taking dust.... "I pick that one! The new special one."*

INTRUCTIONS AND CONTROLS!
Pitch: S & W like normal plane controls.
Turning: A & D, standard.
Roll: E & Q respectively, E will roll counterclockwise, Q clockwise.
Acceleration: L-Shift, currently no reverse because LIMTATIONS!!!
Strafing: Left & Right arrows respectively.
Lift: Up & Down arrows respectively.
Propellers: N/A
Boosters: N/A

Comes fully charged
AND ANCHORED!
There are no gyro's on this 0G Dreadnaught, good luck with your piloting skills.
Obtain the required items as usual. IT WAS MADE IN VANILLA SETTING so I swear to all things entropic if it says you are missing blocks I will loose it so I made it as a save in preparation.


This submission is a testament to how bad the directional shields are, I have built larger 0G techs with LESS BATTERIES that last longer than this. And no the repair bubbles are not draining more, I have a tech with ~200+ repair bubbles and lasts MUCH longer. The only difference between this 0G Dreadnaught and my other 0G ships is it using D-shields. It will loose power in only a FEW MINUTES.

Matt's VIP link: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2439909117


LDA Dreadnaught.jpg
 
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Ninjer

Well-Known Member
Nov 21, 2020
6
20
110
The Osprey

The Osprey is a Dual-Rotor Attack Helicopter meant for co-op pvp. She is fitted with 10 Hawkeye cruise missiles, 4 BMBS, 2 Battleship Cannons, and many more forms of weaponry. she was built by the almighty Ninjer so that the places of co-op creative would be liberated! and the fact that i wanted to build a Dual Rotor Helicopter. she is agile and can fend herself from almost any type of attack.

Osprey.png
 
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Vertu

Well-Known Member
Jun 10, 2020
100
136
245
Huh, this one looks like MCRN Donnager from the Expanse, I like it #RemembertheCant
This was not my intention, I just wanted to make a fully functional Dreadnaught that has an excessive amount of cannons with valid firing solutions towards the front that would work perfectly in space and have manual aiming due to how much firepower is front facing.
I have no idea what the Expanse is. XD

Still annoyed at how little it's viable range is due to the shear power draw from the D-shields. I am fully in the belief that D-shields have no difference in energy draw to their counter parts, so having like 20 BF D-shields is like having 20 BF Hexagon shields. That is WAY TOO MANY for any tech except for much... much.. larger techs, not even Toaster size which has like 8... 5... maybe a max of 10.
 
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sharmoni

Well-Known Member
Oct 23, 2019
46
113
435
Here's a luxury version of the pocket racer I made for the Speed Demon achievement.

Cruises at 177, boosts to 210. Has two dynamo generators to keep battery charged.

Super Speeder Deluxe.png


It's top-heavy so it can't handle any jumps or ramps.
Because it uses hoverbug it may float up into the air. Restarting the game will fix that.

Uses cross-corp skins, plus TT Metals skin (optional).
 
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Aardvark123

Well-Known Member
Feb 23, 2018
383
1,257
505
Scotland
aardvark1998.deviantart.com
I have no idea what the Expanse is. XD
It's a science fiction series about the conflict between Earth, Mars and scattered colonies in the asteroid belt, and also some people trying to fight for peace and justice in a "legitimately salvaged" Martian gunship. It tries to stay realistic about the political situation and how interplanetary travel would actually work, not to mention how human populations would diverge on distant planets and/or asteroids. There's also the Cant, of course, but telling you why it needs to be remembered would be a spoiler.
 

Wowy

Well-Known Member
Dec 8, 2018
1
3
410
Somewhere
WOW - Argus SC

"Legends speak of a mysterious craft that emerges during a full moon, descending onto its victims from above and destroying their core with its precise glare. Subduing, salvaging, repeat. Few have managed to escape its grasp and live to tell the story."

The Argus SC (Salvaging Craft) is a floating airship designed for the Wowian Empire specializing in destroying an enemy quickly while minimizing the damage dealt to other blocks. Once the target has been dispatched, two mobile SCUs mounted under the craft allow easy retrieval of the remains. Heavy armour and generous battery power allow the Argus to sustain heavy enemy fire long enough for the disc lasers to neutralize the threat. Additionally, missile pods located on the bottom allow for bombardments from a high altitude. Should the operator run low of battery power, it is easy to leave the combat zone and recharge the batteries whilst anchored. Since most weapons are oriented downwards, it is best to fly directly above the target before descending close enough to engage the weapons.

Controls & Intended Use:
Altitude Control - Up/Down Arrows
Forwards/Backwards - W/S
Yaw - A/S
Strafe - Q/E


1. Fly above target
2. Descend until in range
3. Melt through target

Has a tendency to float off when idle, so remember to anchor if left unattended.

// Wowian Empire // Argus SC
WOW Hoverbug Airship.png
Steam Workshop Link
 

Darvin

Commander-in-chief of Carrier Strike Group NOVA-01
Jun 13, 2020
249
263
270
It's a science fiction series about the conflict between Earth, Mars and scattered colonies in the asteroid belt, and also some people trying to fight for peace and justice in a "legitimately salvaged" Martian gunship.
Ah I see you're a man of culture as well, actually I have built a functioning replica of the Rocinante, perhaps for the the next comcore
 
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Sebby

That one over-serious pvp guy
Dec 18, 2019
33
74
425
A ummm uhhh, helicopter? I don't really know at this point, it literally has 10 rotors on it.

Well, ermm, how about a name? Yeah I don't have one of those either, this is #3 in a series of prototype "helicopters" and as such doesn't have a real name...

Ok, stop wasting my time. How do I fly it? okokok finefine, here's what.

Standard helicopter controls
W/S Lift
A/D Yaw
Q/E Roll (for fun)
Shift Acceleration (the main method of movement)
Ctrl Boosters
Up arrow/Down arrow Acceleration (mainly for reverse)
Page up/Page down Pitch

Now for actually controlling it. Being that it is on hovers, you'll naturally have an easier time taking off and (sometimes) landing. Set lift to a high value, enough to get you off the ground. Then, lower it slightly to reduce ascension, or use pitch and forwards acceleration/boosters to maintain altitude. Turning is simple A/D and reverse is rarely needed. Forwards movement via acceleration/boosters is how you get places in this thing.
The "helicopter" also comes with solar panels and an anchor, because sometimes you just need more power. Because of the hovers, you can sit above the ground and anchor from a bit more of an elevated position, though you'll need flat ground.
Alternatively to flying, you can also simply raise lift to ~80 and hover high on the ground for low-altitude attack runs.
With an armament that includes a couple BS cannons, it is recommended to use pitch to aim them at a target.
Speaking of armament, the helicopter is equipped with cannons, autocannons, cruise missiles, railguns, seekers, and avalanches, which are mostly generous to any firing situation, as long as you're facing your target, since they all face forwards.
Due to balancing and placement of lift, the helicopter naturally pitches forwards, but will at least attempt to stay in position with its stabilization computer.
With a strong set of bubbles, there's also a fair amount of drain to this "helicopter."
I wouldn't be surprised if Matt can't fly this since my form of helicopter flight is messy and requires a lot of control jockeying for lift, pitch, acceleration, boosting, and even sometimes roll.


(honestly, I easily could've missed something, but oh well)
Anyways, this is another pvp "helicopter" to add to your list. And yes, it can kill the duck's pretty easily with higher mobility, pitch control, and directed firepower. I'll probably upload it and its brethren later at some point, but for now, here's the snap. (Also, didn't quite have anything else to put down for the comm core, but I might use one of the ones that weren't included in that one stream were we had all submitted 3).

Heli RD3.png