A ummm uhhh, helicopter? I don't really know at this point, it literally has 10 rotors on it.
Well, ermm, how about a name? Yeah I don't have one of those either, this is #3 in a series of prototype "helicopters" and as such doesn't have a real name...
Ok, stop wasting my time. How do I fly it? okokok finefine, here's what.
Standard helicopter controls
W/S Lift
A/D Yaw
Q/E Roll (for fun)
Shift Acceleration (the main method of movement)
Ctrl Boosters
Up arrow/Down arrow Acceleration (mainly for reverse)
Page up/Page down Pitch
Now for actually controlling it. Being that it is on hovers, you'll naturally have an easier time taking off and (sometimes) landing. Set lift to a high value, enough to get you off the ground. Then, lower it slightly to reduce ascension, or use pitch and forwards acceleration/boosters to maintain altitude. Turning is simple A/D and reverse is rarely needed. Forwards movement via acceleration/boosters is how you get places in this thing.
The "helicopter" also comes with solar panels and an anchor, because sometimes you just need more power. Because of the hovers, you can sit above the ground and anchor from a bit more of an elevated position, though you'll need flat ground.
Alternatively to flying, you can also simply raise lift to ~80 and hover high on the ground for low-altitude attack runs.
With an armament that includes a couple BS cannons, it is recommended to use pitch to aim them at a target.
Speaking of armament, the helicopter is equipped with cannons, autocannons, cruise missiles, railguns, seekers, and avalanches, which are mostly generous to any firing situation, as long as you're facing your target, since they all face forwards.
Due to balancing and placement of lift, the helicopter naturally pitches forwards, but will at least attempt to stay in position with its stabilization computer.
With a strong set of bubbles, there's also a fair amount of drain to this "helicopter."
I wouldn't be surprised if Matt can't fly this since my form of helicopter flight is messy and requires a lot of control jockeying for lift, pitch, acceleration, boosting, and even sometimes roll.
(honestly, I easily could've missed something, but oh well)
Anyways, this is another pvp "helicopter" to add to your list. And yes, it can kill the duck's pretty easily with higher mobility, pitch control, and directed firepower. I'll probably upload it and its brethren later at some point, but for now, here's the snap. (Also, didn't quite have anything else to put down for the comm core, but I might use one of the ones that weren't included in that one stream were we had all submitted 3).
