Archived Community Core Submit

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Matt

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#1
Community Core is a live stream where we showcase the best creations players have made in TerraTech.

If you'd like to have your tech showcased you can submit your techs by attaching snapshots, game saves or Steam Workshop links in this thread.

You'll be able to watch them in action on Wednesday 31st July from 4pm BST on Twitch:

www.twitch.tv/terratechgame

A limit of no more than TWO Snapshots/Steam Workshops or 3 Techs in a GAME SAVE per player, please :) If submitting a GAME SAVE please specify if it's R&D or Creative in your submission.

NOTE: INSTRUCTIONS for how Techs should be shown must be displayed in RED. Text that is not marked this way will likely be ignored. All instructions must be written in no more than 140 characters. Attaching a video of the Tech in action to your thread is strongly advised.

This thread will be archived just before the stream to make way for the next wave of Community Core submissions.
 
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ZeroGravitas

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#2
Edit 2019-07-31: use attached (super) R&D save - attempt to used the selected "Hunter Halo" HE techs (there's two) to fight the enemy "Delta Halo" to the west. Then have a quick play with the "Oblivion drone" at spawn (after you die).

Demonstration of how weak the rail guns are (compared to auto-canons).

They are all designed as enemy techs. Overflow from the new Hawkeye sloped armour builds I was making the other week.

"Oblivion Drone"
ZG HE Oblivion Drone.png


"Hunter Halo"
ZG Hunter Halo.png

I might stick these in a save so you can quickly compare the (very weak) fire power of the Hunter Rail guns with other versions of this tech.
 

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Mindlessmrawesome

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#4
The M.D. "Snapel" Strike Plane
MD Snapel SP.png

Named after a delicious fruit beverage, the Snapel is a very fast and nimble strike plane meant to deliver quick and swift blows to a target with overwhelming AA defense. It simply fires it's missiles out of the enemy's firing range, turns around, and watches the fireworks, then repeats until the enemy is dead. Has a small battery capacity and a GSO healing bubble. Not suited for dogfights.

Charge before use. Use a plane control scheme with forwards thrust (not propellers) set to shift. After firing missiles, pull up, not down.
 

burger1113

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#7
HE Cannonbird
A long range artillery plane with 16 Battleship Cannons and Aiming Posts.
You could show the video if there is time or skip to the snapshot below.

BHS1 Broady.png
BHS1 Broady(SNAPSHOT)
A Hover Battleship with Harvesting, Refining, Charging and Selling. Designed with incremental hoverheight control by up&down arrow.
Charge
Controls like a car with Q&E Strafe. Shift for boost.
Harvest some FUEL with the bottom Plasma Cutters
*BUG - Please notice how having the resources travelling up the center tunnel causes the tech to tip for some reason. I'm finding this on multiple techs.

Open the Closed Filters to Charge During Combat

These are ALSO on Workshop if anyone prefers it
HE Cannonbird - https://steamcommunity.com/sharedfiles/filedetails/?id=1785023901
BHS1 Broady - https://steamcommunity.com/sharedfiles/filedetails/?id=1810706838
 
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Falchoin

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#11
The Dragonfly is a co-op ready combat helicopter. It features two control schemes, one for combat and one for travelling long distances. While using combat controls, set lift to about 29. For travel, set lift to about 63 while pressing W. Use the shift key to gain altitude in either mode without needing to change the lift settings. Includes two Hawkeye magnets for picking up loot in co-op campaign. Requires an external charger.

Dragonfly.png
 
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