Community Core SHowCase #4

Discussion in 'Techs' started by reaperx1, Jun 21, 2018.

  1. reaperx1

    reaperx1 Crazed Builder

    The deadline for this one will be July 8 so there is lots of time to get your techs in. The video will be posted as soon as possible.

    Each member can post up to three techs and make sure to add instructions if needed. Only snapshots will be accepted as I want all the techs to be seen on the thread. No links to steam will be allowed.
    Snapshots or R&D saves are welcome as these will be shown in the R&D.

    I'll do my best to get everyone's techs in, but if there are too many I might have to leave some out.
    I would recommended numbering your techs 1, 2 , 3 so I know what one is most important to you.

    Have a good one [8D)
    Seth_Seth likes this.
  2. reaperx1

    reaperx1 Crazed Builder

    The two techs below are my 2 submission for this CCS. They were made for the NeuTecha Project for use at the Forges location.

    The first one is the operator of the forge Blake Smith.
    Blake Smith RX1.png

    The second is a turret that should aid in keeping the area clean and tidy.
    Forge Defense RX1.png

    Have a good one [8D)
    Galrex and Aardvark123 like this.
  3. Benbacon

    Benbacon Founder Of Bacon, Inc

    My first submission is actually a save that I would like you to use for everyone's techs
    Its called 'Fresh Save' and its just a fresh R and D save with a large and faster charging station near the spawn, because after a few videos I figured you were tired of waiting hours for a tech to charge

    Here are the my two techs:
    Gun Powered Plane.png
    This plane is powered by guns only, though it handles like a normal plane. Just be careful not to get close to enemy techs or else the guns will target
    King Cobra Mk2.png

    Forgive me if I have uploaded any of these before

    Attached Files:

  4. Aardvark123

    Aardvark123 Well-Known Member

    Here is the GSO Block Goddess, a mobile crafting tech designed to turn resources into bricks en masse:

    GSO Block Goddess.png

    And the A-Frame of Death, an assault tech with a strange design:

    A Frame of Death.png

    The Block Goddess can be a bit picky about her anchoring spots, so be careful.

    By the way, am I allowed to add these vehicles to my tech display thread?
    reaperx1, Galrex and Benbacon like this.
  5. Benbacon

    Benbacon Founder Of Bacon, Inc

    Who says you can't?
    reaperx1 likes this.
  6. Aardvark123

    Aardvark123 Well-Known Member

    Nobody. I just thought I should check, out of politeness and stuff.
    reaperx1 likes this.
  7. reaperx1

    reaperx1 Crazed Builder

    Cool, I'll give it a try. Hours of waiting is a pretty close estimate ;). Thanks! Have a good one [8D)
    Benbacon likes this.
  8. reaperx1

    reaperx1 Crazed Builder

    Of course, they are yours. The showcase is just another place for players to share their creativity! Have a good one [8D)
    Aardvark123 likes this.
  9. QuackDuck

    QuackDuck Duck

    I have a large airship to showcase.

    Dire Wolf.png


  10. Zorgomol

    Zorgomol Well-Known Member

    I don't have any artistic skill so I'll go for the utilitarian aspect. Here we have the Hoverseer, aka, 'Look Ma, No Conveyors'. It is simply a wide area resource collector to simplify mining operations. And, well, it doesn't hover, but...


    Here we have a more conventional showcase tech, the Dragonhead prototype force projector. In typical Hawkeye fashion it can outdistance, outgun or outrun most opponents. Impunity added with no extra cost.

    [edit: decided to replace the silly tech with something that is at least somewhat worthy of showcasing.]
    Last edited: Jul 1, 2018
    Galrex, reaperx1 and Aardvark123 like this.
  11. Faffywaffy

    Faffywaffy Member

    Hoverwaffy MkII.png
    The Hoverwaffy is my first attempt at creating a vehicle using the hover bug. It's incredibly fast, with a top speed of 98 mph and can reach that speed in 2.8 seconds. Its torque is high, and has rudders to prevent the vehicle from drifting. Mounted on it is a total of 12 GSO missile batteries, four cruise missiles, and four avalanche missile launchers. It falls short in durability, reliant on its maneuverability to avoid taking damage.
  12. Galrex

    Galrex Well-Known Member

    I have two submissions for this showcase.

    My first submission is my Flying Pyramid. It takes some skills to manoeuvre this hovercraft. It gets very unstable when there is some techs right below it because of the hover plates interacting with the techs. Press "B" immediately to get it back to stable position. Turning it can be very slow but can be done much easier by pressing "B" then turn around then move forward.
    Flying pyramid.png

    My second submission is my heavily modified assault tech called Insurgent Overdrive MK6.
    Insurgent Overdrive6.png
    Last edited: Jul 8, 2018
  13. reaperx1

    reaperx1 Crazed Builder

    Great job on the techs everybody, I see me having a bunch of fun with these :)!
    No more entries after this point for this community core showcase, but they will be more than welcome in the next one.
    I'll be back with the video on the upcoming Saturday. See ya then!
    Have a good one [8D)
    Galrex, Benbacon and Aardvark123 like this.
  14. reaperx1

    reaperx1 Crazed Builder

    Hello all!
    It took a bit of time, but we now have our fourth Community Core showcase all finished and ready for viewing!

    Have a good one [8D)
  15. Galrex

    Galrex Well-Known Member

    That's a really awesome video @reaperx1 and also everyone's submissions here :). I'm sorry for getting you get hit a lot by those missiles while controlling my pyramid. I should have added some wings to the underneath of the tech to ease turning hehe :D.

    Hopefully there will be more CCS like this in the coming future.
    reaperx1 and Aardvark123 like this.
  16. Benbacon

    Benbacon Founder Of Bacon, Inc

    Good video!
    But feel free to use my save in every CC from here on out if you want to
    reaperx1, Aardvark123 and Galrex like this.
  17. Zorgomol

    Zorgomol Well-Known Member

    I'm pretty sure that the "Hoverwaffy" got bitten by the off-axis flying tech from snapshot bug. Just detach and reattach any block and it works fine.
    reaperx1 and Aardvark123 like this.
  18. reaperx1

    reaperx1 Crazed Builder

    Thanks, but I couldn't have done it without all the awesome everyone brought to the CCS! It's all good, getting hit is a part of a good battle. You should be proud of your tech because it did get hit that much and was still able to fly away to fight another day.
    There will be more of the CCS. The only thing that will stop them is if the Dev's start streaming the Community Core again. This is just to fill in while they are busy.

    Have a good one [8D)
    Galrex likes this.
  19. reaperx1

    reaperx1 Crazed Builder

    Cool, cool! I may just do that as it did speed up the charging process quite a bit.
    Have a good one [8D)
    Benbacon likes this.
  20. reaperx1

    reaperx1 Crazed Builder

    Ahh, that would explain why it worked correctly after losing a block or two. Thanks for the tip!
    Have a good one [8D)

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