Collider Controller Mod [EARLYtest]

Legionite

taking a break from TAC Pack
May 20, 2017
2,308
3,832
575
[TAC HQ R&D]
forum.terratechgame.com
Have you ever felt like it was impossible to build or showcase BIG because the frames dropped to a painful 2 frames per second whenever you tried?
Screenshot 2021-05-13 141830.png
Those painful two frames with 2500+ blocks are just inevitable right? (upper-right hand corner)

Well with Collider Controller, this can be remedied by disabling all of those colliders you aren't using!
It has been proven that disabling colliders can increase frames up to 3x their normal amount!
You can also still place blocks while the colliders are disabled!


Screenshot 2021-05-13 141904.png
WHOA instant boost up to 9 frames! (upper-right hand corner)

It also supports Control Blocks so if you go mad for that, you can build liberally.
Just be sure to save every now and then as I can't guarantee that this mod is stable at the moment...

Notices:

- Press ']' to open the menu. Additionally, you can open up the options menu to set the keybind.
- You will need to re-enable colliders to remove blocks.
- Many minor colliders used on block parts that move are kept for MT reasons, so you will still be able to grab some blocks while the colliders are disabled.
- If things aren't working, click "Update Colliders" to update the colliders, if that fails, toggle "Colliders Switch" to force-update colliders.
- Disabling colliders partially breaks antigravity engines, there is a fix being worked on, but for now avoid taking damage when the antigravity engines are active.
- Will not work properly in Multi-Player, so don't use it in Multi-Player!

Technical:
- While disabling colliders seems like it's optimization, it's really not until it can simulate the same in-game as with colliders enabled, in which this mod doesn't. Do NOT bug the developers to mass-disable colliders in the base game.
- Hitting a cab on the ground too hard on a massive build will instantly-crash TerraTech. Place wheels at the bottom of your build to prevent this.

Link:

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Disclaimers:
Performance input bonuses may only apply to Techs well-above 500+ blocks and assume you aren't running on NASA's supercomputer and that your graphic card exists.
Also this doesn't work with cab spam so please don't do that.
 

Meffiere

Shady Alleyway Tech Salesman
Jul 15, 2020
26
48
115
Thank you so much Legionite. Your godsend of a mod allowed me to build from 6fps to a staggering 27. Keep up the stellar work!
And I assume the wraps and such being clickable were for the MT builders.
 

Turtledudeman

Well-Known Member
Mar 28, 2021
42
4
46
Have you ever felt like it was impossible to build or showcase BIG because the frames dropped to a painful 2 frames per second whenever you tried?
View attachment 36104
Those painful two frames with 2500+ blocks are just inevitable right? (upper-right hand corner)

Well with Collider Controller, this can be remedied by disabling all of those colliders you aren't using!
It has been proven that disabling colliders can increase frames up to 3x their normal amount!
You can also still place blocks while the colliders are disabled!


View attachment 36105
WHOA instant boost up to 9 frames! (upper-right hand corner)

It also supports Control Blocks so if you go mad for that, you can build liberally.
Just be sure to save every now and then as I can't guarantee that this mod is stable at the moment...

Notices:

- Press ']' to open the menu. Additionally, you can open up the options menu to set the keybind.
- You will need to re-enable colliders to remove blocks.
- Many minor colliders used on block parts that move are kept for MT reasons, so you will still be able to grab some blocks while the colliders are disabled.
- If things aren't working, click "Update Colliders" to update the colliders, if that fails, toggle "Colliders Switch" to force-update colliders.
- Disabling colliders partially breaks antigravity engines, there is a fix being worked on, but for now avoid taking damage when the antigravity engines are active.
- Will not work properly in Multi-Player, so don't use it in Multi-Player!

Technical:
- While disabling colliders seems like it's optimization, it's really not until it can simulate the same in-game as with colliders enabled, in which this mod doesn't. Do NOT bug the developers to mass-disable colliders in the base game.
- Hitting a cab on the ground too hard on a massive build will instantly-crash TerraTech. Place wheels at the bottom of your build to prevent this.

Link:

-----------------------------------------------------------------------------------------------------------------------------------------
Disclaimers:
Performance input bonuses may only apply to Techs well-above 500+ blocks and assume you aren't running on NASA's supercomputer and that your graphic card exists.
Also this doesn't work with cab spam so please don't do that.
what are those black lines everywhere not the cube