Collecting Ideas

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OblivionRR

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#83
What about a form of 'Homing' missile? For example, if you have a special part for your rocket, you can put it on the vehicle and it can then track other moving objects. (AI's)
 
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IronSquid501

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#84
How about a shield? Something capable of taking a certain amount of damage before shutting down? To make things more interesting, your own weaponry cannot pass through either.

Or, allow vehicles to pass through. That way, you can rebuild in combat, but if the opponent comes close enough to pass through, they can still hit you
Makes me think about shields like the ones in Star Wars & Independence Day which form a sort of "Bubble" that deflects projectiles and energy, but allows vehicles & people through.
The shield generator, being a block, would probably have bigger variants to generate larger shields, and a smart commander might just make a dedicated vehicle, a shield generator on wheels, to protect his or her fleet while they progress ^-^
 
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OblivionRR

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#85
How about building a team? You know, maybe a way of turning an enemy AI into a friendly AI or creating a new AI and being able to switch to it upon death or something like that?
 
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Asrael

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#86
How about some wrecking ball? I see big machinery flailing around with those like as with morningstars.

And I thought about some kind of harpoons or net cannons. You would hit enemy with that to restrain their movement. Or you can slow them down so that you can better take the enemy with slower weapons out. On the more High-Tech side a tractor beam or a glue cannon would do the same trick.
 
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Whensgen

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#87
Reactive armor would be fun, too. Special set of blocks you place around your vehicle, and any impact from another will cause the block to detonate outwards like a shaped charge
 
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skedra

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#89
Reactive armor would be fun, too. Special set of blocks you place around your vehicle, and any impact from another will cause the block to detonate outwards like a shaped charge
That seems quite interesting, you mean a sort of directional mine that's actually placed on you? That could be quite interesting not only in combat I think :)
 

zanzistar

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#90
So, I was thinking vigorously about mining equipment. I LOVE mining equipment. I had a look at the types of equipment we have here in Australia and came up with a few ideas, many of which fit well with GeoCorp or GSO:

Bucket-Wheel Excavator - Big, fast, & heavy-duty excavators that're typically used to clear large amounts of resources at a time. They're quite tall & long, meaning that only larger rigs could use them effectively, but that's really the point - The current hammers, drills, & buckets are, in my opinion, too small for the larger vehicles that players would most certainly build, & the large bucket-wheel excavator would present both a challenge and a goal for industry-minded players to reach.

Conveyors - Everyone knows what a conveyor is. The basic idea for a conveyor would be to aim them in the particular direction you want your resources to go, such as moving them from the mining equipment back towards tractor pads, or even working in a combine harvester fashion so that other vehicles can collect the resources left behind. Whether they act as normal conveyors or use tractor beams can be left for the imagination.

Heavy Duty Tracks - I'm aware that GeoCorp will have tracks available, but what about those massive dozers & strip miners people will certainly be constructing? Basic tracks and wheels only go so far. Large and/or very large tracks, and on that note perhaps small tracks (Can't forget about the small-time miners!), would allow for a larger array of construction options, such as the aforementioned strip miners, base crawlers, super-heavy tanks, huge resource freighters, mobile cranes, more stable Sumos, and a plethora of other heavy duty vehicles. Being longer, wider, & stronger than wheels makes tracks a desirable option to any industry, even if they are a bit tedious & expensive.

Excavator Arm - The idea of an Excavator Arm is one we've all seen in urban development sites and whatnot; An arm that extends out from the vehicle, with a greater range than drills and possibly with the lifting ability of the current bucket, that can help grab resources and bring them straight to your vehicle. This could definitely be one moving piece, made like the current buckets, only with longer reach.

Heavier Equipment - Bigger dozer blades, augers, radars, fuel tanks, wings, fans, guns, etc. Humans are cruel, merciless creatures living in a grim, industrial future, and I think our equipment should reflect that. ^-^

Doors - This one is more personal than the rest. I like putting vehicles in/on vehicles, and I won't like pesky enemies entering my industrial compound! Keeping bad things out and good things in starts with a wall, but it ends with a door.

Hopefully one of these ideas strikes your fancy! :)
Wow! Those are some great ideas. Yes we do have plans to expand the range of GeoCorp parts. I will note down some of your suggestions in our list. Can't wait to get the bucket wheel excavator in there!

Thanks!
 

zanzistar

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#91
How about a shield? Something capable of taking a certain amount of damage before shutting down? To make things more interesting, your own weaponry cannot pass through either.

Or, allow vehicles to pass through. That way, you can rebuild in combat, but if the opponent comes close enough to pass through, they can still hit you

Edit, forgot about:

Strip Mining beam. Has to be mounted on the underside of a vehicle, and is capable of doing immense damage to terrain and other vehicles. The underneath aspect would require players to build giant shells around the beam element
Yep, we are planning some bubble energy shields for the Better Future corporation!
 

zanzistar

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#93
How about building a team? You know, maybe a way of turning an enemy AI into a friendly AI or creating a new AI and being able to switch to it upon death or something like that?
There are already plans for Legion to have hacking spikes that will allow you to turn enemies into allies. In the next build being released later today it will be possible to build your own friendly AI Modules and Cab's sot aht you can build friendly drones to help you out as a team.
 

zanzistar

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#94
How about some wrecking ball? I see big machinery flailing around with those like as with morningstars.

And I thought about some kind of harpoons or net cannons. You would hit enemy with that to restrain their movement. Or you can slow them down so that you can better take the enemy with slower weapons out. On the more High-Tech side a tractor beam or a glue cannon would do the same trick.
Wrecking ball is planned for GeoCorp, and the Harpoon is coming to Space Junkers. The Net cannon sounds good for them too. The Glue Cannon is planned for Reticule Research :)
 

zanzistar

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#95
Reactive armor would be fun, too. Special set of blocks you place around your vehicle, and any impact from another will cause the block to detonate outwards like a shaped charge
Ah! Like a claymore exploding outwards? Cool, shoulds like Reticule research would be crazy enough to use something like that.
 

mike4ie

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#97
I think landmines will be fun. They could be used for a variety of different purposes and if you put the landmine deployer/creator on a plane of some sort you could create deathtraps for anyone who is unprepared .
 
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mike4ie

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#99
There could be a variety of different landmines from emp landmines that disable vehicles to shockwave landmines that only destroy resources
 
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