Collecting Ideas

Status
Not open for further replies.

zanzistar

PAYLOAD STUDIOS
Joined
Aug 13, 2014
Messages
1,000
Likes
1,687
Points
525
Age
34
Location
London
#61
Do the radars in the Alpha even work? I have seen them a few times and put them on my SAP, but I didn't see anything pop up and the text ran by to fast for me to know what to do with it. What was the plan for them?
Hi Rikune,

No, radars do not yet work. When they are functional, they will add a radar UI box to your HUD and start displaying different amounts of information depending on the quality of the radar module you've attached (You location and your base, your drones, enemy vehicles and bases, and then terrain and resources.

Thanks!
 

zanzistar

PAYLOAD STUDIOS
Joined
Aug 13, 2014
Messages
1,000
Likes
1,687
Points
525
Age
34
Location
London
#63
Terraforming: Those shovel blocks could be used to dig holes and move hills.
If we are going to be able build a base in the future, then how about land terraforming?
A large flat area would be ideal for a base, or could build a giant hill and put your base on top of it.

Base Weapons: Need to defend our base, right?
While the short range weapons are good for vehicles, what about long range and much more powerful weapons for base defense?
Hey Zytukin,

For terraforming, we have some basic plans for this (allow you to dig out a quarry in some select areas. But being able to modify the entire world in anyway you want is not in our current scope (the structure of the game won't allow for it without a big rework). But yes I agree with you that some manipulation on the ground will be fun, it will just be in specific places that this will be possible.

Base weapons, yes, larger weapons are coming. All the base defence weapons will be made of the same blocks that you can attach to your vehicles currently. But bigger ones are definitely planned!
 

zanzistar

PAYLOAD STUDIOS
Joined
Aug 13, 2014
Messages
1,000
Likes
1,687
Points
525
Age
34
Location
London
#64
Another base building idea.
Have the GSO drill vertically into the ground to provide a fixed support or starting location for starting a base also the bigger you want your base to be the more supports it will require.
Ah! Interesting! We have a planned piece called the Terra Anchor, that does just this (a spike and platform that will pin a block to the ground). But using the fixed drill would be a novel idea to achieve that.

We will be doing the Terra Anchor first, but I like where you're thinking.
 

zanzistar

PAYLOAD STUDIOS
Joined
Aug 13, 2014
Messages
1,000
Likes
1,687
Points
525
Age
34
Location
London
#65
How about Water? Underwater Mining would be great! It could also be Fun to have battleships or Submarines. It makes a great obstacle for land-bound vehicles. And maybe you set up your base on an Island to be better protected from the enemy.
Hi Asrael,

Yes, we want to do water too! It presents a fair amount of new challenges for us, so it is a little further down the list. But we too absolutely see the awesome new elements that it would bring to the game!
 

jaimehlers

Well-Known Member
Joined
Aug 13, 2014
Messages
6
Likes
4
Points
405
Age
41
#68
Awesome. How about, say, something like a cutting torch for close-range mining or combat? I realize you already have quite a few things for close-range, but I like the idea of something like that.
 
Likes: zanzistar

IronSquid501

Well-Known Member
Joined
Aug 18, 2014
Messages
36
Likes
33
Points
425
Age
24
Location
Australia
#69
Or maybe Mining Lasers? They could be the BIG, expensive GeoCorp "Ranged Weapon" while still maintaining the "Heavy Industry" theme... And, as the name implies, they would be more efficient as a mining tool than as a weapon.
 
Last edited:
Likes: zanzistar

Asrael

Boxed Game Backer
Joined
Aug 17, 2014
Messages
37
Likes
40
Points
425
Age
33
Location
Germany
#70
Maybe you can Add a Weapon like a Tesla Coil. This weapon would do very limited, or no Damage at all, but disables the block it hits for a period of time. And just like lightnings are, the result are hard to predict. So maybe you won't hit the block you intended to hit. In a worse case you could even hit yourself.

I also thought about different Tamks. They could be filled with various Fuels, to change what happens when you burn it. maybe you get more boost, or, because the fuel is so poorly refined, it smokes very badly on boosting. Maybe it just changes the colour of the flame.

As I read the posts about Terraforming, I thought, whether it is possible to plant Trees to have some kind of tree nursery near the base.

Then another tiny change: can we set in the options the unit system used in the game from the imperial system to the metric system? It's no big deal, but it feels to me a bit more familiar.
 

zanzistar

PAYLOAD STUDIOS
Joined
Aug 13, 2014
Messages
1,000
Likes
1,687
Points
525
Age
34
Location
London
#71
Awesome. How about, say, something like a cutting torch for close-range mining or combat? I realize you already have quite a few things for close-range, but I like the idea of something like that.
Russ is very keen on the idea of 'mining lasers', persistent beams used to carve up resources. I think they belong with a corporation like Better Future.
 

zanzistar

PAYLOAD STUDIOS
Joined
Aug 13, 2014
Messages
1,000
Likes
1,687
Points
525
Age
34
Location
London
#72
Maybe you can Add a Weapon like a Tesla Coil. This weapon would do very limited, or no Damage at all, but disables the block it hits for a period of time. And just like lightnings are, the result are hard to predict. So maybe you won't hit the block you intended to hit. In a worse case you could even hit yourself.

I also thought about different Tamks. They could be filled with various Fuels, to change what happens when you burn it. maybe you get more boost, or, because the fuel is so poorly refined, it smokes very badly on boosting. Maybe it just changes the colour of the flame.

As I read the posts about Terraforming, I thought, whether it is possible to plant Trees to have some kind of tree nursery near the base.

Then another tiny change: can we set in the options the unit system used in the game from the imperial system to the metric system? It's no big deal, but it feels to me a bit more familiar.
Tesla Coils! Yes, you're right! That would fit perfectly with a corporation like Reticule Research. Mad science that is out of control!

Possibly, using things like different fuels could happen, however the reason we have given unlimited ammo and auto fuel re-fills so far is that we don't want to make things too fiddly. When you start having lots of vehicles, each made up of hundreds of pieces, it will quickly become hard to keep track of which ones have which fuels and what the effects are. It could be something we introduce at some stage, but if we did so, it would probably be something like attaching a different type of fuel tank that is filled with nitro, instead of regular fuel, or something along those lines.

Planting resources as seeds? Not a bad idea. I think that would be most suitable for a corporation like Space Junkers. They would be able to take refined resources and plant them in the ground, then wait for a certain amount of time until a new resource giver grew in that spot, yielding much more of the same resource. The downside is that it takes time to do and during that time it's possible someone else will come and steal your crop. It also means you will probably want to plant your resources near to your base to protect them, but that too makes your base a hot target to all your rivals.

I suppose we could possibly have a metric/imperial toggle in the options screen.
 

mike4ie

Well-Known Member
Joined
Aug 13, 2014
Messages
57
Likes
54
Points
415
Age
24
Location
South Africa
#73
What about having a hanger component so that you can load/unload drones into a carrier/transport vehicle to allow you to safely transport a group of mining drones with less chance of them being destroyed while moving from one location to another
 

b~mo

Well-Known Member
Joined
Aug 20, 2014
Messages
1
Likes
1
Points
405
Location
Washington
#74
It would be interesting to have a block with a rotating element that other blocks could be attached to. Hopefully that makes sense. It could be used for making a lot of things but ones I immediately think of are: building your own large wheels, a spinning arm for battling, or a stationary central cab with a rotating wheelbase or vice versa. It could be a very useful block.
 
Likes: zanzistar

zanzistar

PAYLOAD STUDIOS
Joined
Aug 13, 2014
Messages
1,000
Likes
1,687
Points
525
Age
34
Location
London
#75
What about having a hanger component so that you can load/unload drones into a carrier/transport vehicle to allow you to safely transport a group of mining drones with less chance of them being destroyed while moving from one location to another
I like it! I think that would belong with GeoCorp.
 

zanzistar

PAYLOAD STUDIOS
Joined
Aug 13, 2014
Messages
1,000
Likes
1,687
Points
525
Age
34
Location
London
#76
It would be interesting to have a block with a rotating element that other blocks could be attached to. Hopefully that makes sense. It could be used for making a lot of things but ones I immediately think of are: building your own large wheels, a spinning arm for battling, or a stationary central cab with a rotating wheelbase or vice versa. It could be a very useful block.
Yes, I was keen on the same idea too, but due to limitations with our system it is not possible to create that. I want it as a priority if/when we did a TerraTech 2.
 
Likes: mike4ie

IronSquid501

Well-Known Member
Joined
Aug 18, 2014
Messages
36
Likes
33
Points
425
Age
24
Location
Australia
#77
So, I was thinking vigorously about mining equipment. I LOVE mining equipment. I had a look at the types of equipment we have here in Australia and came up with a few ideas, many of which fit well with GeoCorp or GSO:

Bucket-Wheel Excavator - Big, fast, & heavy-duty excavators that're typically used to clear large amounts of resources at a time. They're quite tall & long, meaning that only larger rigs could use them effectively, but that's really the point - The current hammers, drills, & buckets are, in my opinion, too small for the larger vehicles that players would most certainly build, & the large bucket-wheel excavator would present both a challenge and a goal for industry-minded players to reach.

Conveyors - Everyone knows what a conveyor is. The basic idea for a conveyor would be to aim them in the particular direction you want your resources to go, such as moving them from the mining equipment back towards tractor pads, or even working in a combine harvester fashion so that other vehicles can collect the resources left behind. Whether they act as normal conveyors or use tractor beams can be left for the imagination.

Heavy Duty Tracks - I'm aware that GeoCorp will have tracks available, but what about those massive dozers & strip miners people will certainly be constructing? Basic tracks and wheels only go so far. Large and/or very large tracks, and on that note perhaps small tracks (Can't forget about the small-time miners!), would allow for a larger array of construction options, such as the aforementioned strip miners, base crawlers, super-heavy tanks, huge resource freighters, mobile cranes, more stable Sumos, and a plethora of other heavy duty vehicles. Being longer, wider, & stronger than wheels makes tracks a desirable option to any industry, even if they are a bit tedious & expensive.

Excavator Arm - The idea of an Excavator Arm is one we've all seen in urban development sites and whatnot; An arm that extends out from the vehicle, with a greater range than drills and possibly with the lifting ability of the current bucket, that can help grab resources and bring them straight to your vehicle. This could definitely be one moving piece, made like the current buckets, only with longer reach.

Heavier Equipment - Bigger dozer blades, augers, radars, fuel tanks, wings, fans, guns, etc. Humans are cruel, merciless creatures living in a grim, industrial future, and I think our equipment should reflect that. ^-^

Doors - This one is more personal than the rest. I like putting vehicles in/on vehicles, and I won't like pesky enemies entering my industrial compound! Keeping bad things out and good things in starts with a wall, but it ends with a door.

Hopefully one of these ideas strikes your fancy! :)
 
Likes: zanzistar

Whensgen

Well-Known Member
Joined
Aug 14, 2014
Messages
194
Likes
142
Points
450
#78
How about a shield? Something capable of taking a certain amount of damage before shutting down? To make things more interesting, your own weaponry cannot pass through either.

Or, allow vehicles to pass through. That way, you can rebuild in combat, but if the opponent comes close enough to pass through, they can still hit you

Edit, forgot about:

Strip Mining beam. Has to be mounted on the underside of a vehicle, and is capable of doing immense damage to terrain and other vehicles. The underneath aspect would require players to build giant shells around the beam element
 
Likes: zanzistar
Status
Not open for further replies.