can someone see if they can make this work

Nonefots

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#1
can some one see if they can make this work please. dont change the overall layout just make it able to craft anything please and thank you.
Crafting Station V2.png
I was having trouble getting it to work but youll probably have better luck.
p.s you can change the layout of the conveyers inside, I just meant the shape of the entire thing.
 

Galrex

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#2
My two cents: Big bases like yours commonly encounter strange crafting bugs like this — crafting stop working because your fab is too far away from your res silos. Players are usually encouraged to build smaller crafters to avoid these issues. I placed a fabricator close to the silo i filled with refined fibron chunks to craft a fibron block and it works.
 

Nonefots

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#3
My two cents: Big bases like yours commonly encounter strange crafting bugs like this — crafting stop working because your fab is too far away from your res silos. Players are usually encouraged to build smaller crafters to avoid these issues. I placed a fabricator close to the silo i filled with refined fibron chunks to craft a fibron block and it works.
Okay I didn’t know that bug happened. I’ll keep that in mind but hopefully they fix the bug in the future. I wouldn’t want those hours to go to waste.
 
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Saelem Black

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#6
I'm messing with this a bit and I'm noticing a number of issues. Not glitches per se, but limitations on conveyor belts. This is a little hard to explain, so bear with me.

Basically, there are two types of tee junctions for conveyor belts. There are "Or" junctions, meaning one path can split into two (or more) others. A resource could take this route or that route. The picture below is an example of an "Or" junction, and this is the kind of junction you have all over your base. As you can see, the fabricator can not see the resources in the silo through the "Or" junction.

1569991729644.png

The second junction type is an "And" junction. In this type of junction, you have two inputs feeding one output. Resources can take this route and that route. As you can see, the fabricator is able to pull resources off both silos.

1569992041025.png

Long story short, component factories and fabricators can only see through "And" junctions. They cannot see through "Or" junctions. Once you understand how to use this, you can make reliable crafting bases without much trouble. Unfortunately, I don't think you can salvage your base as designed without some big changes.

As another note, even if you got that factory working, it is set up to be the laggiest possible tech you could make. There are much more streamlined ways to make factories, such as using scrappers to invisibly store resources so your computer/console doesn't have to render them all individually. Check out the tech below for an example of how to do that.

https://steamcommunity.com/sharedfiles/filedetails/?id=1206052874

I also strongly strongly recommend getting rid of the attached lights. Lights make a nice tech look amazing, but cause serious processor strain. Those lights on top of the literal thousands of resource chunks this base can juggle will spell bad news for lag.
 
Last edited:

MrTwister

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#7
Creating a large base with long conveyors for crafting is a fine art of trial and error :)

It is possible though.

One definitive observation is that you cannot exceed a total of 7 max component factories and that it is better to have each factory specialised (max 1 dongle each and at least 2-3 with no dongles).

See my own crafting base:
https://steamcommunity.com/sharedfiles/filedetails/?id=1677216373