BGR QNV4 Antigrav Battleship <Link Here>
Now here is a tech that took forever

Had to wait for a good 6 months 'til the AG bug went away so it could be used properly, too. (Pls like it on steam...)
This is an Antigrav with all the weapons I could put on while keeping efficiency and aesthetic standards. It doesn't have hoverbug because the stabilizing computer doesn't work with it, and also hoverbug is kinda buggy these days. (a buggy bug, eh?) I put in a ton of thrusters and Ion Drives to still manage good agility and speed: the top speed is at 100mph with rockets.
The best feature is that it can magnet enemy blocks > break them down with scrappers > hold a ton of chunks INSIDE the hull > use the charging loop (check screenshot below) to burn fuel chunks > burn non-fuel chunks with plasma furnaces that only run while anchored.
It doesn't have a RR scrapper included because I thought people might want to keep RR blocks instead.

The weapons are arranged to get the most firepower to where the tech points. 12 Battleship Cannons, 12 Naval Guns, 8 Cruise Missiles, 6 Monster Mortars, 4 Disc Lasers, 4 BMBs, and more, all sending it up front.
There are down-facing lasers and collectors to let you harvest resources whenever you need power.
Phew, I hope you enjoy! I sure did making this lol
Extra Features
- 2 delivery cannons in the hull to sell chunks. Sells all component chunks as default cuz u can't burn 'em.
- 2 Tesla Coils to get rid of pesky pests coming in close quarters
- Air brakes, Gyros, and Stabilizing computer to keep things steady
- Block controllers up top for EVERYTHING for micro managing
- Hoverpads to keep the tech from coming too close to the ground
- The minimum hover height can be adjusted with the hover controller