Burger's New and Improved

burger1113

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Killer Kiwi <Link Here https://steamcommunity.com/sharedfiles/filedetails/?id=2006062697>
An antigrav Scout that flies like a plane. Pretty agile with 107mph Top Speed. Fully featured with bubbles and all.
The name... it looked like a kiwi bird with the legs extended lol

Control Scheme
-Fly it like a plane, except when you go A&D, it snaps sideways(yaw) for easy turning
-Arrow keys for Altitude and Strafe
-To Move backwards, Use PgDn
 

burger1113

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BGR Double Douse <Link - https://steamcommunity.com/sharedfiles/filedetails/?id=2006913575>
Despite the simple look, it's a culmination of all my work upto this point. A celebration of the Naval Cannon's Addition to the game.

CONTROLS
Activate the Antigrav, and it controls like a plane with A&D set for a snappy yaw turn.
Arrow Keys for Altitude and Strafe
PgDn for when you want to move backwards

FEATURES
4 Naval Cannons, 4 Monster Mortars, 2 Auto Cannons, 2 Plasma Cutters
Utilities - Bubbles, Controllers, Alti/Speedometer, Gauges, etc
Harvest > Charge Batteries > Sell Unnecessary
2 Venture Silos to store tons of fuel even at high speeds
3 Hawkeye Generators to charge at maximum efficiency
Vital/Explosive Blocks hidden deep in the hull
 

burger1113

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Hawkeye Vermin Mk2 **Steam Link Here**
2020 version of the Hawkeye Vermin. Snipe 'em all from out of detection range with the Hawkeyeronsights(Patent Pending) built in!
vm1a.png*Check this Image to see details*
The original Vermin was an all-Hawkeye monster like no other, but here is another with the newly released weapons.

Controls - Standard Plane Controls, but use UP ARROW to set the Throttle at 100%.
When turning, press SHIFT to gain speed.
The yaw turning ability is very high, so try using it more than pitch.

Hit your enemies with a blip of 8 included Battleship Cannons, and the cleanup crew of 4 Cruise Missiles, 4 BMBs and a Paladin Bomb will blow the left over dust.

The Sentry Block lets you anchor the tech to stop it from sliding around, and use it as a capable temporary defense.
Since it's a shame if it can't charge itself while having an anchor, I'm putting up a version with Solar Panels below.
https://steamcommunity.com/sharedfiles/filedetails/?id=2185060761
Too bad HE doesn't have solar.
 
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burger1113

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VT2.pngBGR VTB *Steam Link Here*
It's a Hovercraft+Copter+Bomber Plane Hybrid. A Bhomvercrofpter? Nope, that doesn't work...
Well the tech does lol. It's got a healthy hover height of 38ft, vertical climb at 76mph, and horizontal flight at 153mph.

That top speed is with rockets, but there is enough fuel to boost for 45 seconds, so it should be plenty.

Basic Plane Controls, but with Up/Down Arrow for plane throttle, PgUp/PgDn for Vertical Throttle, and Left/Right for Strafe.
Oh, and Shift is Boost for easy access.
 

burger1113

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BGR Fabulicator <Link Here>
Just gotta hate huge bases that are tough to defend and maneuver around, no?
Here is perhaps one of the most compact/efficient all-crafting bases, especially with a variety of advanced features!
Some instructions can be found on the workshop screenshots.
Gone through some extensive testing, but I'd love to know if there is something to be improved!
 
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burger1113

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BGR Antigrav Cube <Link Here>

Now that the antigrav bug is squashed, here is a floating fort that devours its enemy's parts for fuel, with incremental hover height adjustment(up/down arrow). Default hover height is about 110 ft, and you can also max out the sky anchor's limit with the throttle at about +10.
Power is generated with HE furnaces as primary, then plasma furnaces for non-fuel chunks. The filters leading out of the silos let you control when and what to burn. Filters leading to deliver cannons automatically sell components as they can't be burned and will just clog up the line.
 

burger1113

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Dirt Chomper EX <Link Here>

The weaponized version of the Dirt Chomper with nearly the same amount of top speed(181mph) and even better handling! Up/Down arrows can make the turning radius change, making it useful for races or starting/stopping powerslides.

FEATURES
Excellent ground clearance - very rarely damaged by terrain
Fully bubbled with 4 venture batteries
Easy aerial control and flight with adjusters and gyro

To take off and fly, you need to reverse and quickly go foward WHILE holding Pitch Up(E or DownArrow).
It can fly without the boosters if you keep pitching up, but they definitely help.
 

burger1113

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HE Vermin X2 <Link Here>

With a 132mph top speed, this is a x2 version of the Vermin Mk2 Bomber. 12 BS Cannons, 4 BMBs, 4 Paladins and more.
You can set the throttle to 100 (Up Arrow) and press shift to gain speed and turn sharply.
Included sights up top let you precisely aim the cannons to snipe techs out of their detection range.
Also can anchor to serve as a temporary turret if needed.
 
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YaYYeeT

Turning out ESS lore at 0.0282739 words per minute
Apr 27, 2020
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<redacted>
View attachment 34448
HE Vermin X2 <Link Here>

With a 132mph top speed, this is a x2 version of the Vermin Mk2 Bomber. 12 BS Cannons, 4 BMSs, 4 Paladins and more.
You can set the throttle to 100 (Up Arrow) and press shift to gain speed and turn sharply.
Included sights up top let you precisely aim the cannons to snipe techs out of their detection range.
Also can anchor to serve as a temporary turret if needed.
bmb not bms
 
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burger1113

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BGR Ramming Frigate <Link Here>
An Agile AntiGrav Frigate for ramming slow turning behemoths. Massive battery capacity to withstand the initial volleys.
Top Speed at 105 mph with rockets, and features a furnace to burn fuel for battery and automatically sells rubber.

Controls are a mix of Hovercraft/Antigrav for easy handling.
Accel - W&S (Shift for Boost)
Pitch - Q&E
Yaw - A&D
Strafe - Left/Right Arrow
Lift - Up/Down Arrow

Plenty of space to add more firepower as you can see. I just wanted this to be a pure ramming build, inspired by the frigate in Homeworld.
 
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burger1113

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Fabrication Float <Link Here>
An Antigrav Cube that can fabricate anything and store all resouce types separately. Includes all corp fabricators and all scrappers(except RR cuz no need). You can burn selected fuels for power or sell resources using filters : choose which chunks to burn or sell with filters leading into deliver cannons or generators, then release chunks from silos with the filters leading out of them.
Multiple solar generators included for daytime charging as well. The control scheme is like a car with arrow keys for Altitude and strafe. Despite the look, it can go 101mph with the rockets lol
 

burger1113

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BGR AGRF Mk2 <Link Here>
An Agile AntiGrav Frigate for ramming slow turning behemoths. Massive battery capacity to withstand the initial volleys.
Hoverbug for snappy handling and features a furnace to burn fuel for battery and automatically sells rubber.

Controls are a mix of Hovercraft/Antigrav for easy handling.
Accel - W&S (Shift for Boost)
Pitch - Q&E
Yaw - A&D
Strafe - Left/Right Arrow
Lift - Up/Down Arrow

Plenty of space to add more firepower as you can see. I just wanted this to be a pure ramming build, inspired by the frigate in Homeworld.

Improved damage and agility compared to the original which was a pure melee build(link below). It can anchor to charge with solar and also has extra furnaces.
https://steamcommunity.com/sharedfiles/filedetails/?id=2254440673
 
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burger1113

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BGR QNV4 Antigrav Battleship <Link Here>
Now here is a tech that took forever :D Had to wait for a good 6 months 'til the AG bug went away so it could be used properly, too. (Pls like it on steam...)

This is an Antigrav with all the weapons I could put on while keeping efficiency and aesthetic standards. It doesn't have hoverbug because the stabilizing computer doesn't work with it, and also hoverbug is kinda buggy these days. (a buggy bug, eh?) I put in a ton of thrusters and Ion Drives to still manage good agility and speed: the top speed is at 100mph with rockets.

The best feature is that it can magnet enemy blocks > break them down with scrappers > hold a ton of chunks INSIDE the hull > use the charging loop (check screenshot below) to burn fuel chunks > burn non-fuel chunks with plasma furnaces that only run while anchored.
It doesn't have a RR scrapper included because I thought people might want to keep RR blocks instead.
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The weapons are arranged to get the most firepower to where the tech points. 12 Battleship Cannons, 12 Naval Guns, 8 Cruise Missiles, 6 Monster Mortars, 4 Disc Lasers, 4 BMBs, and more, all sending it up front.

There are down-facing lasers and collectors to let you harvest resources whenever you need power.
Phew, I hope you enjoy! I sure did making this lol

Extra Features
- 2 delivery cannons in the hull to sell chunks. Sells all component chunks as default cuz u can't burn 'em.
- 2 Tesla Coils to get rid of pesky pests coming in close quarters
- Air brakes, Gyros, and Stabilizing computer to keep things steady
- Block controllers up top for EVERYTHING for micro managing
- Hoverpads to keep the tech from coming too close to the ground
- The minimum hover height can be adjusted with the hover controller
 

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burger1113

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Charge Stick XLF2 <Link Here>
Here is a charge stick with an automatic Olastic burning system to get you going quick!
Just plop down, press X, and let the furnaces do their job.
For a visual feature, it keeps spinning around slowly lol
 
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burger1113

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BGR Terratekhan <Link Here>
Here is antigrav cruiser that can pretty much do anything except housing other techs. Might not be THE last tech out of 100+ that I uploaded, but this is meant to be my "swan song."

Some of the features are:
1. Firepower for any conflict - Just about beats the Naval Challenge winner set to AI(Sorry Darkstar076, but with both of them as AI, mine would have no chance)
2. No Hoverbug since it has been buggy recently, and a ton of adjusters for a snappy handling
3. An All-Crafting Loop with all the storage one may need
4. Can scrap EVERYTHING from compressed chunks to enemy blocks
5. Furnace generators to burn chunks, fuel or not. Components that are filtered in will be filtered back out to the main loop.
6. Harvesting tools down below to get resources without firing all weapons(by "boop-ing")
7. SCUs at the back to store fabricated blocks and things

*Controls are like a plane, but it turns by Yaw. Roll is set to Q&E. Arrow keys for Strafe and Altitude. Use PgDn to back up when needed.
 
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minimic2002

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Sep 13, 2020
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Nice burger. Though I'm guessing this is a creative build as if it was survival such thin connections to lift points would be a disaster when the missiles start coming.
 

minimic2002

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Sep 13, 2020
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View attachment 35579
Charge Stick XLF2 <Link Here>
Here is a charge stick with an automatic Olastic burning system to get you going quick!
Just plop down, press X, and let the furnaces do their job.
For a visual feature, it keeps spinning around slowly lol
You can use a scrapper inside a tech near furnaces. I made this for one of my harvesting builds so I never need to stop moving. (Its a big build with a lot of shields)
 

burger1113

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@minimic2002
Thanks for the feedback! Altho I think I'm too dumb to understand what you meant by "lift points"? And do u mean a scrapper can be used while moving if it's placed near a furnace...?