Burger's New and Improved

burger1113

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#1
*Steam Links Below*
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A HE Quadcopter with ALL the weapons by HE that are functional on fliers. An upgrade from my old Flying Tank, with improvements on most aspects. Well balanced, higher firepower, better control, Etc.

Flying Tips

Set throttle to 82%
Use thruster to go up
A,D to turn left or right
Up & down arrow to go forward and back
Left & Right arrow to strafe


Since this doesn't use any glitches, and heli controls can be pretty frustrating for people, I suggest you keep the throttle at 82 and try to adjust height by using the thrusters in bursts. Also, try to only input movement in one axis at a time: ex) don't go forward and strafe at the same time(at least until you get used to which input does what).

Aiming Tip
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Lining up the 4 landing skids is pretty accurate. it will depend on how fast you are moving and what not, but it does give you a pretty good idea where the tech is pointing. You can also align the red chimneys up top with the lazer turrets at the front, but the visibility isn't great with the resource chunks on the silo.

If a target is below you, the miniguns and cannons will shoot you upwards, so it's a good idea to lower the throttle a little.

The most effective use would be when it's hovering at about 100 to 200ft, slowly inching towards the target. Pointing the nose down to hit targets will just make you fly past the target, so it's better to back away instead and keep distance.

https://steamcommunity.com/sharedfiles/filedetails/?id=1656074306
 

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burger1113

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#2
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A venture Strike Jet I'm calling "Zipp" for it's agility. Uses the new retractable wheels.
This is a heavier and less tidy looking variant, but faster with extra thrusters. Adding in thrusters with props will get it to 208mph, letting it dodge missiles or get out of their range before they get to you, while giving you quicker turning as well.
The front minigun hits well as long as you are flying directly into the target from up high.

Somehow, it drives really well on land as well. Switch to car controls with "C" when landed

Please do tell me what you think! Cheers

https://steamcommunity.com/sharedfiles/filedetails/?id=1641981089
https://steamcommunity.com/sharedfiles/filedetails/?id=1641983881 *tidier looking version with less speed
 
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burger1113

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#3
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Ghoardy
Early to mid campaign aircraft packed with functionality. Only upto grade 2 items used.
The name's a combination of Gordy and Hoardy for how it looks like it's a little thing that wants way too many weapons for itself.
With just the propeller, it kidna sits still at an angle where it barely gains altitude.
2 Jets to get it to almost 160mph and 3 fuel tanks to keep them going.

Most guns seem pretty useless on planes because of the targeting, but those venture rifles seem to hit pretty well to my surprise. Good for taking down helpless techs and not making this another boring missile plane lol
Streamlined blocks would make it look a bit better, but I was focusing on being early game obtainable

https://steamcommunity.com/sharedfiles/filedetails/?id=1642966519
 
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burger1113

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#4
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This is a second rendition of the Drone XXL with more utility and firepower.
In the XXL, I wasn't into how storing chunks on top of the tech was blocking the view, as well as some other quirks.
With the bigger Jets, it can actually hit 100mph if you really need it to.

Cannon Aiming Tip
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First set the camera up close and high. Slowly inch towards the Target and line up the chimney with the conveyors up front. Fire when target is just about covered by the chimney.

Flying Tips
- A,D to turn left or right
- Up & down arrow to go forward and back
- Left & Right arrow to strafe

Since this doesn't use any glitches and heli controls can be pretty frustrating for people, I suggest you keep the throttle at 82% and try to adjust height by using the thrusters in bursts. Also, try to only input movement in one axis at a time: ex) don't go forward and strafe at the same time(at least until you get used to which input does what).

To go down, briefly bring the Throttle Down to the 70s and back up. Tap thrusters to slow descent.
If a target is below you, the miniguns and cannons will shoot you upwards, so it's a good idea to lower the throttle as well.

Note on the Generator and Delivery Cannon Setup
As you can probably tell, the front loop filters unrefined chunks to refine them and move them onto the silos. The filter on the left silo is set to rubber blocks, so you can reserve chunks for when you are out, while selling off rubber that you will get from devouring wood. If you get other resources clogging up the silo, you will have to drag and drop one of them onto the filter to sell them off. Just remember to do the same to the filter at the very back.

https://steamcommunity.com/sharedfiles/filedetails/?id=1660916557
 
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burger1113

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#5
Hawkeye AH-4 Stubby
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https://steamcommunity.com/sharedfiles/filedetails/?id=1691829239

Had this one around for a bit, but I just put together a video for it, so I thought it was about time. lol I understand people are finding it a bit challenging to fly... but the video is done on the version without gyro's on board. If you ease yourself in with the gyro versions, and try to keep the throttle around 50% while pumping Ctrl to manage altitude, you will get the hang of things pretty quick!


Here is also a link to the one WITH GYRO's for easy learning.
https://steamcommunity.com/sharedfiles/filedetails/?id=1677682666
 
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burger1113

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Joined
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Messages
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#6
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https://steamcommunity.com/sharedfiles/filedetails/?id=1714956596

Flat Runner
My old salt flat racer for beating challenges. The formerly EXP Wheels got assigned to venture, so I thought I'd upload it now(I don't like uploading stuff that aren't really campaign viable). Hits 220mph pretty easily, and has repair bubbles to heal from bumps and scratches. I guess I could make it faster, but I don't think I want it to get any bulkier and lose the form factor and the handling.
 
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