This will be a series of posts aimed at relative newcomers to crafting. The idea is to build items in multiples of 8 or 24 quickly, with no lag like big bases and no 'confusion' that conveyor loop systems can encounter. The caveat is that it takes a little more work than clicking "Craft this item" and waiting. To start, let's look at what it takes to make a Gluon Beam, one of the most complex components in the game: Seven steps total. The thing to note here is that components always follow the same patterns. Tier 0 or 'Simple' components need two resources (or 'chunks') of one type, and one chunk of a different type. For example, Fibre plating is 2 fibron and 1 rubber combined. No dongle is needed in the CF to craft these. Tier 1 or 'Advanced' components require a Tier 0 component, plus one or more chunks of a specific type. The CF needs a Tier 1 dongle. Tier 2 or 'Complex' components need one Tier 1 component and one Tier 0 component to craft, and the CF needs--you guessed it, a Tier 2 dongle. Finally, Tier 3 or 'Exotic' components are made from a Tier 2 component and a Tier 1 component, and the CF needs a Tier 3 dongle. Since everything's crafted in a standard manner it makes it easy to craft different things in the same factory without needing to use a complex system of conveyors and silos. It also makes recursion possible--this simple setup can theoretically be used to craft the most complex items in the game: This is a good setup to use early on, possibly with 2x2 GSO silos if you haven't seen a 3x3 silo yet. With the Tier 1 dongle that drops as a reward after completing a Crafty Business mission, you can make every GSO manufacturing resource in the game. However, you probably won't have a GSO scrapper yet and will need to gather resources in collectors and silos and transport them on your tech. Inconvenient! I tend to mine/harvest resources, create resource blocks, then start manufacturing once a GSO scrapper drops. The caveat with this simple setup is a bug in the game that happens when a CF (or scrapper, or refinery) outputs directly to a silo. When the silo becomes full to a certain point (8 layers - 1 item,) eventually the items will start dropping to the ground. A 2x2 silo can only hold 31 items (4 * 8 - 1) and the 3x3 silo has a limit of 71 items (9 * 8 - 1). You can work around this by outputting items to a conveyor or filter: The workaround I am using in this series is to never fill a silo directly from a CF more than 48 pieces high, so there will never be any spillage. Bulk crafting of items can be done in multiples of 8 using Venture scrappers, but those tend to be kind of hard to come by early in the game and are initially dependent on the RNG giving you one in a mission drop. On the other hand, GSO fab equipment is directly awarded as part of the Crafty Mike missions so you can get them relatively early in the game. Making things in batches of 72 (Hawkeye scrappers) or 128 (GC scrappers) is inadvisable because of the silo bug, lack of silo space, and you probably won't need that many of an item to begin with. Next up is the fabrication base.