Building tools are a thing i feel this game desperately needs.

Joined
Jun 26, 2019
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#1
After 1400+ hours of gameplay, it's a thought i keep coming back to.

Core functionality
  • Drag repeat - Horizontal, Vertical, Freehand, Mirrored in X/Y/Z, Radial.
  • Copy/Paste of selected area, Repeat paste of selected parts as above.
  • 'Stitching of parts and techs so that you can move a selection X amount of blocks.
  • Build beam mode - max width/height 3D grid in which you can place parts
  • Build beam mode - Additional to above, a build beam mode which pauses the game, and switches you to a white void in which to build
  • Block mounting points should propagate from mouse position to make placement faster
  • A fix of some kind to reduce the endless rotating of blocks to find the right orientation.
  • A fix for blocks placing out of alignment and refusing to sit as placed

Extras
  • An option to show centres of mass and rotation
  • An option to show power capacity and drain times
  • An option to show thruster fuel capacity and drain times
  • An option to show block counts, costs, and durability stats
  • An option to show DPS and range of weapons as a group or total

Other
Perhaps all of this could be part of an expanded R&D pack where you can choose to load a building 'void' for advanced construction
  • In which all placed battery blocks are fully charged
  • In which all solar panels are deployed fully and instantly unless toggled / is night
  • In which all repair and shield bubbles deploy instantly when a charged battery is present
  • In which it is always daytime unless toggled
 

Matt

PAYLOAD STUDIOS
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Jul 23, 2018
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#2
We're looking at improving some of the functionality of build beam.

This will include some of the points you raised here. It's still early days for that work so I can't confirm exactly what it will look like, just know that at some point it will be improved.
 
Likes: GiffinDoor

tdb

Well-Known Member
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Feb 28, 2019
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#3
Some more:
  • A key/toggle to detach blocks from the tech by just clicking them, without having to drag awya
  • Ignore attachment points behind the camera, to allow working inside a large hollow tech
  • X-ray mode to allow modifying the insides of a tech without dismantling the outside

As for the fix for block rotation, there's two things I'd like to see in particular:
  • Try to match the orientation of adjacent blocks better - if I'm placing a hawkeye fort armor next to another, it's a reasonable guess that I'll want it to slope the same way
  • Separate keys for cycling through actually different orientations and different permutations of the same orientation - keep in mind that many blocks have multiple orientations that are equivalent through symmetry