inspired by @mikkii I played around with simple physics in the game to find out what the weight of several blocks might be.

This is a simple construction to measure the weight of most of the blocks:

**BoreScaleV2**

The scale works great, as long as some requirements are met:

- Blocks have to be placed in the same distance to the center-line (e.g. on top of the VEN-blocks, on the red attachpoints)

- Scale has to be reset by the "reset position" button for each testrun ("B" and "un-B" doesn't work, as the scale is not set straight by this)

- multiple tests for each estimated perfect balance has to be done to be sure (the scale will tip sooner or later to one random side if balanced perfectly)

- more than one block of a kind is needed to determine .x weights of a block (e.g. 2 VEN 1-Block = 15 vsb)

As suggested by @mikkii I used the Venture straight bracket as a standard and want to introduce the standard weight to TT, which could be:

**1 vsb**= the weight of one Venture straight bracket

The next step was to find the weight of the GSO 1-Block, which equals 10 vsb.

Therefore, the next unit might be:

**1 gob**= 10 vsb = the weight of one GSO 1-Block

I still have to find a block, that equals 100 vsb.

I'd like to have a table for the weight of all blocks in the game right now. Feel free to use the scale and find the weight of some of the blocks in R&D. Please post your findings below.