Block Replacement Mod

Which feature are you most interested in?


  • Total voters
    18

WhitePaw2002

Modding Husky
Joined
Jan 7, 2016
Messages
931
Likes
1,990
Points
505
Age
17
Location
North-east America
Website
github.com
#1
A mod capable of replacing the textures and models of blocks, and also add custom script to them! You can replace uncommon blocks with ones you make yourself, or give common ones a spin and leave them looking sharp! And if you are very devoted, you can give a custom block life by making your own script to attach to them when they spawn. Great for custom blocks with unique functionality.

Pease leave suggestions down below on possible blocks, or let me know what blocks you use the least!

If you've made your own modified block, post it here so that others could see and use them!

If you want to know how to do something, check the description in TTMM or ask me here / in Discord.
 
Last edited:

Lord Zarnox

Founder of the IFTTES
Joined
May 31, 2017
Messages
1,865
Likes
2,401
Points
520
Age
20
Location
Australia
#2
Firstly, I shall suggest a duck block, on @QuackDuck's behalf.

Secondly, maybe a modification to the basic GeoCorp block meshes to add some sort of steel (or other metal) frames, possibly with crossbars, for aesthetic purposes. Who knows, it might fit them quite well.

Also, if you can, maybe retexture the resource blocks to show the refined resources' textures, rather than the unrefined textures.
 

Potato

Tinkerer of Titäns
Joined
Oct 8, 2016
Messages
1,181
Likes
2,292
Points
525
#3
The ability to replace ANY block would be grand.
 

WhitePaw2002

Modding Husky
Joined
Jan 7, 2016
Messages
931
Likes
1,990
Points
505
Age
17
Location
North-east America
Website
github.com
#8

( GSO - laser ducks. I could have had the head move by itself, but this was more interesting. Designed by me with a reference sketch by @QuackDuck )


( Better look at blimp block. Will need to make script compiler for special things like these! ( And a better texture ) )

Significant progress is being made!





I think I like this duck too much



And then this is what it looks like after also adding an image to replace the metallic-gloss in the generated Blocks folder
 
Last edited:

WhitePaw2002

Modding Husky
Joined
Jan 7, 2016
Messages
931
Likes
1,990
Points
505
Age
17
Location
North-east America
Website
github.com
#9


And this is what happens when I move the mesh to the head of the Zeus laser gun. ( turning the base and axle to empty meshes ) You could say I upgraded it :p



Ducks.



I probably should have moved the duck model a bit down, but it's late and I need to sleep. Goodnight.
 

Lord Zarnox

Founder of the IFTTES
Joined
May 31, 2017
Messages
1,865
Likes
2,401
Points
520
Age
20
Location
Australia
#10

Seth_Seth

Confused Leader of the Golden Armada
Joined
Oct 14, 2017
Messages
1,445
Likes
1,975
Points
525
Location
Armada
Website
sites.google.com
#14


And this is what happens when I move the mesh to the head of the Zeus laser gun. ( turning the base and axle to empty meshes ) You could say I upgraded it :p



Ducks.



I probably should have moved the duck model a bit down, but it's late and I need to sleep. Goodnight.
wait i thought the limit was 3
 

Lord Zarnox

Founder of the IFTTES
Joined
May 31, 2017
Messages
1,865
Likes
2,401
Points
520
Age
20
Location
Australia
#17
Do you think you could replace the meshes of the Venture laser machine gun (I forget the name) and the Hawkeye rotor fan to the HL2 airboat gun and propeller, respectively. Either that, or make the gun look like the Tau Cannon that is on the buggy in HL2.
 

Lord Zarnox

Founder of the IFTTES
Joined
May 31, 2017
Messages
1,865
Likes
2,401
Points
520
Age
20
Location
Australia
#19
References, or mesh, pls?
Airboat:

Buggy/Scout Car:


EDIT: You should use the airboat fan to replace the GSO fan, rather than the Hawkeye one.
You should replace the Hawkeye rotor with the Combine Gunship's rotor, and replace the Hawkeye Wing Tips with the little wings/fins on the Gunship. Maybe also use the Gunship's gun to replace the Hawkeye minigun, as they work very similarly.

 
Last edited:

WhitePaw2002

Modding Husky
Joined
Jan 7, 2016
Messages
931
Likes
1,990
Points
505
Age
17
Location
North-east America
Website
github.com
#20
...i don't understand

UPDATE: Compiling stuff at runtime looks to be pretty darn hard... if I can't find a way around it (like using .dll files, or getting it to work), I might have to drop script loading for now. Any help is greatly appreciated. (Unity mono thing is not doing a work)