Better Future 3D concept art

Do you like my models?


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    15

Lord Zarnox

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#1
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Lost Ninja

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#4
I like the looks, but brings up a pet hate of mine...

Locking good looking things to specific corps, that then don't match in texture. Eg best armour is a mixture of HE and GSO (for physical looks) but the colour scheme/texture don't match. Also mixing HE and GSO blocks (HE 1x1x1, 1x1x2 & GSO 3x1x1, 4x1x1, 5x1x1) I just want things to match. :(

So yeah curvy armour would be great but it wouldn't match the existing angular armours... :'(
 

Lord Zarnox

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#5
I like the looks, but brings up a pet hate of mine...

Locking good looking things to specific corps, that then don't match in texture. Eg best armour is a mixture of HE and GSO (for physical looks) but the colour scheme/texture don't match. Also mixing HE and GSO blocks (HE 1x1x1, 1x1x2 & GSO 3x1x1, 4x1x1, 5x1x1) I just want things to match. :(

So yeah curvy armour would be great but it wouldn't match the existing angular armours... :'(
Venture has the streamlined/dino/duck bill blocks, which count as armour. Also, I would think of them as more of aesthetically pleasing structural blocks rather than full armour, but with some slight added health.
I would also describe the design as reminiscent of both GSO and Venture: It has the consistent curved edges and symmetry of GSO, while also having the flowing lines, flush surfaces and gentle curves of Venture. I tried to make sure that it was still unique enough to be recognisable as its own design, as well as resembling the original concept art.
 

BenBacon

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#7
Everything look good except that fact that the blocks have perfect corners above and below the attach points
All other basic blocks have curved edges and vertices that gives them a smooth look, while have perfect corners makes the block look jagged

Also, I can't tell the difference between the Cab and Small Curve, but that's just due to the lack of texturing
 

Lord Zarnox

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#8
Everything look good except that fact that the blocks have perfect corners above and below the attach points
All other basic blocks have curved edges and vertices that gives them a smooth look, while have perfect corners makes the block look jagged

Also, I can't tell the difference between the Cab and Small Curve, but that's just due to the lack of texturing
Firstly, Venture lacks curves on their basic blocks, so not all blocks are completely smooth. Also, I didn't want it to be all curves, because then the basic blocks would look near identical to GSO, with the only main difference being the texture. And here is the original concept art, which seems to show near flat edges along the top. I simply made the blocks more uniform and kept both aspects. (I also didn't do a terribly great job making the wheels accurate to the concept art. In fact, my wheels have barely any ground clearance. I just simply couldn't figure out how to make that design.)
image.jpeg
As for the cab and small curve, if you look at the different angles, or where I placed it on the mockup tech (based on the original concept art tech), it is much easier to see the differences between them.
 
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Lord Zarnox

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#10
I might redesign the wheel mounts to fix the ground clearance issue, as well as make them more similar to the original concept art, while still keeping the 360 degree functionality.
 

Lord Zarnox

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#12
(waiting for removal of google dependency)
That would be much easier if my damn computer worked. Also, I'm currently using my phone as I'm on the way home from work (waiting for a bus), so that is another inconvenience. I'll see what I can do once I get home.