Basebuilding.

FilipG

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Feb 9, 2015
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Hi again, im planning to build really big base(garrage for geocorptech+runway for flying tech and crafting stuff) is it going to lag really badly? my specs are quite good so i think game shoudnt lag when i cover stuff with big yellow blocks.
 

cupid_the_conqueror

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Sep 20, 2014
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Hi again, im planning to build really big base(garrage for geocorptech+runway for flying tech and crafting stuff) is it going to lag really badly? my specs are quite good so i think game shoudnt lag when i cover stuff with big yellow blocks.
feel free to try, though as of right now , there isn't really much in the means of a "base". There isn't a soild structure you can easily work with. You can create one (as you suggested) but it is problematic and expensive to do in campain mode. Right now, we have more a camping system as you scatter base equitment you use around an are you stay in.

So yea, So long as the blocks aren't moving , it shouldn't lag.. in theory..
 

FilipG

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Feb 9, 2015
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i tried to move my base to ice area but i lost many base stuff when moving and i cant find more crystals so i abandoned the save. i noticed there is blue crystall near the forest so im planning to build there. here is pic of my construction tech. i have to use 2 griders on another cab to reach the top with my mouse :D
 

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FilipG

Well-Known Member
Feb 9, 2015
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Ok i built some and now i can report few bugs:
1. when building large tech moving blocks near it causes extreme fps drops. just when white crosses appear.
2. there is an invisible limit to base size. i cant place blocks to make base wider.

Here is what i managed to built so far. dont mind the scrap parts please :)

sorry for long post.





 

Mr.Bubba

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Feb 7, 2015
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Cool! The drive through repair station I've been working on, but on a MUCH grander scale.
 

FilipG

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Feb 9, 2015
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what? bigger? its not possible.. game doesnt allow me to place more blocks to make it bigger. only the square 16x16 basic geocorp blocks. something like that. well anyway i need loads of geocorp stuff... making it craftable would help..