Armor Plating properties

Dynamix

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#1
I know a lot of you know that armor plates are almost purely for aesthetic looks,because:

-They dont give that much protection,especially from explosives.
-Can be fiddly to place.
-Bullets can sometimes go through.

I think they should receive a special effect.Lemme explain:
All armor plates should have huge(but not too much)HP and should absorb any incoming attack and are immune to falling off.
Everything behind armor plates should take little to no damage,depending on armor type(GSO,GeoCorp,Hawkeye) and projectile damage received(Ballistics,missiles,bullets).
Once destroyed,damage can now go through the exposed area,damaging any internals(Take RL armored cars,for example).

This can greatly help techs wearing armor as a last resort for defence if batteries are out of juice or the builder wants to avoid chain reactions on the inside.

Take this tech for example:
Auto Snapshot 20190.png
The sides should take the most damage,due to the thickness of the armor.
The front and back should take moderate damage,since there are fewer blocks.
The top should take the least damage,due to no armor present.

Sidetracking a bit,but a little related:Can you make GeoCorp bumpers also immune to falling off and take no collision damage?
 
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AstraTheDragon

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#7
Currently armour plates do have a lot of HP, but because they have no effect on splash damage they're only really useful for blocking thump damage from internals such as on techs without shields but with powerful repair bubble arrays. Such techs, which includes some planes and light airships, would be fine with splash damage but thump damage would knock bits off.