I’m impressed you’re making a tram system given the tech size limit!
well that's the main issue actually.
See, this is a perfectly functional setup:

In which the cars (no gyros or anything, and they stay upright even when fully loaded not that this linear setup would care) travel at reasonable speeds across the line of poles, making use of the slippery nature of those poles when clipped with the bearings. the issue is connecting to another tech, because tech distance limits restrict my max length to the max length of 2 techs, utilizing some very finnicky anchoring placement, especially when in realgame terrain. so right now i need either a mod or some very fancy engineering to make this thing work properly.
second issue is making a turn is nigh impossible, unless i perhaps use rotating bearings and some very finnicky shenannigans.
now if anyone wants to help me or just flat out make a mod that has a identical property and collision having pole, with an additional attachment point that shouldn't physcially work, or just a non physical attachment point so it looks ok but is still a straight pole, then if be infinitely grateful.