Hello developers and fellow Terra tech players, I'm RC-3197. I mod almost every game I own (except this one, there's no point making modding tools for a game that will eventually have them) Every time I do mod I usually start with a list of ideas, some of them are pretty insane, then I use what's given by the game to make them a reality. Since making a list is just as confusing to read as it is to make (and generally frowned upon on by this f0rum), I will post my ideas one at a time so they get a proper description. So anyways, let's get to the first idea. Anti-Missile Laser (Point Defense Laser): So basically this block is a 1x1 decoration. Like the radar it can only be placed on the surface of a tech. But it's no radar, it's something far better. Cruise Missiles beware your days of dominance are numbered. This fancy piece of machinery automatically (without the user having to do anything except equip the device) uses a short range laser to intercept incoming missiles, making them explode (or disarm, it depends on if you want to program / model disarmed missiles) before hitting the tech. It can only handle so many missiles at once though, so one point defense laser can't save you from two cruise missiles being fired simultaneously. It can block up to 3 missiles per point defense system but only if there is a gap before each missile hits. A good example of this would be the GSO missile launcher, it launches 4 missiles one at a time, the point defense system intercepts 3 of the 4 missiles because there is a delay before each one hits and the point defense system can only block 3. You can also attach multiple of these to your tech (as long as you have space) so 2 of these would be able to defend against 2 missiles at once and 6 staggered missiles. If you are having trouble visualizing this I recorded an example of what I'm talking about from one of my favorite games Command and Conquer: Generals: Zero Hour (It is also my inspiration for this design): Important Note: These defense lasers can also block missiles launched from aircraft, sorry I didn't record that. Here is a real world example of such a device (not as cool as the one in command and conquer though) turn off annotations in this video, they are super annoying: The real beauty of this device is its applications. You could have it mounted on a small scout, have missile defense on an airplane, have a drone that follows you and has missile defense, put missile defense on your turrets, on your base, and especially your main battle tech. the possibilities are endless. I recommend this goes to the hawkeye faction, it seems to fit with their theme of heavy weaponry. So in summary: The missile defense system is a 1x1x1 surface mounted accessory that automatically intercepts missiles one at a time (can't intercept 3 missiles arriving at the same time) with a limit of 3 (then it has to "reload"). It can easily be overwhelmed by synchronized missiles and missile groups larger than 3. By attaching multiple to a tech it increases the techs ability to intercept incoming missiles. Each missile defense unit is independent of the other and they all have their own "ammo". This part has numerous applications such as anti-missile drones, aircraft protection from missiles, base protection from missiles, scout tech protection from missiles, and of course tech protection from missiles. Also credit to Mindlessmrawesome for posting a similar idea. Although I never saw that post until last night and I've been sitting on this idea for a long time now, great minds think alike. (Also I don't know how to tag people here so feel free to tag this guy) And thank you to anyone who read this, I had fun making this post and I would like to hear what you have to say about this idea. Also I need help coming up with a name for it. I never thought about naming it until now. I'm thinking it should be named "Aurora Missile Defense System". If I were to jerry rig this into the game I would try to utilize the automatic activation of drills as a way to trigger the "weapon" to activate. A big invisible circular hitbox could be used as the collision area, and it would probably be buggy depending on how this function is hard coded into the game. P.S. I'm a brand new user so it will take some time (Maybe even days) for my responses to show up (they need to be moderated first). I have addressed most of your concerns in a comment below.