I am creating three new threads today. I am aware that all of them have been discussed before and that all of them will not be until after 1.0, but I still feel that it is time to mention them again.
I'm fully aware that the devs want to get the game working, balanced and optimized before they look at advanced world options. Even if they like the idea, it'll be a long time and it may not work out.
I'm suggesting that an advanced tab be included in new-game setup that includes world option and additional starting options (see thread on those).
What do you fine folks think?
I'm fully aware that the devs want to get the game working, balanced and optimized before they look at advanced world options. Even if they like the idea, it'll be a long time and it may not work out.
I'm suggesting that an advanced tab be included in new-game setup that includes world option and additional starting options (see thread on those).
- Day Length and Night Length
- Allow players to define custom day-night lengths for varied play, no-solar challenges and a day-only easy mode.
- Strength of Gravity
- Allow players to increase the strength of gravity, making blocks heavier, hovers lower and flight harder, or decrease the strength of gravity for a bouncy ride, easy flight for huge techs and epic jumps.
- Air Density
- Higher air density both increases the lift generated by wings, making take-off easier, but also the drag, lowering top speeds. Lower air density provides less lift from wings and lower power from fans, but also reduces drag, allowing planes to fly much faster.
- Biome Weight and Size
- Allow players to tamper with the frequency and size of biomes at world generation. Want enormous salt-flats that are very rare? Want nothing but mountains for that challenge mode?
- Resource Density and Frequency
- Always wanted to see a world that was flooded with Celestite or contained no trees at all? This would allow you to make a resource as rare or common as you wanted.
- On a side note, if this automatically changed the resource descriptions/tags from Common to Uncommon or whatever, that would be amazing.
- Corporation Exclusion (Suggested by @NGreyswandir )
- Do all corporations always have an interest in all worlds? Have they all gotten there yet? Allowing the player to exclude corporations could make for some interesting options.
What do you fine folks think?
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