5 Small-scale QOL Tweaks for a Large Benefit

heliqwopter

New Member
Aug 1, 2018
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6
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Shield & Repair Bubbles
Issue: Multiple intersecting bubbles create excessive visual clutter.
Suggestion: Display only the outermost surface area of intersecting bubbles.

Weapon Particles
Issue: When many weapons are equipped, firing produces excessive FPS drops and visual clutter.
Suggestion: Fire weapons only while they are in both the range & the proper orientation to strike enemies. This would work best as a toggle option (with a keybind) so that weapons testing and sniping is still possible.

Build Snapshots
Suggestion: Add the ability to remove snapshots & the ability to edit the order in which they are listed.

Anchoring
Issue: The ability to anchor a mobile tech is inconsistent on uneven terrain.
Suggestion1: Increase the max height at which an anchor can connect to the ground.
Suggestion2: Add a keybind to toggle anchoring.
 

harpo99999

Ah kick till it starts
Aug 14, 2014
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australia
I like the suggestions, BUT the DEVS have requested one thread per suggestion/bug so that they can track the suggestions/bugs
 

DrShadox

GeoCorp worker
May 23, 2018
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Hello , nice suggestions , however i already know 2 suggestion for what you want :

Anchor issue :
https://forum.terratechgame.com/index.php?threads/block-anchor-change-make-the-anchors-taller.16883/

Snapshot management :
https://forum.terratechgame.com/ind...in-the-schematic-tech-menu.16614/#post-116502

Newt time try using the "search" option ^^

But the suggestion about shield (and repear bubble btw) could be nice , but it can make believe the player only 1 repear bubble affect an area when 2 overlap the same block too , so good idea but can cause few troubles maybe.
 

heliqwopter

New Member
Aug 1, 2018
2
6
4
Hello , nice suggestions , however i already know 2 suggestion for what you want :

Anchor issue :
https://forum.terratechgame.com/index.php?threads/block-anchor-change-make-the-anchors-taller.16883/

Snapshot management :
https://forum.terratechgame.com/ind...in-the-schematic-tech-menu.16614/#post-116502

Newt time try using the "search" option ^^

But the suggestion about shield (and repear bubble btw) could be nice , but it can make believe the player only 1 repear bubble affect an area when 2 overlap the same block too , so good idea but can cause few troubles maybe.

Thanks for your reply.

You are correct. The display change I have recommended could cause some ambiguity in specific projector-to-block coverage. Seeing as this information is mostly pertinent while building, this visual setting could be toggled. The current overlapping bubble scheme could be retained while in building mode, and then toggled automatically afterward.

If such a toggle wouldn't be possible for whatever reason, I would still argue that the outermost-surface-area-only style is preferable. Especially in large techs, the overlapping bubbles become very distracting. I think this change particularly would improve the game's visual presentation by a large degree.
 

DrShadox

GeoCorp worker
May 23, 2018
368
438
475
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Yes i agree , ability to turn on/off the overlap or make it auto with build mode should be a good solution.

(and maybe even save few FPS in the case or we have a lot of them in our field of view)