2 new Corporations suggested

getlow

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#1
EFFICIENT ELECTRONICS

"Eccentric scientists, trying to find new and more efficient ways to generate, store and transfer power. Their goal is to spread the word about their innovations all arround the galaxy. Mainly about their innovative power generating technology. They reach high for their goals and they will reach them, whatever it takes them. Other corporations are quite shocked by this attitude."

This corporation would be unlockable in the mid game, where generating and storing power would be seen as a somewhat big problem. Their specialization lies in power generating blocks, their blocks would be faster and more efficient at generating, transferring and storing energy. They would use electricity based weapons and have better versions of the conventional repair bubble.
Their wheels would mainly be based on light, metal "screws" , that would "slither" over the ground. These metal "screws" would deal damage when touching stuff and would have the ability of strafing. Their blocks would be available in the same sizes as Hawkeye's, but would be heavier and stronger than their blocks. Their blocks would be so heavy that flight is near impossible and fast travel harder.
All of their blocks are more "Round" than Square.
their color palette is: 60% 30% 10%

Their "icon" is attached as a file down below.

MINDFUL MANIFACTURE

"Fabrication and manifacturing specialists, specializing in manifacturing things and known for their manifacturing speed. This corporation is known for preferring quantity over quality. Being a long abondoned project funded by the government and the geocorp corporation, the tech they create is often described as a mixture of a geocorp tech and a driving factory."

Mindful Manifacture is a corporation you would be able to access in the early game. They would have fabrication blocks (fabricators, scrappers, delivery cannons, conveyors etc.) that are faster and more efficient than any other corporation's manifacturing blocks. They would consume less power.
The corps weapons would mainly base arround "heating" and "melting" stuff. Their wheels would mainly be solid metal discs with metal spikes attached to them to give them the ability to climb steep surfaces. Their blocks would be bigger than GeoCorps, but would weigh less and be weaker than them.
Their blocks are light, but rather very bulky, so they are more susceptible to gunfire than other blocks.
All of their blocks are more "Square" than Round.
Their color palette is: 20% 30% 30% 5% 5%

Their "icon" is attached as a file down below.

I dont have a concrete idea how this would look like. I just wrote down some ideas, that I had some time ago. Sorry for my bad English. Enjoy the ideas

Mind that im not an artist, so the icons dont look very good. They only represent my interpretation.
 

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getlow

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#3
These are still suggestions, maybe the devs could look back at them sometime
 

burger1113

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#4
Having corps that do what the current corps mainly do, but better would be kinda redundant and just turn the corps into things you want to get through early and and ditch, I would say.
Additional corps should have vastly new areas that they specialize in(e.g. legion), while the current ones get fleshed out more.
 
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getlow

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#5
Having corps that do what the current corps mainly do, but better would be kinda redundant and just turn the corps into things you want to get through early and and ditch, I would say.
Additional corps should have vastly new areas that they specialize in(e.g. legion), while the current ones get fleshed out more.
You're right, but I think this problem you stated could be fought against easily by having disadvantages for the blocks from my concept corps. I wrote down some disadvantages already if you didn't notice. EE has small but rather, heavy blocks thus, making flight and fast travel harder and MM has bulky and rather lighter blocks thus, techs are more exposed to gunfire and noticed more easily. So the player basically has to make a choice and find the right "balance"
 

burger1113

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#6
EE has small but rather, heavy blocks thus, making flight and fast travel harder and MM has bulky and rather lighter blocks thus, techs
Hmm okay. I just wanted to point out that we already have enough overlapping functions across corps. Like, if EE was small but heavy, HE has small but heavy blocks as well, right? So would EE be even heavier and stronger than HE? And if MM was weaker than GC which is already kinda fragile and hard to defend, is MM gonna be viable?
 

getlow

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#7
Hmm okay. I just wanted to point out that we already have enough overlapping functions across corps. Like, if EE was small but heavy, HE has small but heavy blocks as well, right? So would EE be even heavier and stronger than HE? And if MM was weaker than GC which is already kinda fragile and hard to defend, is MM gonna be viable?
First of all, yes they would be heavier and stronger than HE's if we would add the fact that they're scientists that stop back at nothing and probably spent more money on developing stronger blocks than weapons and they probably invested everything they had into their Corp. And like I mentioned, you'd have to find the right "balance" between all blocks ;) Since MM would be light, you could theoretically attach the better version of the repair bubble from EE, which would be heavy but have a bigger radius and heal faster. A tech using only MM's blocks would be viable as well, maybe as a mobile base that you can attach an AI module to, that follows you around. This mobile base could craft, scrap and sell things on the go. And if you really want to control a MM block only tech yourself, you can do that as well, since MM has special wheels that are not fast, but have the ability to climb steep surfaces, you can escape through the mountains or pillars and shoot back from there, if you'd wish so.
 

Captain Load

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#8
First of all, yes they would be heavier and stronger than HE's if we would add the fact that they're scientists that stop back at nothing and probably spent more money on developing stronger blocks than weapons and they probably invested everything they had into their Corp. And like I mentioned, you'd have to find the right "balance" between all blocks ;) Since MM would be light, you could theoretically attach the better version of the repair bubble from EE, which would be heavy but have a bigger radius and heal faster. A tech using only MM's blocks would be viable as well, maybe as a mobile base that you can attach an AI module to, that follows you around. This mobile base could craft, scrap and sell things on the go. And if you really want to control a MM block only tech yourself, you can do that as well, since MM has special wheels that are not fast, but have the ability to climb steep surfaces, you can escape through the mountains or pillars and shoot back from there, if you'd wish so.
Efficient Electronics sounds awfully similar to Reticule Research. I'm reasonably sure the latter will have the most powerful generators in the game to run their insane weapons and gadgets. As for the highly efficient industry corp, that should probably be Legion if you go by what little lore we have.
 

getlow

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#9
Efficient Electronics sounds awfully similar to Reticule Research. I'm reasonably sure the latter will have the most powerful generators in the game to run their insane weapons and gadgets. As for the highly efficient industry corp, that should probably be Legion if you go by what little lore we have.
You've made a good point, but I don't think we have any major information about the weapons, that reticule research is going to have, other than that they're going to be disproportionately large and powerful compared to the tech. And I don't think they mainly use electricity as a weapon like EE does. And while Reticule research would have the most powerful generator in the game to run their insane weaponry, they're still not a Corp who spent all their funds into power generation, storage and transfer but rather in crazy weaponry and gadgets. And in my opinion, Legion doesn't compare to the industry Corp at all, since Legion is more devoted on their AI technology rather than highly efficient manufacturing tech that MM does devote on.
 

Captain Load

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#12
I think that's purely your opinion, i don't think the devs yet have a hard limit on how many they'd add.
Its more like the general consensus based on years of watching the developers..well, develop the game. Hawkeye and Reticule were actually the first corps I remember being mentioned as coming next but we got BF instead of RR. Or maybe my memories are a bit fuzzy after all this time. What I'm saying is that while I could definitely see them using your ideas for a planned corporation (they've done it before) the chance of the devs expanding the corp roster when its taken over five years to get the ones we have is just overly optimistic. Don't worry..if you hang around for long you'll learn to reign in your hopes and expectations a LOT. You wouldn't believe some of the cool things that have actually been removed along the way. As far as planned new factions go, thematically they've got everything covered that really makes any sense given the current state of the game. About the only idea that's not been explored is something like a corp that relies on biotech to make a living. Hmmmm. HMMMM...


Sustainable Organic Industries Limited (Corporation)

This is one of oldest interstellar corps in existence but it has only recently planted itself in the landscape of frontier space. SOIL focuses on agriculture and biotech with a primary goal of increasing organic production in a responsible manner. Their unique equipment can seed the landscape with trees, crops, herbs and other life forms. With other corps so intent on exploiting planetary resources for a quick block buck, SOIL has virtually no competition. They rely almost entirely on solar, wind and geothermal power sources, although insiders say their working on a new biofuel. SOIL is to forestry and farming what GC is to mining except that SOIL can grow new things to harvest! Many of their weapons are (mostly) non-lethal - electo-stunners, net launchers and other agriculturally-derived "pest control" devices form the mainstay of their arsenal. When things get nasty they can resort to the likes of fertilizer bombs, acid sprayers and the dreaded Fiery Fungi Flinger (trust us, you don't want incendiary mushrooms on the menu). Also unique to SOIL are a family of tough barrier blocks designed to withstand harsh alien weather and ferocious wildlife while protecting valuable fields and forests. The more advanced "fence" blocks even have built-in repair capability. SOIL intends to make its mark on the rocky worlds of Terratech by providing the food, medicine and organic technologies that will be needed once the inevitable waves of settlers arrive.


As you can see, the idea of this corp relies on an expansion of current game mechanics. We already have plant growth in the form of trees and a couple years back even ore nodes would respawn. Nothing I've mentioned is beyond the current scope of the game engine and the corp fills a unique niche. It also fits into the lore rather nicely I think. Continual fences would probably require some modifictaion of current anchoring methods or perhaps a new class of map feature that can repair itself. Assuming the devs wanted to add farming to the game at some point this corp would make complete sense.
 
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getlow

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#13
Its more like the general consensus based on years of watching the developers..well, develop the game. Hawkeye and Reticule were actually the first corps I remember being mentioned as coming next but we got BF instead of RR. Or maybe my memories are a bit fuzzy after all this time. What I'm saying is that while I could definitely see them using your ideas for a planned corporation (they've done it before) the chance of the devs expanding the corp roster when its taken over five years to get the ones we have is just overly optimistic. Don't worry..if you hang around for long you'll learn to reign in your hopes and expectations a LOT. You wouldn't believe some of the cool things that have actually been removed along the way. As far as planned new factions go, thematically they've got everything covered that really makes any sense given the current state of the game. About the only idea that's not been explored is something like a corp that relies on biotech to make a living. Hmmmm. HMMMM...


Sustainable Organic Industries Limited (Corporation)

This is one of oldest interstellar corps in existence but it has only recently planted itself in the landscape of frontier space. SOIL focuses on agriculture and biotech with a primary goal of increasing organic production in a responsible manner. Their unique equipment can seed the landscape with trees, crops, herbs and other life forms. With other corps so intent on exploiting planetary resources for a quick block buck, SOIL has virtually no competition. They rely almost entirely on solar, wind and geothermal power sources, although insiders say their working on a new biofuel. SOIL is to forestry and farming what GC is to mining except that SOIL can grow new things to harvest! Many of their weapons are (mostly) non-lethal - electo-stunners, net launchers and other agriculturally-derived "pest control" devices form the mainstay of their arsenal. When things get nasty they can resort to like fertilizer bombs, acid sprayers and the dreaded Fiery Fungi Flinger (trust us, you don't want incendiary mushrooms on the menu). Also unique to SOIL are a family of tough barrier blocks designed to withstand harsh alien weather and ferocious wildlife while protecting valuable fields and forests. The more advanced "fence" blocks even have built-in repair capability. SOIL intends to make its mark on the rocky worlds of Terratech by providing the food, medicine and organic technologies that will be needed once the inevitable waves of settlers arrive.


As you can see, the idea of this corp relies on an expansion of current game mechanics. We already have plant growth in the form of trees and a couple years back even ore nodes would respawn. Nothing I've mentioned is beyond the current scope of the game engine and the corp fills a unique niche. It also fits into the lore rather nicely I think. Continual fences would probably require some modifictaion of current anchoring methods or perhaps a new class of map feature that can repair itself. Assuming the devs wanted to add farming to the game at some point this corp would make complete sense.
Wow, your idea rocks. I don't have anything to say anymore. Mind if I expand it and add it to this thread?