[1.4] Runner AI Removed

Commander 86

Well-Known Member
Apr 2, 2019
Version: 1.4
Platform: PC
Mode: Single player campaign
Seed: Irrelevant

Most enemies in TerraTech follow a basic attack AI, but certain enemies are supposed to flee instead of fight. These usually appear as part of missions where the objective is to chase down and destroy a specific tech. This runner behavior seems to be absent in the latest version. All enemies follow the attack behavior instead.

The first example that comes to mind is the thief tech that tries to steal your radar at the beginning of the game. Instead of running away, this tech now tries to attack directly. The same applies to all similar missions involving fragile speedsters.

Destroying a featherweight vehicle isn't much fun when it attempts to outgun you instead of outrun you. The loss of challenge and variety in these missions is disappointing. Please reinstate the runner AI where appropriate.