[1.4.0.1][PC] - Video Footage of the AG bug. Please Vote.

Please answer if you have seen this bug too.


  • Total voters
    8

burger1113

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#1
Platform - PC
Frequency - All the time
Game Mode - All

Description


Random blocks that are well within the range of the Antigrav Engines get unaffected by it, causing the techs to be affected by gravity.
This has gone on for over 6 months, and if you check the previous bug report(LINK), you will see that many of us are seeing this.
I suppose antigrav techs are way over in the endgame side of things and are quite fiddly to make and control, so neither a large portion of users nor any of the devs have really bothered to use them or test them in depth. But it's rather disappointing to see this feature go to waste for such a long time, possibly forever if OCD freaks like me don't bring this up.

Steps to reproduce
Just load a few antigravs(big or small), charge them, and press B to straighten them. If the antigravs are working, and the Build beam was held for more than a second, they should be only moving up or down slighty. However they should NOT be tilting or accelerating in any axis, which they do. The frequency is quite random, but I assure you, it is quite high.

Attached Files
One small, and one big Antigrav to test, and an R&D Save of my antigravs loaded up.
 

Attachments

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burger1113

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#7
Hey guys, apologies for the delay on this. We've managed to repro it in the studio, and there will be a fix for it in the next Unstable update. Hopefully that resolves the issue.
screen9.png
screen1.png
I'm pretty sure with the above screenshot, you could see what's happening. The affected(or unaffected) blocks are not far away from the AG engine at all. Completely random where it happens, and driving the front of the tech into the ground as seen.

This is as of 1.4.0.1
I guess you meant "next" as is the following one after the upcoming one...?
It triggers my OCD like nothing else, and I can't even play this game as pretty much all the techs I build now has AG built in.
 
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burger1113

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#9
@burger1113 Sorry it's not fully fixed, do you mind sharing the snapshot of this tech for me to test with please? Thanks
Yes of course! When this tech worked as intended(randomly does sometimes), It flew pretty straight with a little altitude gain by Pressing Shift and/or Ctrl
WIP QNV4.png

And also an oversized charger to quickly get the battery going in case you need one. (BTW, it would really save all of us an infinite amount of trouble if the batteries spawned in at full charge at least when in R&D lol possibly as a toggle option in the menu?)
Charge Stick XL.png
 
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