[1.3.10] Enemy Missile/Mortar Malfunction

Commander 86

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#1
Version: 1.3.10
Platform: PC
Mode: Single player campaign/creative/co-op creative/R&D
Seed: Irrelevant

This one's a doozy!


As you can see, enemy missiles fail to home in on player techs.
They do, however, home in on their own techs. Oops.

UPDATE: I did some additional testing and verified that mortar shells are subject to the same faulty behavior.
 
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#2
idk but in co-op creative players on the same team home on eachother still, nice video
*yay i was included in this
 
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Commander 86

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#4
Definitely not intentional. There's no reason why enemy missiles should ignore player techs and zero in on their own techs during normal gameplay. It looks to me like all missiles (and mortar shells) have been set to target non-player entities regardless of which faction fired them. This didn't happen in the older versions of TerraTech when I initially tested missile turrets against my aircraft. Some parameter must have been changed in the interim.

There's a similar issue in co-op, according to killhome99, so I suppose players can also have their weapons malfunction when there's more than one player-controlled faction. The developers really should look into this.
 
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