[1.2.0.5] Coop campaign sync issues

MrTwister

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#1
I know its alpha, still just letting you know that game can become totally unplayable for client side.

Was testing with a random guy, connection was decent, ping 380ms.

I took a slow wheeled tech to drive around - couldn't damage any enemy techs at all and most of them were just standing still most of the time.
Tried to damage world objects with plasma cutters - same, no effect on trees or rocks whatsoever.

After driving like that for about five minutes returned to base as started to reassemble tech.
Suddenly my blocks started to take damage and explode in thin air with no enemies around.

Then buddy was shouting at me telling I'm not doing anything :)

Complete desync basically, leaving the game and reconnecting again changed little - allowed me to damage couple rocks at first, but shortly after it was fully desynced again.