[1.2.0.3] Titan wheel "ghost damage" (collision issue?)

Zorgomol

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#1
So I was goofing about in R&D a bit and noticed something and set up this tech as a demo. This is probably an old issue, but I was testing the latest.

TEST_dippybird.png

As the tech dips either way when moving forward and backward, Titan wheels start taking damage long before any part of it is visually touching the ground. I suspect the collision model is a bit too optimized.