[1.0.1.7] Better creative mode example techs (for control schemes)

ZeroGravitas

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#1
I like the idea of showing off the new schemes by starting up creative mode with a tech of each type.:) But the current Better Future hover tech ("Hover Buddy") and Hawkeye helicopter ("Mini Heli" - on workshop) are a little lacking. (Snapshots attached for future reference.)

The helicopter looks nice enough, but can only lift and yaw. It can't pitch, roll, accelerate, etc.

So I thought I'd take a quick stab at making a more capable demonstrator, in the same HE theme. Here - the "ZG Nightblade H2" (based on @Nightblade Greyswandir's popular "Copter Mi28 Havoc"):

ZG NightBlade H2.png

I stripped out all the power systems for simplicity and weight, so it works on a single rotor (and basically rebuilt it from scratch). It shows off use of various blocks for control input, including the hover steer, which will give a modest amount of "roll" lean for strafing.


You're all welcome to post (below) revisions of this tech and/or originals. No idea if the devs will be interested in this idea, or have other plans already in place.
 

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ZeroGravitas

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#3
New controls require complete overhaul of force sources so you can make helicopter that fly like really real one.
I've found the old hover-bug choppers still work the same, with hover bug removed, provided they don't have too many hover steers or relied too much on hover-bug for lift.

But yeah, there are a few more options now, for more direct control of various axes.

Also here, I gave my rendition a few more tweaks:

ZG NightBlade H2k.png

I made the wheel layout more logical for the type of helicopter (more like the original). Added a second rotor to allow faster ascent and more aggressive lean for faster cruising (would have to totally shrink down the design to avoid this). Balanced thrusters (for fun).
 

zanzistar

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#4
Oops, sorry, I deleted this thread by accident whilst clearing out the spam threads. Undeleted now, obviously.