[1.0.1.4] Some bugs I've found {Anti-grav discolouration, etc}

Mindlessmrawesome

Well-Known Member
Joined
Jul 1, 2016
Messages
300
Likes
482
Points
470
#1
A bunch of blocks seem to be stuck with the purple glow of the anti-gravity, I think it's the ones with animations.
So far we got: BF speed lance laser, BF Gatling laser, the BF medium booster, and occasionally it gets stuck on the landing legs. Also the BF gyro is stuck purple.



2. The steam tech loader for some reason causes me major lag and fps loss while the normal one doesn't. It has never lagged like this for me before.

3. For some odd reason, it appears that the anti-gravity somehow applies a force and causes the center of mass to still act as a pivot point, meaning that the craft still leans in the direction it's more heavy. This tech has a gyroscope (that is currently completely purple in AG mode as demonstrated in the second picture) and it still leans forwards somehow.
 

Random Spaceship

Aussie Booklord
Joined
Oct 29, 2018
Messages
149
Likes
198
Points
145
Location
Australia
#2
Same here - mostly.
The animated blocks are extremely purple with anti-grav on. Normal without it, though.
The anti-grav engines seem to tilt my tech, too. It's a hover, with the trim gyros adjusted so it's (almost) perfectly stationary. When anti-grav is on, it tilts all over the place, even though it has a ton of passive and active BF gyros. EDIT: Apparently this was due to gyro wierdness.
 
Last edited:

ZeroGravitas

Breaker of Games
Joined
Jun 29, 2017
Messages
3,388
Likes
4,438
Points
675
Age
36
Location
UK
Website
www.youtube.com
#3
A bunch of blocks seem to be stuck with the purple glow of the anti-gravity, I think it's the ones with animations.
So far we got: BF speed lance laser, BF Gatling laser, the BF medium booster, and occasionally it gets stuck on the landing legs. Also the BF gyro is stuck purple.
Lol! What funky colouration - it has a pink 'undercarriage'.:D

I've added "[1.0.1.4]" to the thread title.

2. The steam tech loader for some reason causes me major lag and fps loss while the normal one doesn't. It has never lagged like this for me before.
I reported that issue here and here:
(1) After clicking on the Steam Workshop tab the game will continue to work on loading and populating the thumbnails, even if you close the window. As visible from the grinding FPS drop (counter top left in video). Twitter tab doesn't seem to do this.
 

ZeroGravitas

Breaker of Games
Joined
Jun 29, 2017
Messages
3,388
Likes
4,438
Points
675
Age
36
Location
UK
Website
www.youtube.com
#4
3. For some odd reason, it appears that the anti-gravity somehow applies a force and causes the center of mass to still act as a pivot point, meaning that the craft still leans in the direction it's more heavy. This tech has a gyroscope (that is currently completely purple in AG mode as demonstrated in the second picture) and it still leans forwards somehow.
I think Kae would have liked this as a separate thread. I'll split it off, if you are sure that this isactually a thing.

I mean: even with gravity negated, an object will always rotate around its centre of mass. But are you saying that it always restores itself to leaning set point? If so, I suspect that's related to a bug with the trim gyroscope - I think that if you set the trim, then remove the block, the setting might not actually be removed.... Or something like that.
 

Mindlessmrawesome

Well-Known Member
Joined
Jul 1, 2016
Messages
300
Likes
482
Points
470
#7
I think Kae would have liked this as a separate thread. I'll split it off, if you are sure that this isactually a thing.

I mean: even with gravity negated, an object will always rotate around its centre of mass. But are you saying that it always restores itself to leaning set point? If so, I suspect that's related to a bug with the trim gyroscope - I think that if you set the trim, then remove the block, the setting might not actually be removed.... Or something like that.
it was passively rotating about it's center of mass and tilting forwards when no thrust was applied. but as I mentioned in the thread above this one I figured out it was the all-axis active (AAA) gyro.